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Search found 57 matches
- Thu Aug 29, 2019 12:09 pm
- Forum: 3D/2D models
- Topic: [Help] GTArcade models?
- Replies: 59
- Views: 13567
Re: [Help] GTArcade models?
Yeah, I noticed that too. But based on the UV, shouldn't it be some kind of body part instead of a boot? I have a couple of theories of getting the actual positions: 1. calculate the average position coordinates in a vertex weight set, or their weighted average; 2. take the coordinates with the lar...
- Wed Aug 28, 2019 9:02 am
- Forum: 3D/2D models
- Topic: [Help] GTArcade models?
- Replies: 59
- Views: 13567
Re: [Help] GTArcade models?
I'm well aware of that, but unfortunately, I'm lacking said script... Is there any for this specific file format?Bigchillghost wrote: ↑Wed Aug 28, 2019 8:59 am There's no way you can get the mesh without coding a script or something.
- Mon Aug 26, 2019 4:23 pm
- Forum: 3D/2D models
- Topic: [Help] GTArcade models?
- Replies: 59
- Views: 13567
Re: [Help] GTArcade models?
problem with faces - despite preceding DW counter being skipped Looks OK to me. uv.png That program there looks interesting - where did you get that? Also it's nice to see some hints on what the model looks like - if the textures aren't a problem as well, then I can collect the tools I need to get ...
- Mon Aug 26, 2019 1:56 pm
- Forum: 3D/2D models
- Topic: [Help] GTArcade models?
- Replies: 59
- Views: 13567
- Mon Aug 26, 2019 9:13 am
- Forum: 3D/2D models
- Topic: [Help] GTArcade models?
- Replies: 59
- Views: 13567
Re: [Help] GTArcade models?
Now's the time for the final step before I can take over... I finally got the real model files out of the double-archived thing and now I'm searching for a program and/or script for either Blender and/or Noesis to open up the files... The zipped file is hosted here. Does anyone know of scripts to op...
- Sun Aug 18, 2019 7:29 am
- Forum: Graphic file formats
- Topic: [Help] League of Angels III DXT textures?
- Replies: 7
- Views: 2605
Re: [Help] League of Angels III DXT textures?
I need Adobe Flex SDK to run it - that comes up when trying to run the tool and that additional program isn't installed at all. What are the mip's you're talking about? Do I still have an archive in an archive? I'm wondering 'cause when I try to open them with 7z, it throws out an error saying that ...
- Sun Aug 18, 2019 4:26 am
- Forum: Graphic file formats
- Topic: [Help] League of Angels III DXT textures?
- Replies: 7
- Views: 2605
Re: [Help] League of Angels III DXT textures?
I found part of the solution, but now it cries for Android platform tools... League of Angels III runs - as far as I know - only on PC, so:
Is there any chance to get PC platform tools?
Is there any chance to get PC platform tools?
- Sun Aug 11, 2019 11:45 am
- Forum: Game Archive
- Topic: Conception 2's .cfsi archive full of air?
- Replies: 1
- Views: 888
Conception 2's .cfsi archive full of air?
I've got a problem with this big file from Conception 2: Children of the Seven Stars for PC: The size of that one is at about 2.7GB, but I only see the file 00000000 (size is 10KB) when opening this archive with 7z. On the other hand, 7z notes that there are data behind the lonesome file I see. Ques...
- Sat Aug 10, 2019 1:20 pm
- Forum: Graphic file formats
- Topic: [Help] League of Angels III DXT textures?
- Replies: 7
- Views: 2605
[Help] League of Angels III DXT textures?
This is the other half of the challenge League of Angels III has to offer: The textures. They come in the .dxt format, for which I found out that it is an ATF Texture. That would make it some kind of Adobe-based texture - here's the result of the TrIDNET analysis: Match: 100,0% Ext: ATF Type: ATF Te...
- Sat Aug 10, 2019 6:25 am
- Forum: Game Archive
- Topic: Everquest .WLD Archive
- Replies: 5
- Views: 3023
Re: Everquest .WLD Archive
*pulls out some tools to remove the dust* After almost 4 years of sleep in this thread, I'm digging that one up again. This is 'cause I've found a game, which appearently uses the same file formatting as Everquest: League of Angels III from 2018. I start off with a .ba file, in which is a file witho...
- Sat Aug 03, 2019 9:45 am
- Forum: 3D/2D models
- Topic: [Help] GTArcade models?
- Replies: 59
- Views: 13567
Re: [Help] GTArcade models?
This location guide is already nice and I found the files for myself, but... There's the old problem with file formats again... Is there a program which can open .dxt and .ba files without a problem? I tried the guide on the linked site and AssetStudio doesn't load a file
- Sat Jul 27, 2019 4:01 am
- Forum: 3D/2D models
- Topic: [Help] GTArcade models?
- Replies: 59
- Views: 13567
[Help] GTArcade models?
I've got something very difficult here: GTArcade might have some of the best models I've seen, but when I try to get them, I face several problems. I've got no idea about working tools, where the files with the models are located and if the version makes any difference... I'm mostly focused on Leagu...
- Sat Jul 06, 2019 5:20 am
- Forum: 3D/2D models
- Topic: [Request] Ratchet & Clank HD collection models
- Replies: 71
- Views: 25048
Re: [Request] Ratchet & Clank HD collection models
I do wonder in which file format the models from - at least - Ratchet & Clank: Going Commando and Up Your Arsenal (the 2nd and 3rd game in this HD Collection) originally come out. Does anyone still have them lying around somewhere? If yes, I only need Angela Cross from Going Commando and Sasha P...
- Wed May 29, 2019 4:19 pm
- Forum: 3D/2D models
- Topic: Metin2 to Granny Viewer reading .gr2 and .dds files
- Replies: 12
- Views: 9710
Re: Metin2 to Granny Viewer reading .gr2 and .dds files
Hey, If it's corrupted, it means it wasn't extracted properly. Some packs can be extracted, but their content is corrupted by the crypt method used in the officiel client. I highly recommend you to use the files you could find in other forums, someone shared a fully unpacked client from september 2...
- Sat May 25, 2019 10:55 am
- Forum: 3D/2D models
- Topic: Metin2 to Granny Viewer reading .gr2 and .dds files
- Replies: 12
- Views: 9710
Re: Metin2 to Granny Viewer reading .gr2 and .dds files
*blows some dust away* Seems like I've got a new problem here: After all that hussle with the character was over, I was quite happy - until a couple of days ago... It hit me like lightning, but for all those comics I plan to make with that character, I completly forgot that he needs a weapon to figh...