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Search found 149 matches

by andree
Tue Sep 24, 2019 6:19 pm
Forum: Game Archive
Topic: Tales of Destiny Director's Cut - .bin
Replies: 0
Views: 624

Tales of Destiny Director's Cut - .bin

Many Tales fans think that a English patch for the Japan only Tales of Destiny Director's Cut will never be made.
Well, here is a .bin file, which possibly contains rest of the content like the text and/or the graphics.
by andree
Tue Sep 24, 2019 3:15 pm
Forum: 3D/2D models
Topic: Pokemon Masters - Model files
Replies: 20
Views: 14801

Re: Pokemon Masters - Model files

bump again
by andree
Tue Sep 24, 2019 3:00 am
Forum: Game Archive
Topic: Xenoblade 2 (NSW) .motstm_data Archive
Replies: 6
Views: 1741

Re: Xenoblade 2 (NSW) .motstm_data Archive

Any luck on extracting these motstm data archive I did extract some by myself, but I'm waiting for someone to make a bms script for the .motstm_data files. How'd you extracted them. I'm aware predator is allegedly working on a bms script but it appears he went mia for a while The .motstm_data files...
by andree
Mon Sep 23, 2019 5:17 pm
Forum: 3D/2D models
Topic: Pokemon Masters - Model files
Replies: 20
Views: 14801

Re: Pokemon Masters - Model files

bump again.
by andree
Mon Sep 23, 2019 3:20 pm
Forum: 3D/2D models
Topic: Pokemon Masters - Model files
Replies: 20
Views: 14801

Re: Pokemon Masters - Model files

Bump.
by andree
Sun Sep 22, 2019 5:17 pm
Forum: 3D/2D models
Topic: Pokemon Masters - Model files
Replies: 20
Views: 14801

Re: Pokemon Masters - Model files

https://pastebin.com/UXYHsXDK
https://archive.nyafuu.org/vp/thread/40085820/#40095209
Looks like we are closer to importing .lmd animation files.
by andree
Thu Sep 19, 2019 10:28 pm
Forum: 3D/2D models
Topic: Xenoblade Chronicles X/2 3ds max plugin
Replies: 38
Views: 15496

Re: Xenoblade Chronicles X/2 3ds max plugin

What is taking for this too long, can someone make a fork of the 3ds max plugin?
by andree
Mon Sep 16, 2019 8:47 pm
Forum: 3D/2D models
Topic: Tales of Vesperia (PS3) .DAT model file
Replies: 21
Views: 8013

Re: Tales of Vesperia (PS3) .DAT model file

For PC version characters: Here is a blend file to: -extract svo archive ==>dat files -decompres dat ==> dec files -import dec : autotexturing+weights+bones Format of models is complex . Not all models have full skeleton. Use as usually for Blender version 2.49. You need: http://download.blender.or...
by andree
Sun Sep 15, 2019 6:25 pm
Forum: 3D/2D models
Topic: [PC] Tales of Beseria - .dps, .dc5, and .dat files
Replies: 12
Views: 5212

Re: [PC] Tales of Beseria - .dps, .dc5, and .dat files

I think I figured it out. I wrote a noesis script seems to work for the most part (Except everything is mirrored and face morphs don't work). Tales of Berseria Tools ( http://forum.xentax.com/viewtopic.php?f=33&t=17346 ) can extract Textures with names so that helps a little. Everything else is...
by andree
Fri Sep 13, 2019 5:45 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 211
Views: 102124

Re: Final Fantasy Dissidia NT PS4 tools

...But, what are? Are animations or something like that? Because each character have 2 of 8mb plus a third with the name "face". That is correct, their animations, each character has 3 or some have a forth one _opening.gapk , while the very first one named _face.gapk is facial MotionCaptu...
by andree
Thu Sep 12, 2019 4:41 pm
Forum: Game Archive
Topic: Xenoblade 2 (NSW) .motstm_data Archive
Replies: 6
Views: 1741

Re: Xenoblade 2 (NSW) .motstm_data Archive

Takato Matsukj wrote: Tue Sep 10, 2019 11:10 pm Any luck on extracting these motstm data archive
I did extract some by myself, but I'm waiting for someone to make a bms script for the .motstm_data files.
by andree
Fri Sep 06, 2019 1:13 am
Forum: Game Archive
Topic: Tales of the Abyss - .bin files
Replies: 0
Views: 766

Tales of the Abyss - .bin files

http://taletalesource.blog69.fc2.com/blog-entry-160.html?sp So a Japanese user made a tutorial about extracting files from Tales of the Abyss's .bin files and I tried it without reading the Japanese text and looking at the pictures instead, and I got it working (extracted from the BTL_MGC.BIN file)....
by andree
Mon Sep 02, 2019 9:35 pm
Forum: 3D/2D models
Topic: Fire Emblem Warriors - .Dat animation file
Replies: 0
Views: 900

Fire Emblem Warriors - .Dat animation file

https://anonymousfiles.io/R7EwjcKw/
The biggest .dat file might be where all the animation stuff come from.
by andree
Fri Aug 30, 2019 3:19 pm
Forum: Game Archive
Topic: Astral Chain package
Replies: 44
Views: 15725

Re: Astral Chain package

demonslayerx8 wrote: Wed Aug 28, 2019 1:01 pm No need to extract files to their decompressed files since it's all zstandard/zstd compression, I can just decompress them via smash ultimate tools, which is what I did for the model, when I was extracting files 1 at a time without proper filenames.
So which tools did you used?