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Search found 103 matches
- Mon Jun 24, 2019 8:35 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303540
Re: Star Wars - The Old Republic - Beta
Argh: That's something that was mentioned in the thread about the nude mod. For some reason the game checks that the files aren't bigger than the originals. The author, when redoing the textures to show nipples and genitalia, had to be careful to keep them under their original filesize :( . For the ...
- Mon Jun 24, 2019 8:19 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303540
- Mon Jun 24, 2019 8:04 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303540
- Mon Jun 24, 2019 7:49 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303540
Re: Star Wars - The Old Republic - Beta
Are you replacing the "[bt]" part in the filenames with the body type you want to use? Say, "bmn" for a Body Type 2 male:
chest_armor01_bmn_heavy_sw_a07_hoodup.gr2
I ask because I've done a search in my drive for that file and I found it at resources/art/dynamic/chest/model
chest_armor01_bmn_heavy_sw_a07_hoodup.gr2
I ask because I've done a search in my drive for that file and I found it at resources/art/dynamic/chest/model
- Mon Jun 24, 2019 6:30 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303540
Re: Star Wars - The Old Republic - Beta
ZeroGravitas can you help me with bodytypes. All that bms/bmn - what does these means? Oh, those have to do with the character creator's body type selector, and are as follows: Male Body Type 1: bma = base male anorexic (seriously :| ) Male Body Type 2: bmn = base male normal Male Body Type 3: bms ...
- Mon Jun 24, 2019 6:13 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303540
Re: Star Wars - The Old Republic - Beta
Hmm Dunno why but i can extract all from arhive - and its doing well but when i want extract current dds/gr2 it returns error Not sure about what could be happening there. Regarding Malgus, perhaps you could try using the separate armor pieces instead. You wouldn't have the guy's lovely face :P but...
- Mon Jun 24, 2019 4:47 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303540
Re: Star Wars - The Old Republic - Beta
Oh, you are right! That would solve everything.
The difficult part is getting the modified XMLs back inside the TOR files. That completely eludes me.
The difficult part is getting the modified XMLs back inside the TOR files. That completely eludes me.
- Mon Jun 24, 2019 4:23 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303540
Re: Star Wars - The Old Republic - Beta
Yeah, it's this post in the previous page of this thread
https://forum.xentax.com/viewtopic.php? ... 95#p153724
https://forum.xentax.com/viewtopic.php? ... 95#p153724
- Mon Jun 24, 2019 4:18 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303540
Re: Star Wars - The Old Republic - Beta
Aw, you are right about the directory route. The thing is, I actually have that file there: I'm looking at it right now. But I can't look at what TOR file it is inside of, at the moment. Sorry
- Mon Jun 24, 2019 4:01 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303540
Re: Star Wars - The Old Republic - Beta
Try directly inside the creature/model folder instead of the NPC one.
(you can open the hash file inside some text editor and do searches there, too. EasyMyp's file tree depends on that file's data, after all)
- Mon Jun 24, 2019 3:59 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303540
Re: Star Wars - The Old Republic - Beta
I have the whole game assets extracted via the hash files RealymanLP kindly linked to a few posts ago, and by searching for "Malgus" I find there are some single mesh Malgus characters (classified as 'creature') indeed. I'm sorry I can't try checking the TOR files right now, but certainly ...
- Mon Jun 24, 2019 3:35 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303540
Re: Star Wars - The Old Republic - Beta
I believe you need to extract them first and place them in the tool's "files" folder, so that it can have them at hand to do the swapping :think: EasyMyp could help there. Without EasyMyp, a way to extract them might be by using the modding tool to substitute the Malgus stuff with, say, th...
- Mon Jun 24, 2019 2:46 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303540
Re: Star Wars - The Old Republic - Beta
When using the tool, remember to apply the mod after you launch the game launcher and it finishes verifying the files before activating the button to start the game. If you apply it before that, the launcher will see the modded files as corrupted and will simply redownload them. After playing with t...
- Mon Jun 24, 2019 2:27 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303540
Re: Star Wars - The Old Republic - Beta
Can i swap malgus armor model+texture to use it as player in game? I think there might be a way through the modding utility included in SWTOR Fan's Nude Mod. I don't know if there's a thread in Xentax about it, but there's this one here that could help. I played with the tool before discovering thi...
- Sat Jun 08, 2019 11:17 am
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303540
Re: Star Wars - The Old Republic - Beta
Bingo! There are faceless Togruta heads for all body types, classified as 'hair', at: extracted_swtor > resources > art > dynamic > hair > model hair_pctogruta_bfa_non_a01 hair_pctogruta_bfb_non_a01 hair_pctogruta_bfn_non_a01 hair_pctogruta_bfs_non_a01 hair_pctogruta_bma_non_a01 hair_pctogruta_bmf_n...