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Search found 94 matches
- Sun Sep 04, 2022 7:32 am
- Forum: 3D/2D models
- Topic: Ironsight Animation (*.bea)
- Replies: 8
- Views: 955
Re: Ironsight Animation (*.bea)
Unsure thing is why should only 2 rotation values (radians?) in that frame be positive and the others <= -2.0? Thanks for you help. And those rot,scl,pos values are only placeholders. I will try to write a noesis script later to use those 4 hfloat values as quat as rotation. here's the template I i...
- Sat Sep 03, 2022 4:55 pm
- Forum: 3D/2D models
- Topic: Ironsight Animation (*.bea)
- Replies: 8
- Views: 955
Ironsight Animation (*.bea)
Hi, guys! After finishing Ironsight's model file script: https://forum.xentax.com/viewtopic.php?f=16&t=24707 , I tried to import animation. But I can't figure out some "20 bytes" information. These bytes should contain position, rotation and scale of animated bones. I am not sure their...
- Tue May 31, 2022 11:51 am
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80452
Re: MMO Black Desert Online
Is this file placed here? Yes, place here. As I said before: https://forum.xentax.com/viewtopic.php?f=16&t=10909&start=60#p173564 BTW,You may need to extract "core321.zip" to folder "noesis\plugins\python\core321.zip\" manually. Otherwise,Noesis may have "IOError: z...
- Sun Apr 17, 2022 7:41 pm
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80452
Re: MMO Black Desert Online
"old" type characters animations, like pvw, works fine with latest script from 48464385 002.jpg "new" types like psw gives script error any way to view and export animations from "new" characters like psw without errors? https://i.imgur.com/dIwR7yS.jpeg fixed.This anim...
- Sun Mar 20, 2022 7:22 am
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80452
Re: MMO Black Desert Online
https://i.imgur.com/v6GLdqj.png https://i.imgur.com/xrStiyl.png V4: Handedness is swapped in Noesis. You guys now can export models and anims as is shown in the game directly from Noesis. Hi, Thank's for the scrypt. You know any solution for export my mondifed animation file back to .paa? :) In pri...
- Mon Feb 14, 2022 12:32 pm
- Forum: Audio file formats
- Topic: Super People
- Replies: 0
- Views: 385
Super People
https://drive.google.com/file/d/10CI7xfJ6JzRqSkCiaIATBHQ5dp5r55vn/view?usp=sharing I wrote a python script to classify those ubulk files by which event uses. And I found that some files with header"ADM3" couldn't be convert to wave file. eg.92657745.ubulk. Is there any way to convert it? ...
- Wed Jan 05, 2022 5:12 am
- Forum: 3D/2D models
- Topic: Ring of Elysium Noesis script
- Replies: 15
- Views: 3778
Re: Ring of Elysium Noesis script
Could you explain the basic process of editing the .dat file within 010 editor, I am not familiar with using hex editors. Thanks 010 editor is not for "editing" .dat file,but analyse the file structure. I have attached mesh(QSG) and skeleton(QSS) template in zip file. to use it, you shoul...
- Tue Jan 04, 2022 4:58 pm
- Forum: 3D/2D models
- Topic: Ring of Elysium Noesis script
- Replies: 15
- Views: 3778
Re: Ring of Elysium Noesis script
Thanks PeterZ for the script, is it possible to align the skeleton with the face\head mesh? Alignment.png I have noticed it, but I don't know how to fix it, here is why: "mesh" type .dat file contain boneMtx,boneScale and boneName. "skeleton" type .dat file contain boneMtx,boneS...
- Tue Jan 04, 2022 4:47 pm
- Forum: 3D/2D models
- Topic: Ring of Elysium Noesis script
- Replies: 15
- Views: 3778
Re: Ring of Elysium Noesis script
I found meshes from the first person view. The 1st version of the plugin opens them. The second version of the plugin gives this error when viewing *.QSG files and *.DAT files. Png_0001.png I tried DAT files from Avatars_Skin_X_F_SJ.sfc. Have you exported "Actors.sfc" to your folder"...
- Mon Jan 03, 2022 5:30 am
- Forum: 3D/2D models
- Topic: Ring of Elysium Noesis script
- Replies: 15
- Views: 3778
Re: Ring of Elysium Noesis script
Hello. When unpacking *.sfx files, I get *.dat files. Are all the mashes in them? How can I view them? For FPP meshes, they are stored in "data_bas_*.vfs" under the root folder of the game. For TPP meshes and other meshes, they are stored in *.sfc files. You should be able to get all mesh...
- Tue Dec 07, 2021 3:54 am
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80452
Re: MMO Black Desert Online
thx man , but this tool can only extract like 50% of model files , many of them are missing and dun even hv a PAB so... im using korea server file btw Well, I downloaded steam Version last night since I have no Korean ID and checked that no issues with .pab exporting. Which file from PAZ you cannot...
- Sun Dec 05, 2021 5:56 am
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80452
Re: MMO Black Desert Online
https://i.imgur.com/v6GLdqj.png https://i.imgur.com/xrStiyl.png V4: Handedness is swapped in Noesis. You guys now can export models and anims as is shown in the game directly from Noesis. Hello,My English is not very good. How do I use this script? For *.pac model file, you just need to place the ....
- Mon Nov 08, 2021 9:49 am
- Forum: 3D/2D models
- Topic: Iron Sight iron engine game MSH files
- Replies: 16
- Views: 7410
Re: Iron Sight iron engine game MSH files
fixed some issues with uv, bone transform.
viewtopic.php?f=16&t=24707
viewtopic.php?f=16&t=24707
- Sun Nov 07, 2021 4:30 pm
- Forum: 3D/2D models
- Topic: Ironsight .msh model Noesis script
- Replies: 1
- Views: 801
Ironsight .msh model Noesis script
Based on zaramot's maxscript https://forum.xentax.com/viewtopic.php?f=16&t=17148&hilit=ironsight#p134670 I fix some issues ( uv, bone transform ) and rewrite this script for Noesis. https://i.imgur.com/XbGhKFE.png Unpack .wpg with d3v1l401's IronSightExtractor https://github.com/d3v1l401/Iro...
- Wed Oct 06, 2021 4:08 pm
- Forum: 3D/2D models
- Topic: Ring of Elysium maxscript
- Replies: 38
- Views: 11434
Re: Ring of Elysium maxscript
I rewrite a Noesis script for easier skeleton & mesh loading.boeoboeobeo wrote: ↑Tue Aug 10, 2021 8:19 am Any improvements to this maxscript? Really trying to understand how to get armature/weights or at least which meshes belong to what
viewtopic.php?f=16&t=24578