There's a mmo game Ring of Elysium, almost same thing as Moonlight Blade mmo, here's script for model import, no bones and weights just geometry and uv's. I think, there should be a separate, smaller file for bones/skeleton somewhere. Don't have the game and files, so can't check this xD Here it is, if anyone would like to have just a static meshes
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Ring of Elysium maxscript
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Re: Ring of Elysium maxscript
I thinkbones/skeleton is in the .qsg/.dfont/.dat file itself.zaramot wrote: ↑Wed Jun 19, 2019 5:14 pm There's a mmo game Ring of Elysium, almost same thing as Moonlight Blade mmo, here's script for model import, no bones and weights just geometry and uv's. I think, there should be a separate, smaller file for bones/skeleton somewhere. Don't have the game and files, so can't check this xD Here it is, if anyone would like to have just a static meshes
Here is what I found:
https://www18.zippyshare.com/v/4J4my3xQ/file.html - F_CUFF_CUFF_0001_01_FPP_LOD0,extracted from data_bas_0.vfs. I think here is the bones/skeleton.
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Re: Ring of Elysium maxscript
The file I open above is .QSG file,which can be imported into 3dmax with your current maxscript,but without skeleton.So the skin and the skeleton are in the same .QSG/.dfont/.dat file
So,what about updating your maxscript?
many thanks!
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Re: Ring of Elysium maxscript
I will think about it, right now I'm quite busy. I have plans for models/games which I really want myself (like for honor) and I promised some good ppl to do few request (which I already failed to deliver, and so ashamed about it - for someone like for a year omg). So, I have no idea when I will do this particular one, maybe soon if it's an easy part - if it will require time, I most likely will not updated it for a long time. I thought, I should be honest right now and explain everything more detailed lol
Making model-import scripts, PM
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Re: Ring of Elysium maxscript
OKay,it doesn't matter.Anyway,thanks a lot.zaramot wrote: ↑Mon Jan 06, 2020 1:22 pm I will think about it, right now I'm quite busy. I have plans for models/games which I really want myself (like for honor) and I promised some good ppl to do few request (which I already failed to deliver, and so ashamed about it - for someone like for a year omg). So, I have no idea when I will do this particular one, maybe soon if it's an easy part - if it will require time, I most likely will not updated it for a long time. I thought, I should be honest right now and explain everything more detailed lol
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Re: Ring of Elysium maxscript
Do you have any ideas on how to extract the character's lower body from .sfc files with matched textures with the invalid filenames efficiently?
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Re: Ring of Elysium maxscript
It appears, this game just changed it's state for me xD It looks like it has some cool armors! I saw at least 3, that means, I'm personally interested in those models, so I'll try to download client now and I'll work on import maxscript with bigger motivation and interest
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Re: Ring of Elysium maxscript
As I assumed, skeleton was in separate file (bones inside models are not good, they had less sense to me xD), a lot of small skeletons were lying around xD Thankfully, it was easy to find and import them and weights were fine too. I think, same - exact same thing is with Moonlihgt Blade, maybe I'll look at this game again too. If it has nice armors ofc and not just some asian girls, such models are pointless to me.
https://www.youtube.com/watch?v=H1qtSKreXp4
https://www.youtube.com/watch?v=H1qtSKreXp4
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Re: Ring of Elysium maxscript
I think the skeleton file is Data\Actors\HS_FPP\HS_FPP_Skel.qss
the animation file is .XMD By the way,the model you imported in the video is from data_bas_0.vfs or any other file?
the animation file is .XMD By the way,the model you imported in the video is from data_bas_0.vfs or any other file?
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