I extracted the files from PC version of this game, so it should be similar.
SND contains the filenames and offsets
WHD contains sample rate, channels, etc.
LOC contains the dialogue
WAV contains the audio
I'll have a look to see how similar it is to the PC version.
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Search found 357 matches
- Sun Jan 26, 2020 9:12 pm
- Forum: Game Archive
- Topic: Freedom Fighters (Xbox) streams_*.wav/FF*.WAV/FF*.WHD/FF*.SND/FF*.LOC
- Replies: 2
- Views: 811
- Wed Jan 22, 2020 8:15 pm
- Forum: Audio file formats
- Topic: I need some help with some wem files
- Replies: 1
- Views: 1045
Re: I need some help with some wem files
What are you using to convert them?
They seem to play perfectly well with Foobar/vgmstream, which can also convert them to various formats.
They seem to play perfectly well with Foobar/vgmstream, which can also convert them to various formats.
- Sun Jan 19, 2020 11:53 am
- Forum: Audio file formats
- Topic: Help converting .SAM+.PPS audio files
- Replies: 4
- Views: 1903
Re: Help converting .SAM+.PPS audio files
Hi,
I did it that way because it was easier for me as I already had a script. I don't know if you can convert them without Foobar, but it's easy enough anyway.
If I had more time I would have created them with a proper DSP header
I did it that way because it was easier for me as I already had a script. I don't know if you can convert them without Foobar, but it's easy enough anyway.
If I had more time I would have created them with a proper DSP header
- Sat Jan 18, 2020 8:29 pm
- Forum: Audio file formats
- Topic: Help converting .SAM+.PPS audio files
- Replies: 4
- Views: 1903
Re: Help converting .SAM+.PPS audio files
The audio is in Nintendo DSP format.
This script will extract the files from the .pps/.sam archives.
This script will extract the files from the .pps/.sam archives.
- Wed Jan 15, 2020 8:54 pm
- Forum: Game Archive
- Topic: Hyakujuu Sentai Gaoranger PSX .pac/str files (looking for ingame music)
- Replies: 2
- Views: 855
Re: Hyakujuu Sentai Gaoranger PSX .pac/str files (looking for ingame music)
The .str files don't contain the soundtrack, but there are small bits of dialogue over some music - these can be played on Foobar with vgmstream. The music itself is contained in the PAC files. However, they're in some sort of MIDI-type format as you can use PSound to hear the samples of the individ...
- Wed Jan 15, 2020 12:49 am
- Forum: Audio file formats
- Topic: .Wem to .ogg dirt rally 2.0
- Replies: 1
- Views: 1144
Re: .Wem to .ogg dirt rally 2.0
The file that doesn't work looks to be either compressed or encrypted.
If you could post the full .bnk file, I could have a look at it.
If you could post the full .bnk file, I could have a look at it.
- Wed Jan 15, 2020 12:41 am
- Forum: Audio file formats
- Topic: Filename for files after extraction?
- Replies: 1
- Views: 1129
Re: Filename for files after extraction?
Some archives have filenames, but lot don't. Some filenames are encrypted too or stored elsewhere from the main audio archives. Some just have file ID numbers. So basically it's just luck if an archive has filenames or not.
- Wed Jan 08, 2020 9:21 pm
- Forum: Game Archive
- Topic: Call of Duty Online *.ifs files (need help to fix bug)
- Replies: 3
- Views: 1814
Re: Call of Duty Online *.ifs files (need help to fix bug)
I can't seem to access zippyshare, but if you post the files elsewhere I can have a look.
- Tue Jan 07, 2020 8:33 pm
- Forum: Game Archive
- Topic: Wings of Honour Battles of the Red Baron data (PC)
- Replies: 1
- Views: 604
Re: Wings of Honour Battles of the Red Baron data (PC)
To save anyone else duplicating it, here's my script
- Mon Jan 06, 2020 6:19 pm
- Forum: Game Archive
- Topic: [Request] Update script for QQ sfc file -Ring of Elysium
- Replies: 6
- Views: 2587
Re: [Request] Update script for QQ sfc file -Ring of Elysium
The first one (zippyshare). At least, it doesn't work for me, just says 403 Forbidden.
- Sat Jan 04, 2020 11:13 pm
- Forum: Game Archive
- Topic: [Request] Update script for QQ sfc file -Ring of Elysium
- Replies: 6
- Views: 2587
Re: [Request] Update script for QQ sfc file -Ring of Elysium
Your link doesn't work! If you can repost then we can have a look for you.
- Sat Jan 04, 2020 12:47 pm
- Forum: Audio file formats
- Topic: Soldier of Fortune Payback .xbw sound files?
- Replies: 3
- Views: 2330
Re: Soldier of Fortune Payback .xbw sound files?
Save this into a text file called ".vgmstream.txth" (don't forget initial dot) and put it in the same folder as the .xbw files: codec = XBOX codec_mode = 0 sample_rate = @0x18:LE$4 channels = @0x16:LE$2 start_offset = 0x48 num_samples = data_size Rename your *.xbw files to *.vgmstream and ...
- Fri Jan 03, 2020 11:27 pm
- Forum: Audio file formats
- Topic: [Star Citizen] .bnk extraction issues
- Replies: 4
- Views: 1996
Re: [Star Citizen] .bnk extraction issues
The "VERB_INT_Caves_Large_Cavern_Bright" file looks like it has audio, as does "CIG_Distortion". The audio data itself is headerless, so I'm not sure what format it's in. Usually, if the file has a DIDX and DATA section, then it'll be audio. If anyone knows how the audio format i...
- Fri Jan 03, 2020 5:01 pm
- Forum: Audio file formats
- Topic: [Star Citizen] .bnk extraction issues
- Replies: 4
- Views: 1996
Re: [Star Citizen] .bnk extraction issues
Just from looking at that file, it doesn't seem to contain any audio data. It contains a "HIRC" section which is just information about the sounds. More files are probably needed to analyse (I don't have the game).
- Thu Jan 02, 2020 12:50 am
- Forum: Compressed files and methods
- Topic: God of war 2 PART 1.PAK extract / compact
- Replies: 6
- Views: 3978
Re: God of war 2 PART 1.PAK extract / compact
Just put the .exe file in the same folder as GODOFWAR.TOC, PART1.PAK and PART2.PAK, and then run the .exe file. It should create a folder with all of the extracted files.