Hello guys!
So, after i used quickbms and script that Developer of this wonderful program kindly provided to me, i stuck with a new problem - igz archieves that i cannot open. I opened them with nex editor and saw that they contain .tga textures and models.
So can someone help me in opening those files? I mainly need textures. Looking in files with hex editor i saw this:
Header:
Filesize about 191.kb
Is it possible to extract textures out of it somehow?
Here are sample files.
Thanks in advance.
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Marvel Ultimate Alliance 2 (*.igz)
- pechenko121
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Marvel Ultimate Alliance 2 (*.igz)
Last edited by pechenko121 on Sun Nov 15, 2015 6:27 pm, edited 2 times in total.
- pechenko121
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- shakotay2
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Re: Marvel Ultimate Alliance 2 (*.igz)
Since TextureFinder doesn't reveal anything you could try to use a "comtype_scan" (Quickbms).
It will check the inputfile with 500 different decompression algos, iirc.
Then you'll need to check the outputted files (<= 500), a tedious task.
(But you can ignore all output files with a lower size than the inputfile.
Press ctrl-c when an algo doesn't finish, then 'n' for "no".)
tga files normally have a "TRUEVISION-XFILE" string at files end.
So if you want to ease your task search for it in the decompressed files automatically
using some capable hex editor.
It will check the inputfile with 500 different decompression algos, iirc.
Then you'll need to check the outputted files (<= 500), a tedious task.
(But you can ignore all output files with a lower size than the inputfile.
Press ctrl-c when an algo doesn't finish, then 'n' for "no".)
tga files normally have a "TRUEVISION-XFILE" string at files end.
So if you want to ease your task search for it in the decompressed files automatically
using some capable hex editor.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- pechenko121
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Re: Marvel Ultimate Alliance 2 (*.igz)
Could you please describe how to use comtype_scan if it's not difficult for you? I don't get itshakotay2 wrote:Since TextureFinder doesn't reveal anything you could try to use a "comtype_scan" (Quickbms).
It will check the inputfile with 500 different decompression algos, iirc.
Then you'll need to check the outputted files (<= 500), a tedious task.
(But you can ignore all output files with a lower size than the inputfile.
Press ctrl-c when an algo doesn't finish, then 'n' for "no".)
tga files normally have a "TRUEVISION-XFILE" string at files end.
So if you want to ease your task search for it in the decompressed files automatically
using some capable hex editor.
- shakotay2
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Re: Marvel Ultimate Alliance 2 (*.igz)
create a bat or cmd file with this line contained:
call comtype_scan2 D:\test\comtype_scan2.bms D:\test\test.bin D:\test [10000000]
where D:\test is the folder which contains quickbms.exe, comtype_scan.bat, comtype_scan2.bms
and test.bin, the file to be decompressed
call comtype_scan2 D:\test\comtype_scan2.bms D:\test\test.bin D:\test [10000000]
where D:\test is the folder which contains quickbms.exe, comtype_scan.bat, comtype_scan2.bms
and test.bin, the file to be decompressed
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- pechenko121
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Re: Marvel Ultimate Alliance 2 (*.igz)
Made everything as said below and got bunch of .dmp files. 2 of them about 5megs in size, opened them in hex editor but don't find "truevision xfile" Gonna check other files tomorrow.shakotay2 wrote:create a bat or cmd file with this line contained:
call comtype_scan2 D:\test\comtype_scan2.bms D:\test\test.bin D:\test [10000000]
where D:\test is the folder which contains quickbms.exe, comtype_scan.bat, comtype_scan2.bms
and test.bin, the file to be decompressed
- pechenko121
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Re: Marvel Ultimate Alliance 2 (*.igz)
don't give me any results Maybe i made something wrong...pechenko121 wrote:Made everything as said below and got bunch of .dmp files. 2 of them about 5megs in size, opened them in hex editor but don't find "truevision xfile" Gonna check other files tomorrow.shakotay2 wrote:create a bat or cmd file with this line contained:
call comtype_scan2 D:\test\comtype_scan2.bms D:\test\test.bin D:\test [10000000]
where D:\test is the folder which contains quickbms.exe, comtype_scan.bat, comtype_scan2.bms
and test.bin, the file to be decompressed
- shakotay2
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Re: Marvel Ultimate Alliance 2 (*.igz)
maybe - but keep in mind that an unknown compression or encryption method might be used.
Only method to reveal this for sure is to debug the game.
(For pc games ollydbg is a good debugger but seems this game was published for consoles only.)
Only method to reveal this for sure is to debug the game.
(For pc games ollydbg is a good debugger but seems this game was published for consoles only.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- pechenko121
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Re: Marvel Ultimate Alliance 2 (*.igz)
yeah, this game only for some consolesshakotay2 wrote:maybe - but keep in mind that an unknown compression or encryption method might be used.
Only method to reveal this for sure is to debug the game.
(For pc games ollydbg is a good debugger but seems this game was published for consoles only.)
- pechenko121
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- shakotay2
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Re: Marvel Ultimate Alliance 2 (*.igz)
accidentally I gave it another try -really don't know WHY I didn't use offzip:
offzip -a -z -15 deadpool_alt_1_n.igz D:\xxx 0
(which seems to split up the file a little bit too much but anyhow):
offzip -a -z -15 deadpool_alt_1_n.igz D:\xxx 0
(which seems to split up the file a little bit too much but anyhow):
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- pechenko121
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Re: Marvel Ultimate Alliance 2 (*.igz)
you got model from that file?shakotay2 wrote:accidentally I gave it another try -really don't know WHY I didn't use offzip:
offzip -a -z -15 deadpool_alt_1_n.igz D:\xxx 0
(which seems to split up the file a little bit too much but anyhow):
(sorry for my noob-ism i'm really interested in getting models from that game)
also i got bunch of errors while trying to use offzip.
- shakotay2
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Re: Marvel Ultimate Alliance 2 (*.igz)
nope - just point clouds
offzip: ignore the errors, just use the decompressed files if any
offzip: ignore the errors, just use the decompressed files if any
Last edited by shakotay2 on Thu Apr 02, 2015 4:22 pm, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- pechenko121
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Re: Marvel Ultimate Alliance 2 (*.igz)
even with offzip i didn't get anything
hope someone more skilled can do this
hope someone more skilled can do this
- shakotay2
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Re: Marvel Ultimate Alliance 2 (*.igz)
here are two of the dat files in question:
http://www.uploadmb.com/dw.php?id=1427988377
http://www.uploadmb.com/dw.php?id=1427988377
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"