I did a test, and now it works like a dream! thank you very much! if you can, adjust better to the script of the characters.zaramot wrote:Yup guys, my bad. Try this one, should work fine! Let me know if there will be something wrong
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demon's souls FLV file
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Re: demon's souls FLV file
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Re: demon's souls FLV file
Definitely agree with the above, bone names at the least would help piece together the armor sets immensely as the dummy names are not consistent at all between imports.
I'm still compiling examples of non-working meshes (ones that return 'failed!' in the script listener or are missing geometry on import) out of the parts and map folders, I think just about everything else works fine barring the bone rotation (which should be easy to fix manually)
I'm still compiling examples of non-working meshes (ones that return 'failed!' in the script listener or are missing geometry on import) out of the parts and map folders, I think just about everything else works fine barring the bone rotation (which should be easy to fix manually)
Re: demon's souls FLV file
zaramot wrote:Yup guys, my bad. Try this one, should work fine! Let me know if there will be something wrong
Greetings,
For whatever reason the maxscripts are not working in 3DSM2015:
Code: Select all
"1615134720"
"Bone Start @ 0xa0000080L"
-- Error occurred in readBElong(); filename: D:\Utilities\temp\Demon's_Souls\Demon's_Souls.ms; position: 433; line: 11
-- Frame:
-- fstream: <BinStream:D:\Documents\Projects\Lord\HD_F_9710.flver>
-- called in a loop; filename: D:\Utilities\temp\Demon's_Souls\Demon's_Souls.ms; position: 2355; line: 98
-- Frame:
-- BPos: 2684354700L
-- BoneNameOff: undefined
-- BoneName: undefined
-- a: 1
-- Error occurred during fileIn in "D:\Utilities\temp\Demon's_Souls\Demon's_Souls.ms"; line number: 11
>> MAXScript FileIn Exception:
-- Unable to convert: undefined to type: Integer64 <<
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Re: demon's souls FLV file
just get an older version of maxillincrux wrote:zaramot wrote:Yup guys, my bad. Try this one, should work fine! Let me know if there will be something wrong
Greetings,
For whatever reason the maxscripts are not working in 3DSM2015:
Are there any converters out there that support UVs other than this script?Code: Select all
"1615134720" "Bone Start @ 0xa0000080L" -- Error occurred in readBElong(); filename: D:\Utilities\temp\Demon's_Souls\Demon's_Souls.ms; position: 433; line: 11 -- Frame: -- fstream: <BinStream:D:\Documents\Projects\Lord\HD_F_9710.flver> -- called in a loop; filename: D:\Utilities\temp\Demon's_Souls\Demon's_Souls.ms; position: 2355; line: 98 -- Frame: -- BPos: 2684354700L -- BoneNameOff: undefined -- BoneName: undefined -- a: 1 -- Error occurred during fileIn in "D:\Utilities\temp\Demon's_Souls\Demon's_Souls.ms"; line number: 11 >> MAXScript FileIn Exception: -- Unable to convert: undefined to type: Integer64 <<
Re: demon's souls FLV file
hi! i'd like to import the obj models too but the UVs seem a bit off. I tried both the MAXScript files posted here. For example o1000 or o1010 are two of the archstones models, the mesh seems ok but the UVs have missing parts and feel similar to what they should be to map the texture but once applied are quite off.
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Re: demon's souls FLV file
looks unfortunately this script still has problems. think that exchanges the bones of the skeleton! unfortunately it does not seem to have time to fix it and do not know when he will correct it.
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Re: demon's souls FLV file
Yup, sorry guys I completely lost interest in this game. So, anyone who's is willing to finish importer, please be my guest! Recently, I don't have much time for reversing 3d formats, so going to spend it for games which I really like.
Making model-import scripts, PM
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Re: demon's souls FLV file
ok sorry if I insist but you just make the script for dark souls? I just need this .... then you're free!zaramot wrote:Yup, sorry guys I completely lost interest in this game. So, anyone who's is willing to finish importer, please be my guest! Recently, I don't have much time for reversing 3d formats, so going to spend it for games which I really like.
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Re: demon's souls FLV file
Someone have filenames list for Dark Souls 2 and Demon's souls?
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
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Re: demon's souls FLV file
I do not know if you mean the names and characters of the characters, but this is that of demon souls:https://docs.google.com/spreadsheets/d/ ... edit#gid=0
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Re: demon's souls FLV file
Oh, yes - this is what I need!dibe91 wrote:I do not know if you mean the names and characters of the characters, but this is that of demon souls:https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Great thanks for you!
P.S. Do you have similar for armor?
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
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Re: demon's souls FLV file
TokiChan wrote:Oh, yes - this is what I need!dibe91 wrote:I do not know if you mean the names and characters of the characters, but this is that of demon souls:https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Great thanks for you!
P.S. Do you have similar for armor?
Unfortunately I have nothing of the kind at least that I know. But is trying to do something to get the models with the original skeleton? If you would like to know if you're making progress
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Re: demon's souls FLV file
Yes, I get armors with original bones. For some it need fix twisting or remake weight, but in general is good. http://tokami-fuko.deviantart.com/art/O ... -680216174dibe91 wrote:TokiChan wrote:Oh, yes - this is what I need!dibe91 wrote:I do not know if you mean the names and characters of the characters, but this is that of demon souls:https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Great thanks for you!
P.S. Do you have similar for armor?
Unfortunately I have nothing of the kind at least that I know. But is trying to do something to get the models with the original skeleton? If you would like to know if you're making progress
Ok, thanks for reply!
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http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons