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Search found 21 matches

by TheUkrainianBard
Sat Jul 06, 2019 7:51 pm
Forum: Graphic file formats
Topic: [NLTX image] Swizzled 256 index color palette (NSW)
Replies: 2
Views: 2199

Re: [NLTX image] Swizzled 256 index color palette (NSW)

This will mostly work (>95% of the files in your archive). Took me a while as I was trying to unswizzle (or undo block linear, whatever it's called by nvidia) palette indexes instead of actual RGBA data.

UPD: implemented YKCMP_V1 decompression in Noesis script
by TheUkrainianBard
Wed Jun 26, 2019 9:17 pm
Forum: Graphic file formats
Topic: [Half Solved]compressed DXT1/BC1 format? not sure
Replies: 4
Views: 1426

Re: compressed DXT1/BC1 format? not sure

My bet is a palette of 32 colours.
by TheUkrainianBard
Fri Mar 22, 2019 6:57 pm
Forum: Graphic file formats
Topic: Resident Evil 4 .GNF File! [PS4]
Replies: 18
Views: 10922

Re: Resident Evil 4 .GNF File! [PS4]

Here's my take on this.
Somehow I ended up with the same behaviour for BCns as Noesis.
SNorms - seems like a (channel_value+0x80) & 0xFF fix. - UPD: turns out no.
SRGBs... I don't think Noesis has gamma correction.

UPD: deleted, see Acewell's post
by TheUkrainianBard
Sat Feb 16, 2019 3:00 pm
Forum: Graphic file formats
Topic: Extracting Compile Heart's .pck files from PSVITA game.
Replies: 14
Views: 10292

Re: Extracting Compile Heart's .pck files from PSVITA game.

Well, I caved in to rewrite my 2016 QuickBMS script into a Noesis one. Automatic ZLIB handling - no need to decompress .tex files anymore. You'll have to remove conflicting scripts (in this case Acewell's tex_CompileHeart_PSVita_tex.py ). I'll update with decompression of Sting/Aquaplus implementati...
by TheUkrainianBard
Thu Feb 14, 2019 7:00 pm
Forum: Graphic file formats
Topic: Extracting Compile Heart's .pck files from PSVITA game.
Replies: 14
Views: 10292

Re: Extracting Compile Heart's .pck files from PSVITA game.

PCK is a game archive, in this case it's the same as Hyperdevotion Noire.
TEX are zlib'd and 8bit palletized, palette is right after the image data.
I didn't encounter 8bit palletized images in Hyperdevotion Noire PC back in 2016, so my script doesn't apply the palette.