Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 286 matches
- Tue Sep 08, 2020 5:57 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 171128
Re: Noesis g1m/g1t/g1a importer
You have my thanks i was able to make it work somehow(saying that cuz im sure i had the doa6 facial and the bLoadG1AG2A/bLoadG1AG2AFolder to True) but now it works thanks again! also i am able to get the texture file but for some reason its all in the eye like that That's probably because you used ...
- Tue Sep 08, 2020 11:18 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 171128
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
If you don't want the log put the bLog option to False in the script. For animations put the bLoadG1AG2A or bLoadG1AG2AFolder to True. For face anims put bDOA6FaceAnims to True too, put back to False for body anims. Then just select the g1m model and during loading you'll be able to choose the anima...
- Tue Sep 01, 2020 9:33 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 171128
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
I didn't play/datamine that game, could you send me a sample of what you're talking about ? A friend of mine will take a look. http://www.mediafire.com/file/c0x8yvrl3f7gn5q/file These are some of the textures i'm curious about. that black and white texture seems useless, use an entirely new texture...
- Mon Aug 31, 2020 4:56 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 171128
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
You mean that the script has a wrong output ? Or are there texture files that are not g1t files that are not extracted correctly by an existing tool ? I did a few tests on the g1t textures of DFOO a while ago and it looked ok to me at that time No. The old tool does the job and unpack all the textu...
- Sun Aug 30, 2020 10:30 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 171128
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Does anyone know if Nioh 2's files are available publicly anywhere yet? If they are private only that's fine, I just wanted to make sure. Cheers :) I don't think so I didn't play/datamine that game, could you send me a sample of what you're talking about ? A friend of mine will take a look. If he d...
- Sun Aug 30, 2020 4:42 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 171128
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
A bit of a technical question: i'm examining some g1t files from Final Fantasy Dissidia Opera Omnia and they are composed of multiple images with different sizes. While a few of them are packs of character textures (kinda reminds me of UDIMs), others seem like packs of random stuff They aren't an a...
- Tue Aug 25, 2020 7:24 pm
- Forum: 3D/2D models
- Topic: MadWorld [Wii] .dat
- Replies: 22
- Views: 4743
Re: MadWorld [Wii] .dat
I got more time than I expected yesterday evening so I added support for the levels. I also changed the default material behavior as the game favors transparency above other usage of the alpha channel. I disabled lighting for materials as the engine did not support dynamic lighting, from the screen...
- Wed Aug 19, 2020 5:22 pm
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 429
- Views: 145847
Re: Cethleann - The Koei Swiss Army Knife
I can't test right now but it may be because you put the parameters not in order, try to put the "--linkdata -g AttackOnTitan2" before the folders. It shouldn't matter though so my guess is that it may come from the fact that your source folder, destination folder and the folder you're exe...
- Wed Aug 19, 2020 3:45 pm
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 429
- Views: 145847
Re: Cethleann - The Koei Swiss Army Knife
Hi there, today I wanted to try extracting the AoT2 files again, this time with the --AttackOnTitan2 command since last time I did it without. But uuh, I'm not sure if I have anything set wrong (or dumb mistake) but none of the commands seem to be working/doing anything at all? (at least it's not g...
- Tue Aug 18, 2020 8:27 pm
- Forum: 3D/2D models
- Topic: Persona 5 Scramble (Nintendo Switch)
- Replies: 2
- Views: 1284
Re: Persona 5 Scramble (Nintendo Switch)
https://forum.xentax.com/viewtopic.php?f=10&t=21679&start=45#p160147 Cethleann.DataExporter.exe --rdb -g Scramble (Output Directory goes here) (rdb directory goes here) Reconstructing texture files : https://forum.xentax.com/viewtopic.php?f=10&t=21679&start=45#p160417 Viewing everyth...
- Sun Aug 16, 2020 11:41 am
- Forum: 3D/2D models
- Topic: MadWorld [Wii] .dat
- Replies: 22
- Views: 4743
Re: MadWorld [Wii] .dat
Quick and dirty Noesis script to get pl0010 and pl0030 textures, doesn't work on pl0000 but that's probably because there's some wrong offset or something, didn't look much into it, just wanted to see if I could get some textures to work. Big thanks to Zheneq's Noesis wii texture library https://git...
- Sat Aug 15, 2020 10:11 pm
- Forum: 3D/2D models
- Topic: MadWorld [Wii] .dat
- Replies: 22
- Views: 4743
Re: MadWorld [Wii] .dat
Had some stuff cancelled today so had some time to work more on it after all. Skinning cracked : https://s7.gifyu.com/images/Capture35dadaf7646bfaee.png I'm confused about Normals and UVs though. I'm pretty sure to know where they are but for some reason they have a count inferior to the position co...
- Fri Aug 14, 2020 6:18 pm
- Forum: 3D/2D models
- Topic: MadWorld [Wii] .dat
- Replies: 22
- Views: 4743
Re: MadWorld [Wii] .dat
Had more time to work on this, got the faces and the submeshes. I tried to find some skinning info but didn't find anything promising. There are also some weird indices interleaved between the face indices, gave me some trouble to figure faces out. I didn't look into normals and UVs but I assume the...
- Fri Aug 14, 2020 1:57 pm
- Forum: 3D/2D models
- Topic: MadWorld [Wii] .dat
- Replies: 22
- Views: 4743
Re: MadWorld [Wii] .dat
Great to see some work on that game, I'd love to have animations viewable. The UInt at 0x20 gives the "JK" section offset, which is the one who seems to contain model information. Here's what I have after a quick look (thanks to Shakotay for the vertex information) bs.readUShort() #magic v...
- Wed Aug 05, 2020 12:11 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 171128