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Custom GMA/TPL help...
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- ultra-n00b
- Posts: 5
- Joined: Sun Nov 23, 2014 5:57 pm
Custom GMA/TPL help...
Need help with making custom GMA/TPL model/texture files. I got so far, but only one texture shows for some reason. Help!
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Re: Custom GMA/TPL help...
i took a peek at the graphics and they look rather simple as is, aside the fact that they seem to lack a palette (in a different file i'd assume)
here's what i found out:
judging from the data pattern, this format is tiled.
grey: number of graphics entries (0x2)
red: there's 3 of these per file;
--- first is unknown, i'd believe it's a mode flag,
--- second is the data start address (0x40 for first file)(0x840 for second file)
--- resolution of the file 2x2byte value (0x20 0x20 // 32x32 pixels for both of them)
blue: unknown
yellow: seems to be header filler/garbage data.
here's what i found out:
judging from the data pattern, this format is tiled.
grey: number of graphics entries (0x2)
red: there's 3 of these per file;
--- first is unknown, i'd believe it's a mode flag,
--- second is the data start address (0x40 for first file)(0x840 for second file)
--- resolution of the file 2x2byte value (0x20 0x20 // 32x32 pixels for both of them)
blue: unknown
yellow: seems to be header filler/garbage data.
You do not have the required permissions to view the files attached to this post.
-
- ultra-n00b
- Posts: 5
- Joined: Sun Nov 23, 2014 5:57 pm
Re: Custom GMA/TPL help...
Here's the GMA format:
http://www.gc-forever.com/forums/viewtopic.php?p=23932
And the TPL format:
http://www.gc-forever.com/forums/viewto ... =35&t=2311
http://www.gc-forever.com/forums/viewtopic.php?p=23932
And the TPL format:
http://www.gc-forever.com/forums/viewto ... =35&t=2311