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by Acewell
Thu Oct 13, 2016 8:51 pm
Forum: 3D/2D models
Topic: Street Fighter x Tekken
Replies: 56
Views: 21049

Re: Street Fighter x Tekken

from your screenshot it looks like the main difference is the endianess,
maybe comment out the line where it says "endian big" with a "#" and try it again :D
by Acewell
Thu Oct 13, 2016 5:19 am
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 198263

Re: Wangan Midnight [Need Help Reversing]

okay i updated that post again with updated script :D
viewtopic.php?p=123473#p123473
by Acewell
Thu Oct 13, 2016 5:09 am
Forum: 3D/2D models
Topic: Final Fire (export 3d)
Replies: 2
Views: 1827

Re: Final Fire (export 3d)

Now the game encrypts .dds .... http://www.mediafire.com/file/kit368lowjig3b5/FFm_new.rar i made a Noesis python script to open your new dds texture samples :D tex_FinalFire_dds.zip supports dxt1 and dxt5 the image data is still dxt just with a custom header the first 4 bytes of the header is the X...
by Acewell
Thu Oct 13, 2016 3:16 am
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 198263

Re: Wangan Midnight [Need Help Reversing]

okay i updated the script in my previous post to support your new samples :D

it turns out to also work with the txd sample for "S.C.A.R.: Squadra Corse Alfa Romeo" from this thread :D
viewtopic.php?f=16&t=14302&p=118368
by Acewell
Thu Oct 13, 2016 12:34 am
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 198263

Re: Wangan Midnight [Need Help Reversing]

Here are the .... car's .txd file. http://www.mediafire.com/file/fvzbpdetx1prr13/battlegear4.rar i made a Noesis python script for fun to open your txd sample :D tex_BattleGear4_txd.zip supports dxt1, dxt3, dxt5 and rgba32 theres a chance a may not work with other txd files from your game, but if y...
by Acewell
Tue Oct 11, 2016 11:49 pm
Forum: Graphic file formats
Topic: game MasterRallye 2001 "filename"-tga.dxt
Replies: 14
Views: 5936

Re: game MasterRallye 2001 "filename"-tga.dxt

here is the Noesis python script to open the dxt textures :D
tex_MasterRallye2001_dxt.zip
supports bgra32 image data
by Acewell
Mon Oct 10, 2016 11:03 pm
Forum: 3D/2D models
Topic: Hellboy: Science of Evil PS3/KROME models
Replies: 22
Views: 9215

Re: Hellboy: Science of Evil PS3/KROME models

A row of this table contains starting face number and number of faces for this material part. But each material may cover different parts of the model, so there's actually a linked list inside of that table that will contain data for each part ... you can just put all parts of given material into o...
by Acewell
Mon Oct 10, 2016 7:36 pm
Forum: 3D/2D models
Topic: Hellboy: Science of Evil PS3/KROME models
Replies: 22
Views: 9215

Re: Hellboy: Science of Evil PS3/KROME models

daemon1 wrote:..... it really has submeshes for each material....
i can't find any of this submesh information, where in the mdl or mdg file are you seeing this data? :oops:
can you please use the abe files as example and tell me where the offset to this data is so i know what to look for?
by Acewell
Sun Oct 09, 2016 7:07 pm
Forum: Graphic file formats
Topic: game MasterRallye 2001 "filename"-tga.dxt
Replies: 14
Views: 5936

Re: game MasterRallye 2001 "filename"-tga.dxt

your sample is 128x128 rgba32 image with a 20 byte header, the 2nd integer might be format and the 4th and 5th integers are width and height :D
if you can upload more varying samples i will assemble a Noesis python script.
by Acewell
Fri Oct 07, 2016 9:08 pm
Forum: 3D/2D models
Topic: SWBF3 Ninja Ripper - Star Destroyer UV issues
Replies: 2
Views: 1264

Re: SWBF3 Ninja Ripper - Star Destroyer UV issues

you mean Dice SWBF :P
it looks like this rip file has 2 UV sets
Mesh_0008_rip.png
the UVs on the left are at position 60/64
the UVs on the right are at position 68/72 and match your sample texture

i think 68/72 would be 17 and 18 for U and V in the plugin setting :D
by Acewell
Thu Oct 06, 2016 3:17 pm
Forum: Website
Topic: Downloads missing from tools blog
Replies: 2
Views: 6298

Downloads missing from tools blog

Hi Mr.Mouse, i am just letting you know all or most file downloads are missing from the tool blog in case there is a chance they can be restored. When you click on "Download" you get this message "File does not exist. Make sure you specified correct file name." :eek: http://forum...
by Acewell
Wed Oct 05, 2016 5:00 pm
Forum: Graphic file formats
Topic: Zeptolab Games .raw files
Replies: 1
Views: 1016

Re: Zeptolab Games .raw files

zlib compressed, use offzip to get headerless rgba32(?) 280x4024(?) image data :D

Code: Select all

offzip -a -z -15 omnom_1536_2048.raw c:\offzip
by Acewell
Mon Oct 03, 2016 5:22 pm
Forum: Code Talk
Topic: Header Renamer? (quickbms)
Replies: 6
Views: 2635

Re: Header Renamer? (quickbms)

try this, didn't have any of your samples to test it on (: get MAGIC long get VERSION byte if VERSION == 0x55 #".XETU" get NAME filename set MEMORY_FILE binary "\x00\x58\x45\x54\x56" #".XETV" log NAME 0 0x5 MEMORY_FILE append get SIZE asize math OFFSET = 0x5 math SIZE -...
by Acewell
Sun Oct 02, 2016 9:48 pm
Forum: Code Talk
Topic: Header Renamer? (quickbms)
Replies: 6
Views: 2635

Re: Header Renamer? (quickbms)

...the reason it needs to be set to "V" is because noesis and other texture viewers are only setup to read ".XETV" if you have a Noesis script to open these textures i could just modify the type checking in it to accept them, so no need for bms script here :D I replaced idstring...