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- Sun May 19, 2019 11:59 pm
- Forum: Audio file formats
- Topic: Trying To Rip Voice Clips from Bomberman Generation (GC)
- Replies: 25
- Views: 5364
Re: Trying To Rip Voice Clips from Bomberman Generation (GC)
No bother - just double-click the convert.bat file, not the program directly. That will extract all the .seb files from the MDTs in one go.
- Sun May 19, 2019 8:20 pm
- Forum: Audio file formats
- Topic: Trying To Rip Voice Clips from Bomberman Generation (GC)
- Replies: 25
- Views: 5364
Re: Trying To Rip Voice Clips from Bomberman Generation (GC)
I've just discovered that the offset 0xB4 in the MDT archive contains the location of the .seb file. This value is zero if there isn't a .seb file present. If you use the attached prog to extract .seb files from the MDTs, you should then be able to extract all the voices using Pingu's earlier method...
- Sat May 18, 2019 8:23 pm
- Forum: Audio file formats
- Topic: Trying To Rip Voice Clips from Bomberman Generation (GC)
- Replies: 25
- Views: 5364
Re: Trying To Rip Voice Clips from Bomberman Generation (GC)
I have now extracted all of the voice files from the MDT archives, and all the dialogue seems to be there. I'm not sure if I'm allowed to attach the .seb files here that are contained within the MDT files - but all you need to do is find them within the MDT files and use the same procedure to conver...
- Fri May 17, 2019 11:39 pm
- Forum: Audio file formats
- Topic: Trying To Rip Voice Clips from Bomberman Generation (GC)
- Replies: 25
- Views: 5364
Re: Trying To Rip Voice Clips from Bomberman Generation (GC)
Just an update: I have discovered that the MDT files do in fact contain voice samples, contrary to my initial assumption. The normal .seb files seem to be just sound effects. The MDT files contain various file types, but there is definitely a .seb file structure within each one - I've managed to ext...
- Fri May 17, 2019 4:44 pm
- Forum: Audio file formats
- Topic: Trying To Rip Voice Clips from Bomberman Generation (GC)
- Replies: 25
- Views: 5364
Re: Trying To Rip Voice Clips from Bomberman Generation (GC)
Good work, Pingu
- Thu May 16, 2019 11:50 pm
- Forum: Audio file formats
- Topic: Trying To Rip Voice Clips from Bomberman Generation (GC)
- Replies: 25
- Views: 5364
Re: Trying To Rip Voice Clips from Bomberman Generation (GC)
Also what I've worked out in combination with yours: 0x04 - size of file (maybe used for calculating the size of the final entry in table 3, as it doesn't seem to store file lengths) 0x0A - number of entries in table 1 0x0C - offset to 'table 1' (8 bytes per entry) 0x10 - offset to 'table 2' (first ...
- Thu May 16, 2019 6:20 pm
- Forum: Audio file formats
- Topic: Trying To Rip Voice Clips from Bomberman Generation (GC)
- Replies: 25
- Views: 5364
Re: Trying To Rip Voice Clips from Bomberman Generation (GC)
I'm not sure if the .mdt files contain any audio. As far as I can tell, the .seb files are the ones that contain the voices. I've tried experimenting with various GENH audio formats, but can only get very crackly and barely audible voices at best. I can't find the correct audio format for these file...
- Thu May 16, 2019 4:58 pm
- Forum: Audio file formats
- Topic: The Ward 2000 / Music rip
- Replies: 7
- Views: 1932
Re: The Ward 2000 / Music rip
Thanks. Glad to be of assistance. Enjoy the audio!
Dave
Dave
- Wed May 15, 2019 5:56 pm
- Forum: Audio file formats
- Topic: The Ward 2000 / Music rip
- Replies: 7
- Views: 1932
Re: The Ward 2000 / Music rip
I have all of the files
Attached is my simple command line program to extract all of the audio and add a WAVE header. It's fairly simple, but let me know if it works, or if you have any problems.
Dave
Attached is my simple command line program to extract all of the audio and add a WAVE header. It's fairly simple, but let me know if it works, or if you have any problems.
Dave
- Tue May 14, 2019 11:24 pm
- Forum: Audio file formats
- Topic: Batman Arkham Asylum and City Music
- Replies: 2
- Views: 1449
Re: Batman Arkham Asylum and City Music
For Arkham Asylum, the music is scattered around in various Unreal package format files. For example, some music can be found in the BmGame\CookedPC\Maps folders - for example "Admin.umap" contains a couple of music files, as does "Admin_B1.umap", and many others in these folders...
- Fri May 10, 2019 8:03 pm
- Forum: Audio file formats
- Topic: The Ward 2000 / Music rip
- Replies: 7
- Views: 1932
Re: The Ward 2000 / Music rip
The music files are all in WARD101.RES and WARD102.RES The file RESDIR.DAT on CD 1 contains an index to all 4 .RES files. From what I can tell, the music is 16-bit PCM (little endian), stereo, 22050 Hz. These files don't have recognisable headers, but do have a few bytes indicating the audio rate an...
- Mon May 06, 2019 7:27 pm
- Forum: Audio file formats
- Topic: Martian Gothic: Music and Voice Lines (ATF Files)
- Replies: 3
- Views: 1436
Re: Martian Gothic: Music and Voice Lines (ATF Files)
If you still looking for info, I looked at this one a while, so here's my information on it: The .ath files are indexes, and the .atf files are archives that contain dialogue text and audio data, referenced from the relevant .ath file. The files within these archives don't have filenames, but the au...