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by DKDave
Sun Jan 26, 2020 9:12 pm
Forum: Game Archive
Topic: Freedom Fighters (Xbox) streams_*.wav/FF*.WAV/FF*.WHD/FF*.SND/FF*.LOC
Replies: 2
Views: 811

Re: Freedom Fighters (Xbox) streams_*.wav/FF*.WAV/FF*.WHD/FF*.SND/FF*.LOC

I extracted the files from PC version of this game, so it should be similar.

SND contains the filenames and offsets
WHD contains sample rate, channels, etc.
LOC contains the dialogue
WAV contains the audio

I'll have a look to see how similar it is to the PC version.
by DKDave
Wed Jan 22, 2020 8:15 pm
Forum: Audio file formats
Topic: I need some help with some wem files
Replies: 1
Views: 1045

Re: I need some help with some wem files

What are you using to convert them?

They seem to play perfectly well with Foobar/vgmstream, which can also convert them to various formats.
by DKDave
Sun Jan 19, 2020 11:53 am
Forum: Audio file formats
Topic: Help converting .SAM+.PPS audio files
Replies: 4
Views: 1903

Re: Help converting .SAM+.PPS audio files

Hi,

I did it that way because it was easier for me as I already had a script. I don't know if you can convert them without Foobar, but it's easy enough anyway.

If I had more time I would have created them with a proper DSP header :-)
by DKDave
Sat Jan 18, 2020 8:29 pm
Forum: Audio file formats
Topic: Help converting .SAM+.PPS audio files
Replies: 4
Views: 1903

Re: Help converting .SAM+.PPS audio files

The audio is in Nintendo DSP format.

This script will extract the files from the .pps/.sam archives.
by DKDave
Wed Jan 15, 2020 8:54 pm
Forum: Game Archive
Topic: Hyakujuu Sentai Gaoranger PSX .pac/str files (looking for ingame music)
Replies: 2
Views: 855

Re: Hyakujuu Sentai Gaoranger PSX .pac/str files (looking for ingame music)

The .str files don't contain the soundtrack, but there are small bits of dialogue over some music - these can be played on Foobar with vgmstream. The music itself is contained in the PAC files. However, they're in some sort of MIDI-type format as you can use PSound to hear the samples of the individ...
by DKDave
Wed Jan 15, 2020 12:49 am
Forum: Audio file formats
Topic: .Wem to .ogg dirt rally 2.0
Replies: 1
Views: 1144

Re: .Wem to .ogg dirt rally 2.0

The file that doesn't work looks to be either compressed or encrypted.

If you could post the full .bnk file, I could have a look at it.
by DKDave
Wed Jan 15, 2020 12:41 am
Forum: Audio file formats
Topic: Filename for files after extraction?
Replies: 1
Views: 1129

Re: Filename for files after extraction?

Some archives have filenames, but lot don't. Some filenames are encrypted too or stored elsewhere from the main audio archives. Some just have file ID numbers. So basically it's just luck if an archive has filenames or not.
by DKDave
Wed Jan 08, 2020 9:21 pm
Forum: Game Archive
Topic: Call of Duty Online *.ifs files (need help to fix bug)
Replies: 3
Views: 1814

Re: Call of Duty Online *.ifs files (need help to fix bug)

I can't seem to access zippyshare, but if you post the files elsewhere I can have a look.
by DKDave
Tue Jan 07, 2020 8:33 pm
Forum: Game Archive
Topic: Wings of Honour Battles of the Red Baron data (PC)
Replies: 1
Views: 604

Re: Wings of Honour Battles of the Red Baron data (PC)

To save anyone else duplicating it, here's my script :-)
by DKDave
Mon Jan 06, 2020 6:19 pm
Forum: Game Archive
Topic: [Request] Update script for QQ sfc file -Ring of Elysium
Replies: 6
Views: 2587

Re: [Request] Update script for QQ sfc file -Ring of Elysium

The first one (zippyshare). At least, it doesn't work for me, just says 403 Forbidden.
by DKDave
Sat Jan 04, 2020 11:13 pm
Forum: Game Archive
Topic: [Request] Update script for QQ sfc file -Ring of Elysium
Replies: 6
Views: 2587

Re: [Request] Update script for QQ sfc file -Ring of Elysium

Your link doesn't work! If you can repost then we can have a look for you.
by DKDave
Sat Jan 04, 2020 12:47 pm
Forum: Audio file formats
Topic: Soldier of Fortune Payback .xbw sound files?
Replies: 3
Views: 2330

Re: Soldier of Fortune Payback .xbw sound files?

Save this into a text file called ".vgmstream.txth" (don't forget initial dot) and put it in the same folder as the .xbw files: codec = XBOX codec_mode = 0 sample_rate = @0x18:LE$4 channels = @0x16:LE$2 start_offset = 0x48 num_samples = data_size Rename your *.xbw files to *.vgmstream and ...
by DKDave
Fri Jan 03, 2020 11:27 pm
Forum: Audio file formats
Topic: [Star Citizen] .bnk extraction issues
Replies: 4
Views: 1996

Re: [Star Citizen] .bnk extraction issues

The "VERB_INT_Caves_Large_Cavern_Bright" file looks like it has audio, as does "CIG_Distortion". The audio data itself is headerless, so I'm not sure what format it's in. Usually, if the file has a DIDX and DATA section, then it'll be audio. If anyone knows how the audio format i...
by DKDave
Fri Jan 03, 2020 5:01 pm
Forum: Audio file formats
Topic: [Star Citizen] .bnk extraction issues
Replies: 4
Views: 1996

Re: [Star Citizen] .bnk extraction issues

Just from looking at that file, it doesn't seem to contain any audio data. It contains a "HIRC" section which is just information about the sounds. More files are probably needed to analyse (I don't have the game).
by DKDave
Thu Jan 02, 2020 12:50 am
Forum: Compressed files and methods
Topic: God of war 2 PART 1.PAK extract / compact
Replies: 6
Views: 3978

Re: God of war 2 PART 1.PAK extract / compact

Just put the .exe file in the same folder as GODOFWAR.TOC, PART1.PAK and PART2.PAK, and then run the .exe file. It should create a folder with all of the extracted files.