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[PS3]Gundam Breaker 2
[PS3]Gundam Breaker 2
File format.
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- PredatorCZ
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Re: [PS3]Gundam Breaker 2
It's a nice pic, but totally useless, why don't you upload some sample file instead?
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Re: [PS3]Gundam Breaker 2
Model format
Texture format
Code: Select all
.ldm.......%....................................................................................................................BILZ.V.0..Vy....xÚ¤½.œ.Çó>ÜÝc»wÀ.îîî.·³¸[‚;!X° .v¸Ã%8Á!@€..B.Ý..4¸… A.$hpxŸéÛÝ«¹Ü’ïïÿÞó©§kêzºª»«gzïfw.£?Üô+i ý .q¿s<.åe‘¥£YÕ.ªß..‰É±ÞRsº,v±¢.Ù‡~DÛè„.1».k..}.$yBõÑÎì...[,ÛÌôaÏøù6„}Oï„}çE»Z‘xFΘ.…'2ü¸uxøªÅ.²ü—„íwX.ß.u}üÑC}Ät'¦h¤.IÚÅ–ÑÅ.-þ kQ/a;.ïJØ÷.H²ÞÿòÍ'àœ.‘yä¹."c}.¹úaß-Bس>LØ÷<Ë÷ñ.ù.Ù¢!1¹åQ͘XßE].öÝ*„}Çñ„}ÏÅØ&‹ß.øþ.¾.ŠIi.²8!ó¡B4ûð.w'\CI¼>aß.Q?,K
Code: Select all
.xet............................................................................................................................BILZ.@.....Ž....xÚì½.H[Ë·8ºcüÑø£ZµÚz.Ïxú쵤Ÿz[Z©m_{*ös$½.=.m.)Å"²‘ !„Íú#„.$H.)R‘PDDJ.RŠ.)¡”"¥4.)¥H.RŠ.‘ A$„0ðÖš..ÄhO{>ïÞï½.Þ`œ½gï={öÌš5ë÷.’.Iÿväÿþ‡$Iÿ—ôÿ'5é¤#¹ÅטvZZ.,WwíˆtMêenø$1‰A.Â>7ÿÄ®A/.ó00`™U...úµc£Ñ..F.tÜïpˆ\vÜ“..8÷.€Gv¿F`×.Ñꕺ¥+ð.žkõòw|.:á¢tJªƒy˜ÄÜÌ@~Îg¹.š &.¡gì¤l¦zïÜ»q‡ò#7$éóú=Y^..ï.HRÇÀÿt§þÍ!((<©.×.dPW0t‹ŽO²ÿ.5ob®ùg.`sÑ.ð.7¸g6ýt£..1»Jk..N.9ú£/Ö¸Ç._ÑéÎ.+:ÝïP”‰.‡g%.ÉÒ]ˆÀ.é¦Tq×}ó..ð/ Ã]Ÿ.îÞ½y³‚ªÌ-NWXŠÇ¹:é¿!...jM÷S_S.¬@wª¨Ç..€Åo/¢|..›õ̹øsv...\A/;ÅšþªÆ‚ššÎ}…ùÒñÎÁAÈo¯fð.á.™Œ.Ž~ƒÔ.Õ{’!àˆC¿ä."Ž¯²,ÝSË...ñ¿¾ÞbQ´[õÅ.ŒæŒv^XÒg/-–ÍÌ..Ÿ‡?‡àB˜/ðWöqˆùäˆ}Œ/# ¯Ï}¾wïÎ.é†t.a÷ˆxP*Q@.§Ü¬œƒ}í?'µ3€.©Wº.ŸØÃ..$8OD áãßà.p¾ËùÇ.å.þ‘?..ø9ço°”c÷q¾øì+þ.à^*ˆÃ´#Õ~éè..)å›%¹€.YíÀÕdiQAí)†óñ6¶ãyª[«.±úêô÷.
Re: [PS3]Gundam Breaker 2
Is anyone here working on this?
I used the quickbms script found here viewtopic.php?f=10&t=10557 to extract the files. The 3D model files seem simple enough to reverse. Unfortunately that quickbms script doesn't extract files with names or folders so you end up with 10s of thousands of files named 1, 2, 3 ,4 and so on. Making it really hard or nearly impossible to figure out which files go together.
Anyone up for making a script which extracts files with full names?
I used the quickbms script found here viewtopic.php?f=10&t=10557 to extract the files. The 3D model files seem simple enough to reverse. Unfortunately that quickbms script doesn't extract files with names or folders so you end up with 10s of thousands of files named 1, 2, 3 ,4 and so on. Making it really hard or nearly impossible to figure out which files go together.
Anyone up for making a script which extracts files with full names?
- shakotay2
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Re: [PS3]Gundam Breaker 2
I had a glance at .ldm using hex2obj (view link in my sig):
0x2D48 9732
Vb0
0x0
0x7958 1911
120000
0x0 255
(Looks like the test.obj window (SM1) shows the uvs for a part of submesh 2,
the small structure in the left lower corner.)
H2O file for 2nd submesh:0x2D48 9732
Vb0
0x0
0x7958 1911
120000
0x0 255
(Looks like the test.obj window (SM1) shows the uvs for a part of submesh 2,
the small structure in the left lower corner.)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: [PS3]Gundam Breaker 2
sample filePredatorCZ wrote:It's a nice pic, but totally useless, why don't you upload some sample file instead?
http://www.uploadmb.com/dw.php?id=1420240443
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- shakotay2
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Re: [PS3]Gundam Breaker 2
concerning what?alon wrote:Any more suggestions?
Guess someone with leisure and interest could build some nice mesh from the extracted ldm level pieces:
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- shakotay2
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Re: [PS3]Gundam Breaker 2
not really:
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: [PS3]Gundam Breaker 2
Hi!
what do you mean? that is complex to extract or that you already achieve that?
what do you mean? that is complex to extract or that you already achieve that?
- shakotay2
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Re: [PS3]Gundam Breaker 2
the levels aren't as nice as I thought
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: [PS3]Gundam Breaker 2
well is not the levels what i was looking for, I'm certainlly interested in the robot files instead.
Re: [PS3]Gundam Breaker 2
I was able to extract the data from cross fire by Howfie and the models were great. in some way Howfie seems to be half retired and I thought that may other high skilled user could keep on the extracting the gundam games.