Hi!
I've got the files in this fun game:
https://zynga.com/games/looney-tunes-dash
meshes are *.fmlb extension and textures *.pvr.
someone can help me get the models?
thanks!
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Looney Tunes Dash
- shakotay2
- MEGAVETERAN
- Posts: 4286
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1147 times
- Been thanked: 2242 times
Re: Looney Tunes Dash
using hex2obj (view link in my sig):
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- shakotay2
- MEGAVETERAN
- Posts: 4286
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1147 times
- Been thanked: 2242 times
Re: Looney Tunes Dash
face index tables are often easy to find for simple models. Search for "scrambled alphabets".
[email protected].@.?.C.
1.D./.1.C.E.F.G.
H.I.J.K.I.H.L.M
If you're unsure whether to start from 0x4502 or 0x4504 here just try it out.
The vertex count is displayed at the bottom of the left lower list box after pressing go1 in hex2obj.
You can calculate the face index count by dividing the face index table size by the size of the faceindices (sizeofWord=2)
If you don't know how to get the table size, start with a face index count of 500.
start of vertices = start of face index table + faceIndexCount * 2:
0x4504 + 8970*2 // 8970: decimal
= 0x8B18 // start of vertices
(// means: comment is following)
attention: this formula is valid for this type of models only
For other game's models other formulaes are to be used.
[email protected].@.?.C.
1.D./.1.C.E.F.G.
H.I.J.K.I.H.L.M
If you're unsure whether to start from 0x4502 or 0x4504 here just try it out.
The vertex count is displayed at the bottom of the left lower list box after pressing go1 in hex2obj.
You can calculate the face index count by dividing the face index table size by the size of the faceindices (sizeofWord=2)
If you don't know how to get the table size, start with a face index count of 500.
start of vertices = start of face index table + faceIndexCount * 2:
0x4504 + 8970*2 // 8970: decimal
= 0x8B18 // start of vertices
(// means: comment is following)
attention: this formula is valid for this type of models only
For other game's models other formulaes are to be used.
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Looney Tunes Dash
hi shakotay2,shakotay2 wrote:using hex2obj (view link in my sig):
I tried to run your program, but got libgcc_s_dw2-1.dll missing error. I'm in an urgent need of the Bugs Bunny model converted. what are my options?
- shakotay2
- MEGAVETERAN
- Posts: 4286
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1147 times
- Been thanked: 2242 times
Re: Looney Tunes Dash
download the last version, 0.24c, please
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- PhillipGamer3264
- advanced
- Posts: 45
- Joined: Sun Aug 14, 2016 4:32 am
- Has thanked: 1 time
- Been thanked: 2 times
- PhillipGamer3264
- advanced
- Posts: 45
- Joined: Sun Aug 14, 2016 4:32 am
- Has thanked: 1 time
- Been thanked: 2 times
-
- ultra-veteran
- Posts: 355
- Joined: Thu May 13, 2010 4:11 pm
- Has thanked: 56 times
- Been thanked: 294 times
Re: Looney Tunes Dash
If you need it so badly, take the time to learn scripting and do it yourself. That's my philosophy.PhillipGamer3264 wrote:i need itPhillipGamer3264 wrote:How we get from Noesis Python Script.