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Search found 109 matches
- Fri Jun 18, 2010 12:16 pm
- Forum: Game Archive
- Topic: POP The Forgotten Sands
- Replies: 6
- Views: 2085
Re: POP The Forgotten Sands
U won't be able do that until forge format isn't supported fully. Maki's author appears doesn't have a time for researching... I also want to translate AC, POP'08, AC2, POPFS As author said it's probably doable only with POP'08 and AC2, but still i couldn't find nor font for the firts one nor way to...
- Sun Jun 13, 2010 8:46 pm
- Forum: Game Archive
- Topic: BASPACK - Drawn: The Painted Tower - Archive
- Replies: 6
- Views: 5058
Re: BASPACK - Drawn: The Painted Tower - Archive
How to repack extracted BASPACK?
Can anyone help with writing tool for that? By on script it's shoudn't be hard.
Can anyone help with writing tool for that? By on script it's shoudn't be hard.
- Sun Jun 13, 2010 7:12 am
- Forum: Audio file formats
- Topic: Prince of Persia: Forgotten Sands - strange XMA format
- Replies: 3
- Views: 1835
Re: Prince of Persia: Forgotten Sands - strange XMA format
And did u use Maki? or u're ripping for your own?AlphaTwentyThree wrote:Hi there! While trying to rip PoP:FS,
Can you help with extracting files for translation needs?
- Fri May 28, 2010 9:37 pm
- Forum: Code Talk
- Topic: help request P o Persia - Two Thrones music sb0 conversion
- Replies: 15
- Views: 19877
Re: help request P o Persia - Two Thrones music sb0 conversion
Any tool to reverse this: .wav/ogg to Sb0? +1, pls brainbreakers! please do something how to wav is in this sb0 compressed and how can we decompress ? PoP SoT there is only tool to extract sb0 and convert it to wav by someone russian VAG but who knows where is he So here pls help guys how to conver...
- Tue Apr 27, 2010 7:59 pm
- Forum: Game Archive
- Topic: Splinter cell : conviction
- Replies: 14
- Views: 10517
Re: Splinter cell : conviction
So PC version is out now and here we got some umd files
They all have EPCK header
loc-int.umd - seems like some localization source, 156kb
PEC-Main.umd and one of main 'umd' files. 1.85mb
may be someone will make some research as i want translating the game.
They all have EPCK header
loc-int.umd - seems like some localization source, 156kb
PEC-Main.umd and one of main 'umd' files. 1.85mb
may be someone will make some research as i want translating the game.
- Sat Apr 17, 2010 3:48 pm
- Forum: Game Archive
- Topic: Prison Break The Conpsiracy
- Replies: 3
- Views: 1937
Re: Prison Break The Conpsiracy
Shortly, Thanks aluigi, but about the first one you are probably right, but the second one in which is the text, i'm pretty sure that it contains some meaningful text context. here the brazilian forum where are some file infos and may be it would be usefull (if needed translate with google translati...
- Fri Apr 16, 2010 6:54 pm
- Forum: Game Archive
- Topic: Prison Break The Conpsiracy
- Replies: 3
- Views: 1937
Prison Break The Conpsiracy
The contents of this post was deleted because of possible forum rules violation.
- Wed Apr 14, 2010 8:54 am
- Forum: Game Archive
- Topic: Assassins Creed PC .forge files
- Replies: 194
- Views: 145357
Re: Assassins Creed PC .forge files
hello, I'm having trouble extracting the files from the DataPC.forge AC2, I'm using maki, but it's a mistake. Any suggestions? Thanks. Peaple, if maki doens't work with Assassin's Creed 2 , that means it's not supported yet. And no one knows if it would be even ever, be couse the author has gone so...
- Thu Apr 01, 2010 6:55 am
- Forum: Graphic file formats
- Topic: Prince of Persia: The Sands of Time
- Replies: 4
- Views: 4267
Re: Prince of Persia: The Sands of Time
If you know better tell me how to edit font files
- Thu Apr 01, 2010 6:27 am
- Forum: Compressed files and methods
- Topic: .fnt with header tnof
- Replies: 3
- Views: 2194
Re: .fnt with header tnof
Right, and i have modified font textures, bcoz i need now this config file to be figured out to correct character positioning on the map for my characters. But without researching it i cant do that, coz in that way x, y for each char are dispersed. Thanks anyway, i have adjusted fonts well enaugh, b...
- Tue Mar 30, 2010 7:58 pm
- Forum: Game Archive
- Topic: Fahrenheit
- Replies: 20
- Views: 11262
Re: Fahrenheit
http://www.sendspace.com/file/ekvtfr uploaded again, hey mr.mouse if you will help, i need 2 more help best of all, one: font file format mft from prince of persia sands of time game and second extracted files from Vancouver2010, later is like this for Fahrenheit, extracted from main big file but r...
- Tue Mar 30, 2010 3:40 pm
- Forum: Compressed files and methods
- Topic: .fnt with header tnof
- Replies: 3
- Views: 2194
.fnt with header tnof
Looks so, file header or tail must be "font" and it seems reversed, how to figure it out
thanks
file attached
thanks
file attached
- Tue Mar 30, 2010 7:44 am
- Forum: Website
- Topic: 3000+ registered users community milestone, say "yeaaah!"
- Replies: 42
- Views: 23009
Re: 3000+ registered users community milestone, say "yeaaah!"
I ll say Yeah when my "ask is answered", here we help eachother. I have posted about game Fahrenheit [indigo prophecy] and no one helps. May be you guys need to be more active in research? like crroxx and aluigi . here appeared there are many veteran users but no in topics where need help
- Sun Mar 28, 2010 6:31 pm
- Forum: Game Archive
- Topic: Just Cause *.ARC file decompression
- Replies: 54
- Views: 12009
Re: Just Cause *.ARC file decompression
Is there talk about depacking it for to translate it? If this is so, i'm joining for research too, and can upload head and tail for file archive. and if it won't help and wudbe neccessary will upload full archive but no more than 60mb
- Thu Mar 11, 2010 6:59 am
- Forum: Game Archive
- Topic: Vancouver 2010
- Replies: 4
- Views: 1799
Re: Vancouver 2010
Yes, you are right. It extracted nameless *.dat files with MOEGx headers
Some of them: http://www.sendspace.com/file/mgoay3
This result is useless if it woudnt be researched too. Thanks anyway
Some of them: http://www.sendspace.com/file/mgoay3
This result is useless if it woudnt be researched too. Thanks anyway