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by taruncreation
Fri Jun 21, 2019 4:24 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 140
Views: 46926

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

My bad. Sorry for that I misunderstood the post. Thanks for this :)
by taruncreation
Fri Jun 21, 2019 12:20 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 140
Views: 46926

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Thanks a lot pal but I'm able to run .pvr files from any place already. I chose .pvr files to always open using PvrTexTool hence I'm able to open .pvr from anywhere by clicking it. I was thinking about a way to convert all .pvr files together to some other format like .png but it's fine I got the te...
by taruncreation
Thu Jun 20, 2019 7:51 am
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 140
Views: 46926

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Untitled.jpg Alright , I got the model files for cars easily since some files had "car_" as prefix. Finding the ones I need from among 70+files is not hard but finding the required textures from around 3.7k+ files is a big deal. But since it's the only way possible then I'll have to check...
by taruncreation
Wed Jun 19, 2019 6:24 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 140
Views: 46926

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Where do I need to place SQN.db? With the obb?

Edit: I've got the car models after placing the SQN.db with the obb...Still have to find the model of the car I need and also the Textures.
by taruncreation
Wed Jun 19, 2019 5:38 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 140
Views: 46926

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Okay now I got the .jmodel & .jtex files but too hard to locate files of a particular car(11k+ files). Any tool to read those Hexadecimal values quickly?
by taruncreation
Wed Jun 19, 2019 5:36 pm
Forum: 3D/2D models
Topic: Can someone help me with Spintires/Madrunner?
Replies: 12
Views: 2893

Re: Can someone help me with Spintires/Madrunner?

Sorry , I meant Ninja Ripper :D for Spintires.
by taruncreation
Wed Jun 19, 2019 4:00 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 140
Views: 46926

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

I used the BMS script you provided but there are same files after extraction.
by taruncreation
Wed Jun 19, 2019 3:52 pm
Forum: 3D/2D models
Topic: Can someone help me with Spintires/Madrunner?
Replies: 12
Views: 2893

Re: Can someone help me with Spintires/Madrunner?

Thanks to google translator.
btw NR will do the job.
by taruncreation
Wed Jun 19, 2019 3:14 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 140
Views: 46926

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Use this BMS script to unpack the obb arc with extension filtering.
What Commandline should I use?
by taruncreation
Tue Jun 18, 2019 6:23 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 140
Views: 46926

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

A new update of A9 is out but looks like it's using Unity files now...
by taruncreation
Sun Feb 17, 2019 9:27 am
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 113
Views: 40077

Re: NFS No Limits

Hello, The obb of this game is not extractable. I tried Ninja Ripper but the ripped models look as if they are crushed from all side. They are like a box. When using the nfs_no_limits.bms script I get error as it's not the expected "ZBIN" instead it's "ZBDS". They have changed t...
by taruncreation
Tue Feb 12, 2019 6:41 pm
Forum: 3D/2D models
Topic: Gameloft-Car Legends Tycoon .bdae/.tga
Replies: 5
Views: 1774

Re: Gameloft-Car Legends Tycoon .bdae/.tga

Okay I decompressed the bdae then I found little_endian_quantized.bdae. I used this particular bdae file in ASSR exporters but it says "magic numbers do not match". So I used the BMS script by BigChillghost on this bdae and got little_endian_quantized_ucp.bdae . This file is also not conve...
by taruncreation
Tue Feb 12, 2019 2:53 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 113
Views: 40077

Re: NFS No Limits

Hello, The obb of this game is not extractable. I tried Ninja Ripper but the ripped models look as if they are crushed from all side. They are like a box. When using the nfs_no_limits.bms script I get error as it's not the expected "ZBIN" instead it's "ZBDS". They have changed th...
by taruncreation
Tue Feb 12, 2019 5:49 am
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 140
Views: 46926

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Hi there,
In the latest update the zip is password protected.Any way to bypass it??

Image
by taruncreation
Sat Feb 09, 2019 12:26 pm
Forum: 3D/2D models
Topic: Gameloft-Car Legends Tycoon .bdae/.tga
Replies: 5
Views: 1774

Gameloft-Car Legends Tycoon .bdae/.tga

Hi everyone, There is a new game by Gameloft.I tried ripping models from it.After extracting the obb I got the models in .bdae format and textures in.tga format. I tried using ASSR exporters to convert them into different formats but they won't do anything. So can anyone here help in converting them...