Hello
The next Real Racing is coming. Game files is .pack format (diffrent than NFS No Limits and script didn't work). Here is files: https://drive.google.com/drive/folders/ ... sp=sharing
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 143 matches
- Wed Sep 15, 2021 5:43 pm
- Forum: 3D/2D models
- Topic: Real Racing Next
- Replies: 0
- Views: 398
- Fri Jul 23, 2021 8:54 pm
- Forum: 3D/2D models
- Topic: NFS No Limits
- Replies: 113
- Views: 39816
Re: NFS No Limits
So I wrote a (unfinished) blender script. However, the problem is, it's my first steps in blender scripting so you will need to install the zstandard module with this tutorial (since I don't know how to do a blender addon with a module included), and then go the scripting tab and run the script her...
- Wed Jun 30, 2021 12:20 pm
- Forum: 3D/2D models
- Topic: Need For Speed Porsche 2000 tracks .crp
- Replies: 9
- Views: 2461
Re: Need For Speed Porsche 2000 tracks .crp
Scrap Studio https://we.tl/t-cJ8444y1gz I'm not sure if it will work on modern computers, I used it with Win2000 and WinXP. I know ZModeler 1.xx still works, but if everything else will work, I have no idea. Also, for locked files, ask the person who made the mod, the whole reason it's locked is so...
- Tue Jun 29, 2021 6:57 pm
- Forum: 3D/2D models
- Topic: Need For Speed Porsche 2000 tracks .crp
- Replies: 9
- Views: 2461
Re: Need For Speed Porsche 2000 tracks .crp
So is possible to make one click converter? 3 years later without any new input/ own investigations? Chances are low, I guess. I just need only objects of tracks without UV, smooth. Then check the .crp file(s) for point clouds. (You won't expect someone else to do the tedious work, do you?) It's ve...
- Mon Jun 28, 2021 9:40 pm
- Forum: 3D/2D models
- Topic: Need For Speed Porsche 2000 tracks .crp
- Replies: 9
- Views: 2461
- Thu Jun 03, 2021 8:18 pm
- Forum: 3D/2D models
- Topic: NFS No Limits
- Replies: 113
- Views: 39816
Re: NFS No Limits
Welp, I hate myself, turn out that fixing this problem is really simple (man, I've been on this for three days and tested everything except this), thank to this code I just had to remplace normals.append([n1,n2,n3]) with normals.append(Vector((n1,n2,n3)).normalized()) And now, there isn't any probl...
- Tue May 25, 2021 10:55 am
- Forum: 3D/2D models
- Topic: Project cars 3
- Replies: 22
- Views: 6770
Re: Project cars 3
How convert .tex into .dds?
1. Download HxD Editor (for example)
2. Drag on drop .tex file in HxD
3. Remove everything before .dds
4. Save on open in Photoshop.
1. Download HxD Editor (for example)
2. Drag on drop .tex file in HxD
3. Remove everything before .dds
4. Save on open in Photoshop.
- Sat May 22, 2021 1:19 pm
- Forum: 3D/2D models
- Topic: NFS No Limits
- Replies: 113
- Views: 39816
Re: NFS No Limits
Need For Speed No Limits have different textures in different devices. Using script by Bigchillghost I can ONLY (from my version in mobile phone) extract textures with alpha channel but textures from Iphone looking like diffrent format. Here is samples from Porsche 911 (991) GT3 R.S: https://www.med...
- Sat May 22, 2021 12:17 pm
- Forum: 3D/2D models
- Topic: NFS No Limits
- Replies: 113
- Views: 39816
Re: NFS No Limits
Hello, I noticed that there are also many .sb files, in seperate folders (like Bodykits), I think there are prefabs, but prefabs for what? Idk if there fits into the 3d models but my guess is of yes. In chase, I attached an example here. .sb files is scripts in game like gamemodes, physcic, customi...
- Fri May 21, 2021 6:24 pm
- Forum: 3D/2D models
- Topic: NFS No Limits
- Replies: 113
- Views: 39816
Re: NFS No Limits
I wrote the script using the BMesh functions this time (well, to be honest, I copy-pasted since DGIorio did already something perfect), but i'm getting the error "Found the same (BMVert) used multiple times" (which can be fixed with a try/except). This error concern some mesh like mesh_gl...
- Mon May 17, 2021 9:04 pm
- Forum: 3D/2D models
- Topic: NFS No Limits
- Replies: 113
- Views: 39816
Re: NFS No Limits
For pack files from newer version game, use this script. NFSNL_packUnpacker.zip Note: if you're gonna copy files to another folder, don't forget about the folders of the same names as the corresponding pack files, if there were any. Or you can simply leave the whole data folder untouched, the scrip...
- Mon May 17, 2021 8:39 pm
- Forum: 3D/2D models
- Topic: NFS No Limits
- Replies: 113
- Views: 39816
Re: NFS No Limits
Some issues what I find: - Mesh doesen't smooth when export in Blender and import in 3ds Max - Some parts have problem with UV Map, when model import in 3ds Max (.obj and Evo VI) and what about textures? The only method what I know is NOX + Ninja Ripper maybe somebody making faster method? Function ...
- Sat May 01, 2021 6:38 pm
- Forum: 3D/2D models
- Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
- Replies: 56
- Views: 23788
- Mon Jan 11, 2021 7:33 pm
- Forum: 3D/2D models
- Topic: Project Cars 2
- Replies: 23
- Views: 5988
Re: Project Cars 2
Did you tring with Fast and Furious samples?
- Wed Jan 06, 2021 1:29 pm
- Forum: 3D/2D models
- Topic: Project Cars 2
- Replies: 23
- Views: 5988
Re: Project Cars 2
Way How convert cars from PC2 (and maybe PC3) was few time ago knew but If you have lucky, you can find tutorial, if you not have, you never know how get this models... Nobody on this forum care about racing games and models or didn't have time for making tools. Your doing that thing again where yo...