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by PeterZ
Sun Sep 04, 2022 7:32 am
Forum: 3D/2D models
Topic: Ironsight Animation (*.bea)
Replies: 8
Views: 955

Re: Ironsight Animation (*.bea)

Unsure thing is why should only 2 rotation values (radians?) in that frame be positive and the others <= -2.0? Thanks for you help. And those rot,scl,pos values are only placeholders. I will try to write a noesis script later to use those 4 hfloat values as quat as rotation. here's the template I i...
by PeterZ
Sat Sep 03, 2022 4:55 pm
Forum: 3D/2D models
Topic: Ironsight Animation (*.bea)
Replies: 8
Views: 955

Ironsight Animation (*.bea)

Hi, guys! After finishing Ironsight's model file script: https://forum.xentax.com/viewtopic.php?f=16&t=24707 , I tried to import animation. But I can't figure out some "20 bytes" information. These bytes should contain position, rotation and scale of animated bones. I am not sure their...
by PeterZ
Tue May 31, 2022 11:51 am
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 132
Views: 80452

Re: MMO Black Desert Online

Is this file placed here? Yes, place here. As I said before: https://forum.xentax.com/viewtopic.php?f=16&t=10909&start=60#p173564 BTW,You may need to extract "core321.zip" to folder "noesis\plugins\python\core321.zip\" manually. Otherwise,Noesis may have "IOError: z...
by PeterZ
Sun Apr 17, 2022 7:41 pm
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 132
Views: 80452

Re: MMO Black Desert Online

"old" type characters animations, like pvw, works fine with latest script from 48464385 002.jpg "new" types like psw gives script error any way to view and export animations from "new" characters like psw without errors? https://i.imgur.com/dIwR7yS.jpeg fixed.This anim...
by PeterZ
Sun Mar 20, 2022 7:22 am
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 132
Views: 80452

Re: MMO Black Desert Online

https://i.imgur.com/v6GLdqj.png https://i.imgur.com/xrStiyl.png V4: Handedness is swapped in Noesis. You guys now can export models and anims as is shown in the game directly from Noesis. Hi, Thank's for the scrypt. You know any solution for export my mondifed animation file back to .paa? :) In pri...
by PeterZ
Mon Feb 14, 2022 12:32 pm
Forum: Audio file formats
Topic: Super People
Replies: 0
Views: 385

Super People

https://drive.google.com/file/d/10CI7xfJ6JzRqSkCiaIATBHQ5dp5r55vn/view?usp=sharing I wrote a python script to classify those ubulk files by which event uses. And I found that some files with header"ADM3" couldn't be convert to wave file. eg.92657745.ubulk. Is there any way to convert it? ...
by PeterZ
Wed Jan 05, 2022 5:12 am
Forum: 3D/2D models
Topic: Ring of Elysium Noesis script
Replies: 15
Views: 3778

Re: Ring of Elysium Noesis script

Could you explain the basic process of editing the .dat file within 010 editor, I am not familiar with using hex editors. Thanks 010 editor is not for "editing" .dat file,but analyse the file structure. I have attached mesh(QSG) and skeleton(QSS) template in zip file. to use it, you shoul...
by PeterZ
Tue Jan 04, 2022 4:58 pm
Forum: 3D/2D models
Topic: Ring of Elysium Noesis script
Replies: 15
Views: 3778

Re: Ring of Elysium Noesis script

Thanks PeterZ for the script, is it possible to align the skeleton with the face\head mesh? Alignment.png I have noticed it, but I don't know how to fix it, here is why: "mesh" type .dat file contain boneMtx,boneScale and boneName. "skeleton" type .dat file contain boneMtx,boneS...
by PeterZ
Tue Jan 04, 2022 4:47 pm
Forum: 3D/2D models
Topic: Ring of Elysium Noesis script
Replies: 15
Views: 3778

Re: Ring of Elysium Noesis script

I found meshes from the first person view. The 1st version of the plugin opens them. The second version of the plugin gives this error when viewing *.QSG files and *.DAT files. Png_0001.png I tried DAT files from Avatars_Skin_X_F_SJ.sfc. Have you exported "Actors.sfc" to your folder"...
by PeterZ
Mon Jan 03, 2022 5:30 am
Forum: 3D/2D models
Topic: Ring of Elysium Noesis script
Replies: 15
Views: 3778

Re: Ring of Elysium Noesis script

Hello. When unpacking *.sfx files, I get *.dat files. Are all the mashes in them? How can I view them? For FPP meshes, they are stored in "data_bas_*.vfs" under the root folder of the game. For TPP meshes and other meshes, they are stored in *.sfc files. You should be able to get all mesh...
by PeterZ
Tue Dec 07, 2021 3:54 am
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 132
Views: 80452

Re: MMO Black Desert Online

thx man , but this tool can only extract like 50% of model files , many of them are missing and dun even hv a PAB so... im using korea server file btw Well, I downloaded steam Version last night since I have no Korean ID and checked that no issues with .pab exporting. Which file from PAZ you cannot...
by PeterZ
Sun Dec 05, 2021 5:56 am
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 132
Views: 80452

Re: MMO Black Desert Online

https://i.imgur.com/v6GLdqj.png https://i.imgur.com/xrStiyl.png V4: Handedness is swapped in Noesis. You guys now can export models and anims as is shown in the game directly from Noesis. Hello,My English is not very good. How do I use this script? For *.pac model file, you just need to place the ....
by PeterZ
Mon Nov 08, 2021 9:49 am
Forum: 3D/2D models
Topic: Iron Sight iron engine game MSH files
Replies: 16
Views: 7410

Re: Iron Sight iron engine game MSH files

fixed some issues with uv, bone transform.
viewtopic.php?f=16&t=24707
by PeterZ
Sun Nov 07, 2021 4:30 pm
Forum: 3D/2D models
Topic: Ironsight .msh model Noesis script
Replies: 1
Views: 801

Ironsight .msh model Noesis script

Based on zaramot's maxscript https://forum.xentax.com/viewtopic.php?f=16&t=17148&hilit=ironsight#p134670 I fix some issues ( uv, bone transform ) and rewrite this script for Noesis. https://i.imgur.com/XbGhKFE.png Unpack .wpg with d3v1l401's IronSightExtractor https://github.com/d3v1l401/Iro...
by PeterZ
Wed Oct 06, 2021 4:08 pm
Forum: 3D/2D models
Topic: Ring of Elysium maxscript
Replies: 38
Views: 11434

Re: Ring of Elysium maxscript

boeoboeobeo wrote: Tue Aug 10, 2021 8:19 am Any improvements to this maxscript? Really trying to understand how to get armature/weights or at least which meshes belong to what
I rewrite a Noesis script for easier skeleton & mesh loading.
viewtopic.php?f=16&t=24578