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Search found 92 matches

by Turfster
Mon Jul 17, 2006 11:27 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

Turfster, and Lionheartuk, you guys downloaded the game probably for this right? Actually, I bought the game too. It's true however that I patched it so I can use my DVD drive for something else and I don't have to hunt for the damn DVD every time ;) but rather, if someone could help me figure out ...
by Turfster
Sun Jul 16, 2006 8:31 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

Re: Ok im making it

The codec thing in Solidus is for the Codec ad it shows them in diff languages(well duh lol), But im guesing its to EDIT the text in the codec scenes. (THo its 100% UNUSEABLE in this version lol). Because I disabled it completely, since I had only just started work on it. The Program cna now OPEN t...
by Turfster
Sat Jul 15, 2006 2:30 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

OK, whoever's working with the MGS2 textures, grab the new build off the site (1.1). Turns out I inverted a height and width parameter somewhere in my code (yeah, I know, I know, it was late :roll:) so non-square textures got fucked up in the previous versions. In other news, I've been making some p...
by Turfster
Thu Jul 13, 2006 10:28 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

There is an example of the WHITE lines. Some images have BIG ones and some only TINY ones *edit : it was way too early in the morning when I wrote the original reply* Yes, the white block is alpha stuff, probably for reflectivity ingame. See image (zoomed twice so it's slightly more obvious. Also, ...
by Turfster
Wed Jul 12, 2006 5:41 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

lionheartuk wrote: Also how comes some of the textures are just BLACK?
Uh, have you checked the alpha channel?
lionheartuk wrote: The only final thing that I am unsure of is How comes SOME textures have these STRANGE white lines going through them?
Example?
by Turfster
Wed Jul 12, 2006 11:12 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

Why does it seem like the textures are smaller and lower quality than they are in the game? Is there some explanation? Notice how the Snake on the right is worse quality? And thats not the real size, I stretched and enlarged it as best I could to show the comparison. The short answer : PS2 textures...
by Turfster
Thu Jun 22, 2006 12:01 pm
Forum: Audio file formats
Topic: *.ogg extracter
Replies: 6
Views: 6584

Try my generic file ripper.
I'm pretty sure I could extract the ogg files from silk road without problems (it's been a while tho).
by Turfster
Wed Jun 21, 2006 11:09 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

lionheartuk wrote: ARE YOU DOING ALL THIS WITH A HEX EDITOR OR ARE YOU USING SOME OTHER FORM OF SOFTWARE, IF SO CAN YOU PLEASE TELL ME AS IFF POSSIBLE ID LIKE TO TRY AND HELP THIS ALONG.
Thankyou
Hex-viewer all the way.
by Turfster
Sun Jun 18, 2006 4:10 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

Right, new version up.
Basically, you should now be able to replace any and all textures with whatever you choose to do with it.

I've included a short "how-to" on the manual page that explains how I did this :
Image
by Turfster
Fri Jun 02, 2006 4:04 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

I've started on the 3D models, but the're rather non-standard, so I need to stare at them some more before they make sense. Also, I just got hit with a major deadline at work again, so I think it'll be a while before I can do any real work on it.
by Turfster
Sun May 28, 2006 4:27 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

Since the thread was necro'd recently anyway, since people have been bugging me about this for ages and since I wanted to take a break from known game formats, I give you the fruits of a few hours work tonight : Solidus v0.5. Current features : - Extracts files from DAR and QAR archives - Converts R...
by Turfster
Mon May 22, 2006 7:37 pm
Forum: Game Archive
Topic: Dreamfall
Replies: 33
Views: 11675

Have you tried using my file ripper & reinjector (version 2.1, there used to be a small DDS bug in 2.0, if you tried that)?
by Turfster
Sat Apr 22, 2006 2:31 pm
Forum: Code Talk
Topic: help request P o Persia - Two Thrones music sb0 conversion
Replies: 15
Views: 19877

(Not really about the SB0 files, since I'm still stuck on the damn audio format, but this is the best sort of relevant thread to post this in imho :wink: ) Anyway, I figure it's time to finally release version 2.0 of my POP Toolset . Still can't decode all the music/sound files, but, on the other h...
by Turfster
Mon Jan 09, 2006 9:38 pm
Forum: Game Archive
Topic: Nonpacked Archive Editing
Replies: 32
Views: 10225

Done.
by Turfster
Mon Jan 09, 2006 7:10 pm
Forum: Game Archive
Topic: Nonpacked Archive Editing
Replies: 32
Views: 10225

nikita wrote:any chance for some commandline?.. i mean so i could write a batfile to do it automaticly.. so i dont have to repeat each time i edit some data
I'll try to add command line stuff one of these days.
Depends on how much work I have this week.