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by zimex25
Wed Sep 15, 2021 5:43 pm
Forum: 3D/2D models
Topic: Real Racing Next
Replies: 0
Views: 398

Real Racing Next

Hello

The next Real Racing is coming. Game files is .pack format (diffrent than NFS No Limits and script didn't work). Here is files: https://drive.google.com/drive/folders/ ... sp=sharing
by zimex25
Fri Jul 23, 2021 8:54 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 113
Views: 39816

Re: NFS No Limits

So I wrote a (unfinished) blender script. However, the problem is, it's my first steps in blender scripting so you will need to install the zstandard module with this tutorial (since I don't know how to do a blender addon with a module included), and then go the scripting tab and run the script her...
by zimex25
Wed Jun 30, 2021 12:20 pm
Forum: 3D/2D models
Topic: Need For Speed Porsche 2000 tracks .crp
Replies: 9
Views: 2461

Re: Need For Speed Porsche 2000 tracks .crp

Scrap Studio https://we.tl/t-cJ8444y1gz I'm not sure if it will work on modern computers, I used it with Win2000 and WinXP. I know ZModeler 1.xx still works, but if everything else will work, I have no idea. Also, for locked files, ask the person who made the mod, the whole reason it's locked is so...
by zimex25
Tue Jun 29, 2021 6:57 pm
Forum: 3D/2D models
Topic: Need For Speed Porsche 2000 tracks .crp
Replies: 9
Views: 2461

Re: Need For Speed Porsche 2000 tracks .crp

So is possible to make one click converter? 3 years later without any new input/ own investigations? Chances are low, I guess. I just need only objects of tracks without UV, smooth. Then check the .crp file(s) for point clouds. (You won't expect someone else to do the tedious work, do you?) It's ve...
by zimex25
Mon Jun 28, 2021 9:40 pm
Forum: 3D/2D models
Topic: Need For Speed Porsche 2000 tracks .crp
Replies: 9
Views: 2461

Re: Need For Speed Porsche 2000 tracks .crp

shakotay2 wrote: Sun May 06, 2018 6:26 pm would be a tedious task, I guess:
alps-crp.jpg

btw: don't use Strip for Fake face indices here; will freeze hex2obj
So is possible to make one click converter? I just need only objects of tracks without UV, smooth.
by zimex25
Thu Jun 03, 2021 8:18 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 113
Views: 39816

Re: NFS No Limits

Welp, I hate myself, turn out that fixing this problem is really simple (man, I've been on this for three days and tested everything except this), thank to this code I just had to remplace normals.append([n1,n2,n3]) with normals.append(Vector((n1,n2,n3)).normalized()) And now, there isn't any probl...
by zimex25
Tue May 25, 2021 10:55 am
Forum: 3D/2D models
Topic: Project cars 3
Replies: 22
Views: 6770

Re: Project cars 3

How convert .tex into .dds?
1. Download HxD Editor (for example)
2. Drag on drop .tex file in HxD
3. Remove everything before .dds
4. Save on open in Photoshop.
by zimex25
Sat May 22, 2021 1:19 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 113
Views: 39816

Re: NFS No Limits

Need For Speed No Limits have different textures in different devices. Using script by Bigchillghost I can ONLY (from my version in mobile phone) extract textures with alpha channel but textures from Iphone looking like diffrent format. Here is samples from Porsche 911 (991) GT3 R.S: https://www.med...
by zimex25
Sat May 22, 2021 12:17 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 113
Views: 39816

Re: NFS No Limits

Hello, I noticed that there are also many .sb files, in seperate folders (like Bodykits), I think there are prefabs, but prefabs for what? Idk if there fits into the 3d models but my guess is of yes. In chase, I attached an example here. .sb files is scripts in game like gamemodes, physcic, customi...
by zimex25
Fri May 21, 2021 6:24 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 113
Views: 39816

Re: NFS No Limits

I wrote the script using the BMesh functions this time (well, to be honest, I copy-pasted since DGIorio did already something perfect), but i'm getting the error "Found the same (BMVert) used multiple times" (which can be fixed with a try/except). This error concern some mesh like mesh_gl...
by zimex25
Mon May 17, 2021 9:04 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 113
Views: 39816

Re: NFS No Limits

For pack files from newer version game, use this script. NFSNL_packUnpacker.zip Note: if you're gonna copy files to another folder, don't forget about the folders of the same names as the corresponding pack files, if there were any. Or you can simply leave the whole data folder untouched, the scrip...
by zimex25
Mon May 17, 2021 8:39 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 113
Views: 39816

Re: NFS No Limits

Some issues what I find: - Mesh doesen't smooth when export in Blender and import in 3ds Max - Some parts have problem with UV Map, when model import in 3ds Max (.obj and Evo VI) and what about textures? The only method what I know is NOX + Ninja Ripper maybe somebody making faster method? Function ...
by zimex25
Sat May 01, 2021 6:38 pm
Forum: 3D/2D models
Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
Replies: 56
Views: 23788

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

DGIorio wrote: Mon Jan 11, 2021 11:19 pm
Assasinge wrote: Mon Jan 11, 2021 3:37 pm Does this work with the Remaster?
I made addons for the remaster too, they are in the same google drive link I posted before.
Did you think, cut orginal cars from HP can be restore?
by zimex25
Mon Jan 11, 2021 7:33 pm
Forum: 3D/2D models
Topic: Project Cars 2
Replies: 23
Views: 5988

Re: Project Cars 2

Bigchillghost wrote: Sun Jan 10, 2021 4:54 pm
MeIRL wrote: Sat Jan 09, 2021 4:41 pm PCARS 3 Exemple
Got it.
(0006c600.meb)
Image
Did you tring with Fast and Furious samples?
by zimex25
Wed Jan 06, 2021 1:29 pm
Forum: 3D/2D models
Topic: Project Cars 2
Replies: 23
Views: 5988

Re: Project Cars 2

Way How convert cars from PC2 (and maybe PC3) was few time ago knew but If you have lucky, you can find tutorial, if you not have, you never know how get this models... Nobody on this forum care about racing games and models or didn't have time for making tools. Your doing that thing again where yo...