Any ideas about this files? .ff seems to contain texts and sounds (FLAC). Magic number is S1ffu100 on both types, but .pak looks like compressed file. What about script?
https://mega.co.nz/#!9gwR0ZLC!8TrF9981y ... -R34wgaZ8k
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CoD Advanced Warfare .pak and .ff
- cra0
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Re: CoD Advanced Warfare .pak and .ff
http://dev.cra0kalo.com/?p=195
works for sound paks since its just flacs mushed
as for imagepaks they are encrypted
works for sound paks since its just flacs mushed
as for imagepaks they are encrypted
Re: CoD Advanced Warfare .pak and .ff
Imagefiles not encrypted, it compressed with LZ77-like algorithm instead of zlib. Decompression code: http://pastebin.com/GhfXDhE7 .
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Re: CoD Advanced Warfare .pak and .ff
Can someone implement that code in script or tool?m0xf wrote:Imagefiles not encrypted, it compressed with LZ77-like algorithm instead of zlib. Decompression code: http://pastebin.com/GhfXDhE7 .
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Re: CoD Advanced Warfare .pak and .ff
ah yeah you're right sub_14014A350m0xf wrote:Imagefiles not encrypted, it compressed with LZ77-like algorithm instead of zlib. Decompression code: http://pastebin.com/GhfXDhE7 .
there are about 4 types of compression methods 1 is zlib
Yep sub_1404E9010 is zlib
If compressiontype is 1 call zlib function
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Re: CoD Advanced Warfare .pak and .ff
That is a fine tool indeed. But there is one problem with it.cra0 wrote:http://dev.cra0kalo.com/?p=195
works for sound paks since its just flacs mushed
as for imagepaks they are encrypted
When going only through archives "soundfile1.pak", "soundfile48.pak" and "soundfile57.pak", your extractor reaches a specific loop point which leads you back to the first file of the archive, and it just stays there until it's shut down. The rest of the archives remains completely unaffected. It is a kinda annoying issue which doesn't let your extractor unpack more audio files after reaching that point, even if it can be circumvented by just moving the affected archives somewhere else.
soundfile1.pak loop point is at "soundfile1_00227800.flac"
soundfile48.pak loop point is at "soundfile48_09986800.flac"
soundfile57.pak loop point is at "soundfile57_09449000.flac"
Is it me doing something wrong, or aren't the archives right? I lack the needed knowledge to look upon this issue and that's why I sincerely request that you'll look it up.
EDIT: Okay, you can disregard that issue now! I just used the 32-bit version of it and the bug doesn't seem to occur anymore. At least for now.
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Re: CoD Advanced Warfare .pak and .ff
Ill have a lookKoma wrote:That is a fine tool indeed. But there is one problem with it.cra0 wrote:http://dev.cra0kalo.com/?p=195
works for sound paks since its just flacs mushed
as for imagepaks they are encrypted
When going only through archives "soundfile1.pak", "soundfile48.pak" and "soundfile57.pak", your extractor reaches a specific loop point which leads you back to the first file of the archive, and it just stays there until it's shut down. The rest of the archives remains completely unaffected. It is a kinda annoying issue which doesn't let your extractor unpack more audio files after reaching that point, even if it can be circumvented by just moving the affected archives somewhere else.
soundfile1.pak loop point is at "soundfile1_00227800.flac"
soundfile48.pak loop point is at "soundfile48_09986800.flac"
soundfile57.pak loop point is at "soundfile57_09449000.flac"
Is it me doing something wrong, or aren't the archives right? I lack the needed knowledge to look upon this issue and that's why I sincerely request that you'll look it up.
EDIT: Okay, you can disregard that issue now! I just used the 32-bit version of it and the bug doesn't seem to occur anymore. At least for now.
-edit-
try
http://rel.cra0kalo.com/depot/CODAW_Fla ... 64_3.0.zip
should be much faster + fixed the issue was to do with my pattern finder function was returning 0 which i never checked
Re: CoD Advanced Warfare .pak and .ff
great tool
What about the files of the xbox 360 version?
for example
soundfile1.pak - 26,3 MB
What about the files of the xbox 360 version?
for example
soundfile1.pak - 26,3 MB
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Re: CoD Advanced Warfare .pak and .ff
can you pleae share stucture ? Did you find any text by any chance ?? Thx
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Re: CoD Advanced Warfare .pak and .ff
hey, i found: RIFFX0..WAVEfmt. i found out this is an audio format
example file:
https://mega.co.nz/#!sV0CQQoa!akjd2SPHK ... YzTkIEc9Ag
does it help? i'm new at this topic, thx
example file:
https://mega.co.nz/#!sV0CQQoa!akjd2SPHK ... YzTkIEc9Ag
does it help? i'm new at this topic, thx
Re: CoD Advanced Warfare .pak and .ff
cra0 wrote: try
http://rel.cra0kalo.com/depot/CODAW_Fla ... 64_3.0.zip
should be much faster + fixed the issue was to do with my pattern finder function was returning 0 which i never checked
hi ,cra0,i try version 3.0 ,but console stuck at decompressing soundfile13.pak/soundfile18.pak/soundfile20.pak,rest of files im not test.but with version 2.0,i could decompress with it.it's werid,my os are win7 64bit,any ideas?
Re: CoD Advanced Warfare .pak and .ff
hey guys
first of all I want to thank u for your great tool. I want to extract some imagefile.pak files but I cant find a tool for that, Could please anyone help me?
thanks
first of all I want to thank u for your great tool. I want to extract some imagefile.pak files but I cant find a tool for that, Could please anyone help me?
thanks
- cra0
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Re: CoD Advanced Warfare .pak and .ff
Link was dead I didn't realize:
https://cra0.net/public/bin-published/C ... 64_3.0.zip
Here is the new one.
I'll try find the source and open source this on github. Better late then never right
https://cra0.net/public/bin-published/C ... 64_3.0.zip
Here is the new one.
I'll try find the source and open source this on github. Better late then never right