This will mostly work (>95% of the files in your archive). Took me a while as I was trying to unswizzle (or undo block linear, whatever it's called by nvidia) palette indexes instead of actual RGBA data.
UPD: implemented YKCMP_V1 decompression in Noesis script
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Search found 21 matches
- Sat Jul 06, 2019 7:51 pm
- Forum: Graphic file formats
- Topic: [NLTX image] Swizzled 256 index color palette (NSW)
- Replies: 2
- Views: 2199
- Wed Jun 26, 2019 9:17 pm
- Forum: Graphic file formats
- Topic: [Half Solved]compressed DXT1/BC1 format? not sure
- Replies: 4
- Views: 1426
Re: compressed DXT1/BC1 format? not sure
My bet is a palette of 32 colours.
- Fri Mar 22, 2019 6:57 pm
- Forum: Graphic file formats
- Topic: Resident Evil 4 .GNF File! [PS4]
- Replies: 18
- Views: 10922
Re: Resident Evil 4 .GNF File! [PS4]
Here's my take on this.
Somehow I ended up with the same behaviour for BCns as Noesis.
SNorms - seems like a (channel_value+0x80) & 0xFF fix. - UPD: turns out no.
SRGBs... I don't think Noesis has gamma correction.
UPD: deleted, see Acewell's post
Somehow I ended up with the same behaviour for BCns as Noesis.
SNorms - seems like a (channel_value+0x80) & 0xFF fix. - UPD: turns out no.
SRGBs... I don't think Noesis has gamma correction.
UPD: deleted, see Acewell's post
- Sat Feb 16, 2019 3:00 pm
- Forum: Graphic file formats
- Topic: Extracting Compile Heart's .pck files from PSVITA game.
- Replies: 14
- Views: 10292
Re: Extracting Compile Heart's .pck files from PSVITA game.
Well, I caved in to rewrite my 2016 QuickBMS script into a Noesis one. Automatic ZLIB handling - no need to decompress .tex files anymore. You'll have to remove conflicting scripts (in this case Acewell's tex_CompileHeart_PSVita_tex.py ). I'll update with decompression of Sting/Aquaplus implementati...
- Fri Feb 15, 2019 4:33 pm
- Forum: Graphic file formats
- Topic: Extracting Compile Heart's .pck files from PSVITA game.
- Replies: 14
- Views: 10292
Re: Extracting Compile Heart's .pck files from PSVITA game.
That's just zlib compression.
- Thu Feb 14, 2019 7:00 pm
- Forum: Graphic file formats
- Topic: Extracting Compile Heart's .pck files from PSVITA game.
- Replies: 14
- Views: 10292
Re: Extracting Compile Heart's .pck files from PSVITA game.
PCK is a game archive, in this case it's the same as Hyperdevotion Noire.
TEX are zlib'd and 8bit palletized, palette is right after the image data.
I didn't encounter 8bit palletized images in Hyperdevotion Noire PC back in 2016, so my script doesn't apply the palette.
TEX are zlib'd and 8bit palletized, palette is right after the image data.
I didn't encounter 8bit palletized images in Hyperdevotion Noire PC back in 2016, so my script doesn't apply the palette.