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by aspadm
Fri Dec 22, 2017 4:16 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74914

Re: Deus EX: Mankind Divided .archive

Firstly, my app don't extract anything, it's just run 3rd party console program (DEMDextract by Sir Kane) ;) Secondly, all variants unpack files from .archive, it need about 23gb. But Sir Kane's extractor also use .pc_headerlib files to create index with names (NameMap.txt) which is used in my progr...
by aspadm
Fri Dec 22, 2017 1:31 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74914

Re: Deus EX: Mankind Divided .archive

QuickBMS script not give names for extracted files + it decompress some types wrong. You can try to unpack files using Sir Kane's extractor, and if (when) error occure just remove file that cause error and restart extractor (of cource, some data will be missed in my app). Or you can try to tell him ...
by aspadm
Fri Dec 22, 2017 12:53 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74914

Re: Deus EX: Mankind Divided .archive

My program show this message when converter (Sir Kaine's DEMDextractor) return non-zero code or if it not create "NameMap.txt". Looks like converter have some troubles with archives from the latest version of game. I use very old version (~month from first release in steam) and it works we...
by aspadm
Sun Dec 10, 2017 2:01 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74914

Re: Deus EX: Mankind Divided .archive

Feregorn , thank you for this information. It helps understand, how render works, but I don't know, how data packed. BTW, it help me later. If somebody need, this is the blender script for loading Tomb Raider hair files (don't need to enter numbers by himself) import bpy from mathutils import Vecto...
by aspadm
Mon Nov 06, 2017 10:25 am
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74914

Re: Deus EX: Mankind Divided .archive

And there are new version of DEMD database: https://yadi.sk/d/qUxdTmJa3MxHEs I strongly reccomend to delete old program folder and unzip this new one - some libs were changed. Hello, I used your program to extract the combat rifle meshes from DX: MD, but the UVs are messed up and are either all ove...
by aspadm
Tue Oct 17, 2017 2:58 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74914

Re: Deus EX: Mankind Divided .archive

If I understand correctly, we are talking about my program. Point by point: 1. The rest of the models are displayed correctly? (.prim, .linkedprim) Apex converter writed by me and not require Blender (all another models use Volfin's script) 2. In the folder with the tools lies a portable version of ...
by aspadm
Sat Sep 30, 2017 5:10 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74914

Re: Deus EX: Mankind Divided .archive

Thanks for your interest :) 1) I just use Volfin's blender addon as model importer. He and I know about this problem, but: - he haven't time for it - I didn't try to understand this format So, sorry. If somebody fix it, please, share your code. 2) Yeah, it's because this tool was made for peoples co...
by aspadm
Mon Sep 18, 2017 8:30 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74914

Re: Deus EX: Mankind Divided .archive

Hmm, this looks very useful ;) Big thanks Looks like python script has a doubled piece of code - might it be an error? Few days later, I'll try to do something with it. Anyway, I have plans to make Adam's cosplay, so I'll try hard to write hair converter :) UPD: in sources of TressFX-3.1.1 I found d...
by aspadm
Mon Sep 18, 2017 5:01 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74914

Re: Deus EX: Mankind Divided .archive

Thanks so much for the tool! It works amazing :) Is there any chance to support the hair curves too? Yeah, I'm trying to disassemble the format of hair files. But it can take a long time, as I am very busy now. If somebody know anything about structure of this files, please, tell me. My thought tha...
by aspadm
Sun Sep 17, 2017 11:51 am
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74914

Re: Deus EX: Mankind Divided .archive

And there are new version of DEMD database: https://yadi.sk/d/qUxdTmJa3MxHEs I strongly reccomend to delete old program folder and unzip this new one - some libs were changed. What's new? 1. Fix problems with OpenGL shader 2. Add .apx file support (only clothes) - including UV coords 3. Other fixes ...
by aspadm
Thu Aug 31, 2017 11:56 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74914

Re: Deus EX: Mankind Divided .archive

Hey guys! I did it! This is the DEMD database - GUI tool for extracting, view and exporting game database. Big thanks Volfin, Sir Kane for their tools :) And thanks for all peoples from this topic New version below If you find a bug or need sources, please, PM-me. P.S. I rewrited tex2dds/vap_convert...
by aspadm
Sun Aug 06, 2017 6:28 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74914

Re: Deus EX: Mankind Divided .archive

as far as I know, there's no need to update the texture tool. it works with all valid textures. If that's not true, I need more information. As for the number stuff, I have no idea what all that is. "New" format (.bin/.tex) have a 24 bytes header; first 4 bytes - ascii TXET (54 58 45 54),...
by aspadm
Sun Jan 22, 2017 2:22 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74914

Re: Deus EX: Mankind Divided .archive

In archive that I already post were some mistakes in models - see picture above. I'm completely forgot about it... Here link to archive (again) , filenames Adam_hand and Adam_suit (overlapping/incorrect scaled UV's, missed geometry(?) and "separate mesh layer" not import some parts of mode...
by aspadm
Mon Jan 16, 2017 6:48 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74914

Re: Deus EX: Mankind Divided .archive

Edit: Newest version. Fixes everything, Whoot! 8) Yeah, it's work :) Because I don't found normal maps in game archives, I use Ninja ripper so here archieve with all textures and some models of Adam Jensen . Enjoy! P.S. His hairs and beard - another textures that using nvidia hairworks, but it aren...
by aspadm
Sun Jan 15, 2017 3:12 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74914

Re: Deus EX: Mankind Divided .archive

Well, I've already converted all .dat and .vap files what I have so there small pack for Jensen/Alex fans :wink: But there are some problems: missing/wrong UV's, missing textures(Adam's glasses and some other because BC7 and BC4 formats of textures not converts correctly). Hope that volfin will fix ...