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Search found 24 matches
- Thu Oct 03, 2019 10:24 pm
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 136
- Views: 103691
Re: Nier Automata
If you can use Linux ( Ubuntu for Windows is fine) you can use the tools there: https://github.com/Kerilk/bayonetta_tools You should also be able to use the tools using Ruby for Windows but I haven't done so in a long time. I managed to unpack 2B's animation dat, but I've been having problems getti...
- Thu Aug 15, 2019 10:17 pm
- Forum: 3D/2D models
- Topic: Rise of Berk/Jurassic World BMS script
- Replies: 13
- Views: 3235
- Thu Aug 15, 2019 10:16 am
- Forum: 3D/2D models
- Topic: Rise of Berk/Jurassic World BMS script
- Replies: 13
- Views: 3235
Re: Rise of Berk/Jurassic World BMS script
I believe these are them!
http://www.mediafire.com/file/o2skzk2o6 ... r.zip/file
Edit: Tried to use PVRTexTool but it puts out a white image. (Though that might just be something on my end)
- Wed Aug 14, 2019 1:08 am
- Forum: 3D/2D models
- Topic: Rise of Berk/Jurassic World BMS script
- Replies: 13
- Views: 3235
Re: Rise of Berk/Jurassic World BMS script
The format is simple. Sorry to be a bother! But I finally got a rooted emulator to generate the files I wanted to get to. I have since been trying to learn how these models work, but my understanding is a bit eh...shaky at best. A bit of help would be wonderful if you have the time. https://imgur.c...
- Tue Aug 06, 2019 6:38 am
- Forum: 3D/2D models
- Topic: School of Dragons: Light Fury
- Replies: 8
- Views: 3037
Re: School of Dragons: Light Fury
I got to point 8, but when I open the prefabs folder, the models are pink. How could I fix that? Also, the pic you linked seems to be a scene in Blender. Now, if the prefab models have the textures and materials correctly applied to them, is it possible to save them without the animation and other ...
- Tue Jul 02, 2019 9:34 am
- Forum: 3D/2D models
- Topic: Rise of Berk/Jurassic World BMS script
- Replies: 13
- Views: 3235
Re: Rise of Berk/Jurassic World BMS script
seems they do have a meaning: . 00000028e-dat.png Thank you so much for your work!! :mrgreen: Seems it’s time for me to learn h2o huh? Also, the app downloads data over wi-fi so I have a feeling more assets will appear if I can get the app running in an emulator or VM so it will generate more files...
- Wed Jun 26, 2019 10:16 pm
- Forum: 3D/2D models
- Topic: Rise of Berk/Jurassic World BMS script
- Replies: 13
- Views: 3235
Re: Rise of Berk/Jurassic World BMS script
With some debug (print) lines in the script u could see how it works and then try to understand why it doesn't for Rise of Berk . https://imgur.com/3tON90z https://imgur.com/6LiaJRy I tried comparing a couple dhr and dsb files from both games respectively, but I'll admit I'm not quite sure what I'm...
- Wed Jun 26, 2019 10:47 am
- Forum: 3D/2D models
- Topic: Rise of Berk/Jurassic World BMS script
- Replies: 13
- Views: 3235
Re: Rise of Berk/Jurassic World BMS script
(You also need to provide a .dsb file, I guess.) I tried loading the dsb along with the dab when attempting to use the script again and the same type of error pointed me toward the dhr file, so I tried loading that in too, but I ended up getting this error: Error: incomplete input file 2: C:\Users\...
- Tue Jun 25, 2019 11:48 pm
- Forum: 3D/2D models
- Topic: Rise of Berk/Jurassic World BMS script
- Replies: 13
- Views: 3235
Rise of Berk/Jurassic World BMS script
I extracted files from the Rise of Berk apk with the intention of getting some of the models and textures which I believe are stored in the .dab files. Aluigi made a BMS script that works with both jurassic world and and TMMT Legends .dab files. Rise of Berk is made by Ludia (same company that did j...
- Mon Jun 03, 2019 6:54 am
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 98
- Views: 40511
Re: Havok 3ds max/Noesis importer/exporter plugins
I'm likely missing something obvious, but does your Noesis plugin support animations? The HKX skeleton for bloodborne models load just fine, but any of the animations (lowercase .hkx) are invisible/don't load.
- Sun May 19, 2019 8:48 am
- Forum: 3D/2D models
- Topic: School of Dragons: Light Fury
- Replies: 8
- Views: 3037
Re: School of Dragons: Light Fury
Actually, I found her. https://imgur.com/gallery/5SaLQCy For future reference for OP and others who may stumble across this post. In order to extract files from School of Dragons, you must have: uTinyRipper A version of unity (version 2017+) The Free FBX exporter plugin from the Unity Asset Store. 1...
- Thu Apr 25, 2019 7:45 am
- Forum: 3D/2D models
- Topic: School of Dragons: Light Fury
- Replies: 8
- Views: 3037
Re: School of Dragons: Light Fury
I would love to help, but may I ask how did you go about extracting the models? AssetBundleExtractor doesn’t quite seem to find them in the asset bundles, unless I’m using the wrong tool/looking in the wrong place.
- Thu Apr 04, 2019 11:54 pm
- Forum: 3D/2D models
- Topic: KRV Files
- Replies: 0
- Views: 531
KRV Files
I saw another thread on this, but some posts on it were missing and the thread itself appears to have died out.
So, does anyone know how to extract models and textures from KRV files?
Here is one from Spyro Dawn of The Dragon: http://www.mediafire.com/file/wdeodcpxw ... 0.zip/file
So, does anyone know how to extract models and textures from KRV files?
Here is one from Spyro Dawn of The Dragon: http://www.mediafire.com/file/wdeodcpxw ... 0.zip/file
- Mon Oct 29, 2018 12:48 am
- Forum: Graphic file formats
- Topic: DX10 dds conversion
- Replies: 1
- Views: 2433
Re: DX10 dds conversion
Solved!
Turns out I just didn’t change the file option in noesis.
Turns out I just didn’t change the file option in noesis.
- Thu Oct 25, 2018 6:58 am
- Forum: Graphic file formats
- Topic: DX10 dds conversion
- Replies: 1
- Views: 2433
DX10 dds conversion
So I'm just trying to convert a DX10 dds into something blender can use. I saw someone had used Noesis to convert a DX10 to a TGA but when I tried, Neosis told me it was an invalid file format. (I'm using Noesis v409742). In a nutshell, is there anything anywhere that will let me convert a DX10 dds ...