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Search found 109 matches

by Gocha
Fri Jun 18, 2010 12:16 pm
Forum: Game Archive
Topic: POP The Forgotten Sands
Replies: 6
Views: 2085

Re: POP The Forgotten Sands

U won't be able do that until forge format isn't supported fully. Maki's author appears doesn't have a time for researching... I also want to translate AC, POP'08, AC2, POPFS As author said it's probably doable only with POP'08 and AC2, but still i couldn't find nor font for the firts one nor way to...
by Gocha
Sun Jun 13, 2010 8:46 pm
Forum: Game Archive
Topic: BASPACK - Drawn: The Painted Tower - Archive
Replies: 6
Views: 5058

Re: BASPACK - Drawn: The Painted Tower - Archive

How to repack extracted BASPACK?

Can anyone help with writing tool for that? By on script it's shoudn't be hard.
by Gocha
Sun Jun 13, 2010 7:12 am
Forum: Audio file formats
Topic: Prince of Persia: Forgotten Sands - strange XMA format
Replies: 3
Views: 1835

Re: Prince of Persia: Forgotten Sands - strange XMA format

AlphaTwentyThree wrote:Hi there! While trying to rip PoP:FS,
And did u use Maki? or u're ripping for your own?

Can you help with extracting files for translation needs?
by Gocha
Fri May 28, 2010 9:37 pm
Forum: Code Talk
Topic: help request P o Persia - Two Thrones music sb0 conversion
Replies: 15
Views: 19877

Re: help request P o Persia - Two Thrones music sb0 conversion

Any tool to reverse this: .wav/ogg to Sb0? +1, pls brainbreakers! please do something how to wav is in this sb0 compressed and how can we decompress ? PoP SoT there is only tool to extract sb0 and convert it to wav by someone russian VAG but who knows where is he So here pls help guys how to conver...
by Gocha
Tue Apr 27, 2010 7:59 pm
Forum: Game Archive
Topic: Splinter cell : conviction
Replies: 14
Views: 10517

Re: Splinter cell : conviction

So PC version is out now and here we got some umd files

They all have EPCK header

loc-int.umd - seems like some localization source, 156kb

PEC-Main.umd and one of main 'umd' files. 1.85mb

may be someone will make some research as i want translating the game.
by Gocha
Sat Apr 17, 2010 3:48 pm
Forum: Game Archive
Topic: Prison Break The Conpsiracy
Replies: 3
Views: 1937

Re: Prison Break The Conpsiracy

Shortly, Thanks aluigi, but about the first one you are probably right, but the second one in which is the text, i'm pretty sure that it contains some meaningful text context. here the brazilian forum where are some file infos and may be it would be usefull (if needed translate with google translati...
by Gocha
Fri Apr 16, 2010 6:54 pm
Forum: Game Archive
Topic: Prison Break The Conpsiracy
Replies: 3
Views: 1937

Prison Break The Conpsiracy

The contents of this post was deleted because of possible forum rules violation.
by Gocha
Wed Apr 14, 2010 8:54 am
Forum: Game Archive
Topic: Assassins Creed PC .forge files
Replies: 194
Views: 145357

Re: Assassins Creed PC .forge files

hello, I'm having trouble extracting the files from the DataPC.forge AC2, I'm using maki, but it's a mistake. Any suggestions? Thanks. Peaple, if maki doens't work with Assassin's Creed 2 , that means it's not supported yet. And no one knows if it would be even ever, be couse the author has gone so...
by Gocha
Thu Apr 01, 2010 6:55 am
Forum: Graphic file formats
Topic: Prince of Persia: The Sands of Time
Replies: 4
Views: 4267

Re: Prince of Persia: The Sands of Time

If you know better tell me how to edit font files
by Gocha
Thu Apr 01, 2010 6:27 am
Forum: Compressed files and methods
Topic: .fnt with header tnof
Replies: 3
Views: 2194

Re: .fnt with header tnof

Right, and i have modified font textures, bcoz i need now this config file to be figured out to correct character positioning on the map for my characters. But without researching it i cant do that, coz in that way x, y for each char are dispersed. Thanks anyway, i have adjusted fonts well enaugh, b...
by Gocha
Tue Mar 30, 2010 7:58 pm
Forum: Game Archive
Topic: Fahrenheit
Replies: 20
Views: 11262

Re: Fahrenheit

http://www.sendspace.com/file/ekvtfr uploaded again, hey mr.mouse if you will help, i need 2 more help best of all, one: font file format mft from prince of persia sands of time game and second extracted files from Vancouver2010, later is like this for Fahrenheit, extracted from main big file but r...
by Gocha
Tue Mar 30, 2010 3:40 pm
Forum: Compressed files and methods
Topic: .fnt with header tnof
Replies: 3
Views: 2194

.fnt with header tnof

Looks so, file header or tail must be "font" and it seems reversed, how to figure it out
thanks
Image

file attached
by Gocha
Tue Mar 30, 2010 7:44 am
Forum: Website
Topic: 3000+ registered users community milestone, say "yeaaah!"
Replies: 42
Views: 23009

Re: 3000+ registered users community milestone, say "yeaaah!"

I ll say Yeah when my "ask is answered", here we help eachother. I have posted about game Fahrenheit [indigo prophecy] and no one helps. May be you guys need to be more active in research? like crroxx and aluigi . here appeared there are many veteran users but no in topics where need help
by Gocha
Sun Mar 28, 2010 6:31 pm
Forum: Game Archive
Topic: Just Cause *.ARC file decompression
Replies: 54
Views: 12009

Re: Just Cause *.ARC file decompression

Is there talk about depacking it for to translate it? If this is so, i'm joining for research too, and can upload head and tail for file archive. and if it won't help and wudbe neccessary will upload full archive but no more than 60mb
by Gocha
Thu Mar 11, 2010 6:59 am
Forum: Game Archive
Topic: Vancouver 2010
Replies: 4
Views: 1799

Re: Vancouver 2010

Yes, you are right. It extracted nameless *.dat files with MOEGx headers
Some of them: http://www.sendspace.com/file/mgoay3
This result is useless if it woudnt be researched too. Thanks anyway