Hi guys,
This is avery old game since 2000, but i really love it, i hope someone can help me extract the model from this game.
I have followed this post and use aluigi bms script to extract the bin file, then i go many dat , cl5, and mrg files.
viewtopic.php?f=10&t=6276
Here a sameple of mrg file, hope someone can help me with this.
Really thanks.
https://www.dropbox.com/s/o94djm8d5fq85 ... b.mrg?dl=0
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Legend of Dragoon model extraction
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- shakotay2
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Re: Legend of Dragoon model extraction
Couldn't find face indices in your uploaded mrg file nor a decent point cloud.
Also the last 69% of the file are filled with zeroes.
Guess this is not a model file.
Also the last 69% of the file are filled with zeroes.
Guess this is not a model file.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Legend of Dragoon model extraction
Thanks for ur reply,
I dont know, that is the most big files among those i have extracted, ill upload the iso of disk image. Hope you can spare some time for take a look when u have time.
https://www.dropbox.com/s/0t1ju8rlp79o4 ... 1.rar?dl=0
Really thanks
I dont know, that is the most big files among those i have extracted, ill upload the iso of disk image. Hope you can spare some time for take a look when u have time.
https://www.dropbox.com/s/0t1ju8rlp79o4 ... 1.rar?dl=0
Really thanks
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Re: Legend of Dragoon model extraction
when I try aluigi's script I get this error:
There are 7276 occurences of 4d 52 47 1a in the bin file
but I don't have the time to fiddle around with this.
(I will try it with the first section cut off 'til the first pattern occurence)
well, told me again: "0 files found"
edit: ok, had to cut off the first two sections:
But it's only .dat files and it's very tedious to proceed in that way, so:
how did you extract that bin?
Code: Select all
offset filesize filename
--------------------------------------
- signature of 4 bytes at offset 0x00000000 doesn't match the one
expected by the script:
this one: ""
00 ff ff ff ....
expected: "MRG→"
4d 52 47 1a MRG.
- 0 files found in 0 seconds
coverage file 0 0% 4 484951824
Press RETURN to quit
but I don't have the time to fiddle around with this.
(I will try it with the first section cut off 'til the first pattern occurence)
well, told me again: "0 files found"
edit: ok, had to cut off the first two sections:
Code: Select all
offset filesize filename
--------------------------------------
0000f000 26832 00000000.dat
00016000 34848 00000001.dat
0001f000 7156 00000002.dat
00021000 14296 00000003.dat
...
00422000 6976 000000fd.dat
00424000 27856 000000fe.dat
396e0800 3108859441 000000ff.dat
Error: incomplete input file number 0, can't read 64 bytes.
how did you extract that bin?
Last edited by shakotay2 on Tue Dec 02, 2014 5:06 pm, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Legend of Dragoon model extraction
Hi,
I use QuickBMS 0.5.28 and it work with no problem.
https://www.dropbox.com/s/3aak23tyggu2p ... 9.png?dl=0
Ill try compress all files and upload to dropbox.
Thanks
I use QuickBMS 0.5.28 and it work with no problem.
https://www.dropbox.com/s/3aak23tyggu2p ... 9.png?dl=0
Ill try compress all files and upload to dropbox.
Thanks
- shakotay2
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Re: Legend of Dragoon model extraction
hmm, I'm using qickbms 0.6, strange
Is this the bms script you're using?
You don't need to upload all 7611 files (which seem to be of type .dat only?)
I've got some .dats as you can see from my previous post, would need the biggest one only.
Also 3 to 5 of each other type would be nice, varying in sizes
Is this the bms script you're using?
Code: Select all
# Legend Of Dragoon
# script for QuickBMS http://aluigi.org/papers.htm#quickbms
idstring "MRG\x1a"
get FILES long
for i = 0 < FILES
get OFFSET long
get SIZE long
math OFFSET *= 0x800
log "" OFFSET SIZE
next i
I've got some .dats as you can see from my previous post, would need the biggest one only.
Also 3 to 5 of each other type would be nice, varying in sizes
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Legend of Dragoon model extraction
Yes im using the same script.
btw im already uploaded some files here, there are 5 file type, mcq, mrq, dat, cl5, and tes .
https://www.dropbox.com/s/5ny1vujkggo7b ... s.rar?dl=0
Pls take a look.
Thank you
btw im already uploaded some files here, there are 5 file type, mcq, mrq, dat, cl5, and tes .
https://www.dropbox.com/s/5ny1vujkggo7b ... s.rar?dl=0
Pls take a look.
Thank you
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Re: Legend of Dragoon model extraction
well, on a review of these files I sadly found near to nothing:
mrgs might contain textures: For .dats and .mcq the result was the same as before:
mrgs might contain textures: For .dats and .mcq the result was the same as before:
Couldn't find face indices in your uploaded files nor a decent point cloud.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- beginner
- Posts: 34
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Re: Legend of Dragoon model extraction
Oh i see.
Thanks for your help anyways, you re really kind ^^
Thanks for your help anyways, you re really kind ^^
- shakotay2
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Re: Legend of Dragoon model extraction
That's a kind suggestion but it's not too easy. In the end you won't get a point cloud without knowing the format.CheloXL wrote:How do you recognize a "point cloud"? Maybe I can help here... Not to find the format, but in finding a useful file.
The endian is little endian for PC and PS files, big endian for console games (for XBOX for example).
Face indices start and count are not required
but you need to know where the vertices reside in the file
and whether they are floats, half floats or (signed) shorts.
For floats it's rather simple because they have characteristic patterns (containing 3E,3F..45, 80)
but for half floats and shorts it's more difficult.
You just have to try out different formats and start addresses.
As vertex count a value of 100 or 500 makes sense.
Then press the 'mesh' button in hex2obj with PtCld button active.
If 'vertex block mode' is used instead of "sequential" it's even harder because you've got another paramter to vary.
good luck.
example point cloud of another game:
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"