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by Turfster
Thu Nov 23, 2006 1:23 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

quote="lionheartuk"] Would you mind if i were to ask what your are working on now for Solidus. Ie: mgs twin snakes, MGS2, MGS3?[/quote] Nothing much at the moment, I'm afraid. X_Tra is working on the MGS3 decryption. I could use some more TTS kmy files to work on, if you want me to do that...
by Turfster
Wed Nov 22, 2006 1:48 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

BeeswaX wrote:could someone send me an older version of solidus the 1.8d exports the textures wrong
Whoops.
Stupid typo, grab 1.8e, should be fixed now.
by Turfster
Fri Nov 10, 2006 3:30 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

IT SEEMS asthough there is a new versoin of Solidus avaliable. So far ive done everyting normal with it and i FOR THE LIFE OF ME cant figure out whats new in this version, can SOMEONE please enlighten me as to whats new? That version is a month old (see the build stamp, 06/10/06 3:40), it's the las...
by Turfster
Wed Oct 04, 2006 5:05 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

New build up.
Couple of small fixes here and there + added type 3 decoding.

BTW, I'm pretty sure those "strange" textures in the area files are lightmaps containing (low-res) lumel data, so yes, they're supposed to look like that.
by Turfster
Mon Oct 02, 2006 10:05 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

Turfster wrote:including 2 types of luminance/intensity textures (so yes, the greyscale stuff is supposed to be greyscale =p)
Yes, it's a freaky system, no, I didn't design it =p
Also, alpha isn't stored separately, check the files.
by Turfster
Sun Oct 01, 2006 5:45 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

And another new build up. This build fixes the decoding errors in the previous GC texturetype and converts 3 more texturetypes, including 2 types of luminance/intensity textures (so yes, the greyscale stuff is supposed to be greyscale =p) I think I found just about all the texture types the game use...
by Turfster
Sun Oct 01, 2006 1:56 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

Acess violation at address 0049F44E in module 'Solidus.exe'. Read address 00000000 Any ideas as to what causes this and it I can fix it? Whoops, my bad, fixed in the new build . Also in the new build : * faster gamecube data file extraction * one gamecube texture type decoded (couple more to go) ht...
by Turfster
Thu Sep 28, 2006 1:50 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

A note about the evx conversion into OBJ format. I think there is some problem about vertex order in the OBJ file because the faces are correctly ib place but some of these are turned in the weong direction. I post some screen to let you understand (taken from milkshape but the result is the same a...
by Turfster
Tue Sep 26, 2006 5:22 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

And in this week's build , we bring you : * (static) EVX to OBJ conversion No bones yet, but at least all files should convert now * stage, face and slot.dat file extraction I've coded up some stuff that *should* allow you to extract files from the above dat files in the PC, PS2 and GC versions of t...
by Turfster
Tue Sep 19, 2006 1:48 am
Forum: Game Archive
Topic: Twin Snake [GC MGS]
Replies: 26
Views: 8544

Re: So.....

but soliduz didnt want to read it. That's because they're really almost nothing like the PC XTI files ;) Here's what I *think* the files look like (this should get you started, anyway) : Note : This is basically guesswork, based on 2 files (mrl_def and mrl_dis). Values are *big*-endian, not little-...
by Turfster
Mon Sep 18, 2006 2:03 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

Aaaaaaaaaaand... say hello to our friends Otacon http://users.skynet.be/fa299024/MGS/otcevx.jpg and Snake http://users.skynet.be/fa299024/MGS/snaevx.jpg Anyway, these are some teaser images of the current progress on the EVX files. I can pretty much convert all the face dir EVX's to a static model, ...
by Turfster
Mon Sep 18, 2006 12:42 am
Forum: Game Archive
Topic: Twin Snake [GC MGS]
Replies: 26
Views: 8544

Hm... Have you tried unswizzling the image?
by Turfster
Sun Sep 17, 2006 6:58 pm
Forum: Game Archive
Topic: Twin Snake [GC MGS]
Replies: 26
Views: 8544

I've attached a copy of STUNS (stupid uncompressor) to this post.
Deflate is a generic compression algorithm.
As for the MGS2 work, there's quite a lot left, really.
by Turfster
Sun Sep 17, 2006 5:11 pm
Forum: Game Archive
Topic: Twin Snake [GC MGS]
Replies: 26
Views: 8544

From a (very) quick peek at one of the files, I'd say you first have a 2048 byte header which contains at least some of the following : number of objects in the file (first 4 bytes) endedness indicator? (next 2 bytes) ? (next 2 bytes) unpacked size (next 4 bytes) package identifier (my guess is offs...
by Turfster
Sun Sep 17, 2006 2:31 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125318

And another small update , this time I added the KMY model preview - both wireframe and flatshaded mode. They look kinda shitty due to the degenerate triangles etc, but hey, it's just a preview, right? Also did some more code cleanups/optimizations. Tell me if I broke something ;) 3D preview window ...