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by Acewell
Tue Oct 18, 2016 6:14 pm
Forum: Graphic file formats
Topic: Open and convert that VTEX_C files
Replies: 29
Views: 12821

Re: Open and convert that VTEX_C files

Smakkohooves wrote:Here a sample of the "_c" files
well the textures aren't compressed and they are just normal dxt image data, your samples
are all dxt5 they just have custom headers with a lot of fluff, the largest mip is last in the array (:
by Acewell
Tue Oct 18, 2016 5:29 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 63306

Re: Ripping Dead Space 1-3 models with animations and textur

MaZTeR wrote:I could really use that texture converter right now :)
viewtopic.php?p=122302#p122302
by Acewell
Tue Oct 18, 2016 5:13 am
Forum: Graphic file formats
Topic: Open and convert that VTEX_C files
Replies: 29
Views: 12821

Re: Open and convert that VTEX_C files

don't know, i never had any luck compiling source code for anything except for offzip :oops: the source looks like C# and appears to target .NET 4.5 which is Microsoft's silver bullet for XP users [roll] if you have any of those VTEX_C samples i will take a look and see about a script :D the source ...
by Acewell
Tue Oct 18, 2016 2:46 am
Forum: Graphic file formats
Topic: Open and convert that VTEX_C files
Replies: 29
Views: 12821

Re: Open and convert that VTEX_C files

OperateSystemP wrote: .... an outdated OS like XP.
outdated in terms of products a company is trying to push on everyone
so they can stay in business? maybe, but XP is definitely not obsolete! :D

Smakkohooves, you'll have to download the source and modify and compile it for your machine (:
by Acewell
Tue Oct 18, 2016 12:58 am
Forum: Graphic file formats
Topic: Hyperdimension Neptunia Re;birth1 .tid
Replies: 5
Views: 3988

Re: Hyperdimension Neptunia Re;birth1 .tid

... would like to know how the format is stored and how it's different from a regular DDS file. the difference is your sample is morton swizzled, you can use this to unscramble the data array in Noesis :D data = rapi.imageFromMortonOrder(data, imgWidth>>1, imgHeight>>2, 4) texFmt = noesis.NOESISTEX...
by Acewell
Mon Oct 17, 2016 11:15 pm
Forum: Graphic file formats
Topic: PSVita GXT PVTRC2 Problems
Replies: 10
Views: 4531

Re: PSVita GXT PVTRC2 Problems

this is the pvr script from finale00's old Dropbox repository
tex_powerVR_pvr.zip
he must have got them mixed up when he was rebuilding
the repository on his himeworks.com website (:
by Acewell
Mon Oct 17, 2016 9:53 pm
Forum: Compressed files and methods
Topic: Super Sentai Legend Wars "__data" and "__info" files
Replies: 35
Views: 20621

Re: Super Sentai Legend Wars "__data" and "__info" files

unfortunately i'm not a mobile texture compression expert (or any kind of expert), i usually just let the Unity tools handle most of that :( you can open your card_00121.tex.pvr sample in Xnview, i think this was the plugin http://newsgroup.xnview.com/viewtopic.php?t=27877 TextureFinder can open you...
by Acewell
Mon Oct 17, 2016 9:08 pm
Forum: Graphic file formats
Topic: PS Vita GXT to PNG conversion
Replies: 11
Views: 5420

Re: PS Vita GXT to PNG conversion

it works fine with Noesis native plugin, don't use my script because it
was made to work only on the samples in the first post (type 0x85) :P
by Acewell
Sun Oct 16, 2016 11:08 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 148936

Re: [PC] Dark Souls III model import maxscript

dibe91 wrote:I downloaded the appropriate files. I hope you can solve any soon. http://www.mediafire.com/download/88h32 ... 5w/chr.rar
made a Noesis python script to open your Demon's Souls tpf texture file samples :D
tex_DemonsSouls_PS3_tpf.zip
supports dxt1 and dxt5
by Acewell
Sun Oct 16, 2016 10:45 am
Forum: Compressed files and methods
Topic: Super Sentai Legend Wars "__data" and "__info" files
Replies: 35
Views: 20621

Re: Super Sentai Legend Wars "__data" and "__info" files

UnityEX can open your __data file and you can export source files from it :D
http://www.zoneofgames.ru/forum/index.p ... opic=36240
by Acewell
Sat Oct 15, 2016 9:34 pm
Forum: Graphic file formats
Topic: game MasterRallye 2001 "filename"-tga.dxt
Replies: 14
Views: 5936

Re: game MasterRallye 2001 "filename"-tga.dxt

you do not understand,I exported the file to tga and edit in photoshop,but as back to the dxt format? no output my format no you do not understand, there is no tga to dxt plugin to my knowledge. (: i say you how to take your modified image data and turn it back into the dxt format by hand. dxt is j...
by Acewell
Sat Oct 15, 2016 9:38 am
Forum: Graphic file formats
Topic: Please bin to dds
Replies: 6
Views: 3727

Re: Please bin to dds

okay i assembled a proper Noesis python script to open your samples :D i updated my previous post with the updated script so no more need to use any the bms script here for splitting or anything . (: edit script updated to work with samples containing dxt5 textures from this thread http://forum.xent...
by Acewell
Sat Oct 15, 2016 7:44 am
Forum: Graphic file formats
Topic: DTX1 g1t format for kaizoku musou3
Replies: 9
Views: 4461

Re: DTX1 g1t format for kaizoku musou3

adol365 wrote:Here is the sample files which include ARGB32, DTX1, and DTX5.
https://drive.google.com/file/d/0B8JGJb ... sp=sharing
finally got around to finishing this Noesis python script that will open all of your samples :D
tex_KaizokuMusou3_g1tg.zip
by Acewell
Sat Oct 15, 2016 3:01 am
Forum: Graphic file formats
Topic: PS Vita GXT to PNG conversion
Replies: 11
Views: 5420

Re: PS Vita GXT to PNG conversion

... tiled data on this hardware will always be padded to a power of 2, so it's correct to pad to the next power of 2 when not dealing with LINEAR/LINEAR_STRIDED data. okay i know Noesis has native support for gxt now but i wanted to fix the python script for completion's sake. i updated my previous...
by Acewell
Fri Oct 14, 2016 9:02 pm
Forum: Graphic file formats
Topic: game MasterRallye 2001 "filename"-tga.dxt
Replies: 14
Views: 5936

Re: game MasterRallye 2001 "filename"-tga.dxt

the image data looks the same as a tga, it just has a custom header. you can use Noesis to open
the dxt texture you want to modify and export as tga then modify the texture and save it as tga
and overwrite the 18 byte tga header with the 20 byte dxt header from the original dxt file. (maybe) :D