Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 161 matches

by episoder
Sat Apr 27, 2019 3:57 pm
Forum: 3D/2D models
Topic: Finding out what 3Dfile it is.
Replies: 7
Views: 1449

Re: Finding out what 3Dfile it is.

again... changing this is not really easy. you gotta 'compile' the new data somehow and recreate the header in some way. there are 40-44 bytes that gotta be correct and tested. so... you got a lil bit of stuff todo yourself. i'm working on the noesis script rn, but it's the usual buffer recast mess ...
by episoder
Sat Apr 27, 2019 2:38 pm
Forum: 3D/2D models
Topic: Finding out what 3Dfile it is.
Replies: 7
Views: 1449

Re: Finding out what 3Dfile it is.

not sure what you asking for. you wanna know which game it potentially belongs too? you can google that. it's whether everquest or a gta vice city file. in terms of content, we could code a noesis script to load and view it. there's no easy way backwards into the game file tho. not sure if this is a...
by episoder
Wed Mar 27, 2019 11:55 am
Forum: 3D/2D models
Topic: Star Wars: Clone Wars Adventures (*.dme)
Replies: 54
Views: 15685

Re: Star Wars: Clone Wars Adventures (*.dme)

then upload more samples and/or the model that shows the error. i can't guess what's wrong with that one or how many model variations there are. you wanna mod this? dunno code or data? how you gonna reimport it anyway? guessing you just wanna extract, huh.
by episoder
Tue Mar 26, 2019 5:07 pm
Forum: 3D/2D models
Topic: Star Wars: Clone Wars Adventures (*.dme)
Replies: 54
Views: 15685

Re: Star Wars: Clone Wars Adventures (*.dme)

well it's a lil bit of a different container structure. multiple streams. vertices and attributes. byte packed normals and probably tangents and 3 uv sets in half float format, it seems. try it. all i can guesstimate what this rock gotta look like. if you wanna you can shuffle the uv offsets to get ...
by episoder
Sat Mar 09, 2019 2:04 pm
Forum: Audio file formats
Topic: Star Wars Episode III (PS2 .ilv files)
Replies: 4
Views: 1383

Re: Star Wars Episode III (PS2 .ilv files)

good. just for the completeness. the common frequencies are 8000, 11025, 16000, 22050, 24000 (possible?), 32000, 44100 and 48000. since they are headerless, i'd guess those music files are all 32000 + 4000 fixed code format.
by episoder
Thu Mar 07, 2019 3:42 am
Forum: 3D/2D models
Topic: Star Wars: Clone Wars Adventures (*.dme)
Replies: 54
Views: 15685

Re: Star Wars: Clone Wars Adventures (*.dme)

update: revamped the loader to use the adr files and loading the repective skeleton itself. rest is in the readme.

https://www.mediafire.com/file/39v5gg5t ... ed_wip.rar
by episoder
Sat Mar 02, 2019 7:07 pm
Forum: 3D/2D models
Topic: identifying space of bone matrices
Replies: 3
Views: 1039

Re: identifying space of bone matrices

The 3rd seems an "identity" aka "normal zero" or scale matrix. The slightly off 1.0 and low (exponential notation) numbers indicate some numerical errors as far as i can estimate. The 4th could be the parent orientation or ik or something, same as the 5th. Local space or not. To ...
by episoder
Tue Feb 05, 2019 4:21 am
Forum: 3D/2D models
Topic: Star Wars: Clone Wars Adventures (*.dme)
Replies: 54
Views: 15685

Re: Star Wars: Clone Wars Adventures (*.dme)

almost there. now, it's just noesis fucking up the data. smd (right) has missing weights and fbx (left) is missing some bones. wth softwarez. damnit. for some reason i need 2 bone mappings for the 'normal' heads and 'uberloaded' bodies anyway. not a coherent data structure. mmh. https://i.imgur.com/...
by episoder
Mon Feb 04, 2019 9:33 pm
Forum: 3D/2D models
Topic: Star Wars: Clone Wars Adventures (*.dme)
Replies: 54
Views: 15685

Re: Star Wars: Clone Wars Adventures (*.dme)

update... cause why not?!? a working head.

Image

the remapping seems to be a lil harder on bodies tho. differences in bone count and all that.
by episoder
Tue Dec 25, 2018 9:12 pm
Forum: 3D/2D models
Topic: extract game with ninjariper
Replies: 1
Views: 710

Re: extract game with ninjariper

it only outputs what is rendered on screen in that very frame (interval) you rip. in terms of precision of the framing it may only output what can be stored fast. even when flinging the camera around it may still only rip certain assets in the field of view, that can be written to the harddrive in t...
by episoder
Sun Nov 25, 2018 12:53 am
Forum: Graphic file formats
Topic: WRC 7 .PTX textures
Replies: 2
Views: 1169

Re: WRC 7 .PTX textures

unzen thing. acewell to the rescue. nice. :D that's a fast noe py. :] i gotta learn
by episoder
Fri Oct 26, 2018 7:35 pm
Forum: 3D/2D models
Topic: Star Wars: Clone Wars Adventures (*.dme)
Replies: 54
Views: 15685

Re: Star Wars: Clone Wars Adventures (*.dme)

So, episoder, can you help me and Anexenaumoon which of the .pack archives to rip? That is to narrow down where the sound files are? you gotta extract all of them. the files are all across the archives. see? ... get it? the modification from acewell apparently extracts all into one folder, which i ...
by episoder
Thu Oct 25, 2018 9:14 pm
Forum: 3D/2D models
Topic: Star Wars: Clone Wars Adventures (*.dme)
Replies: 54
Views: 15685

Re: Star Wars: Clone Wars Adventures (*.dme)

well. what i linked was a lil mistake in my thought process. the sound extractor is for republic heroes. :D

about that pack. that is correct those are all the assets. the script or the modification to extract those can be found there. it should extract everything sound related as mp3 or ogg files.
by episoder
Thu Oct 25, 2018 5:05 am
Forum: 3D/2D models
Topic: Star Wars: Clone Wars Adventures (*.dme)
Replies: 54
Views: 15685

Re: Star Wars: Clone Wars Adventures (*.dme)

Sorry for the bump.... If anyone knows which archives the sound files would be stored in for this game, please PM me. Thanks! ( why PM? it's partially open source. i dunno anymore where i got the adpcm code tho. i can't credit it. defsb bat to de-fsbext and decode bat to de-code the adpcm codec fil...