made a Noesis python script to open your samples supports geometry and UVso0DemonBoy0o wrote:Here are some samples of some models that are simple enough to get
https://www.dropbox.com/s/rl1i3bd924b50 ... rmodel.zip
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Search found 1328 matches
- Mon Oct 24, 2016 4:32 am
- Forum: 3D/2D models
- Topic: [Request] Sly Cooper: Thieves in Time
- Replies: 5
- Views: 5262
Re: [Request] Sly Cooper: Thieves in Time
- Mon Oct 24, 2016 4:18 am
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 63306
Re: Ripping Dead Space 1-3 models with animations and textur
you'll need to include the corresponding tg4d files too because i have no idea how to treat "L8A8" texturesMaZTeR wrote:I need a script for the health + stasis bar textures. Preferably added to the already existing ds1,2 and 3 script.
- Mon Oct 24, 2016 4:13 am
- Forum: Graphic file formats
- Topic: Open and convert that VTEX_C files
- Replies: 29
- Views: 12821
Re: Open and convert that VTEX_C files
Here is the files with errors: https://mega.nz/#!gNxA1DTB!Zsq96U8U9-0i7_95JG7GF5jRGDhYvAi3O_zqN5w2IAY okay i updated the script in this post :D http://forum.xentax.com/viewtopic.php?p=123637#p123637 it was the best i can do, there might be a problem with cube map textures but they look better in No...
- Sun Oct 23, 2016 1:54 am
- Forum: 3D/2D models
- Topic: Heroes and Generals model and texture(.CRN) formats
- Replies: 37
- Views: 13655
Re: Heroes and Generals model and texture(.CRN) formats
http://www.mediafire.com/download/6y24gnjb1yh54ar/sample.rar the bin is zlib compressed, the first byte was a hint, use offzip to extract 00000000.dat from it :D offzip -a c5531570cd93ce62402a65fedcb2cde9.bin c:\offzip How to recognize the compression algorithms with your eyes http://zenhax.com/vie...
- Sat Oct 22, 2016 2:01 pm
- Forum: 3D/2D models
- Topic: God of War Origins Collection [PS3]
- Replies: 6
- Views: 2421
Re: God of War Origins Collection [PS3]
first line: a, a+1, a+2 2nd line a+3, a+2, a+1 3rd line: a+2, a+3, a+4 4th line: a+5, a+4, a+3 (where a=1; each line starts with lastindex_of_previous_line+1; even lines have decreasing face indices) This is pure gold right here thank you! i'm gonna add it to my notes :D You might simply use rapi.r...
- Sat Oct 22, 2016 1:42 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 63306
Re: Ripping Dead Space 1-3 models with animations and textur
no, Noesis flips the UVs unless you export as fbx, otherwise you have to tick the flip uv option when exporting,MaZTeR wrote:It seems that your script flips the UVs so that the textures are wrong.
either that or you can just flip the textures, doesn't really matter as long as they both match
- Sat Oct 22, 2016 10:10 am
- Forum: 3D/2D models
- Topic: God of War Origins Collection [PS3]
- Replies: 6
- Views: 2421
Re: God of War Origins Collection [PS3]
Samples: https://yadi.sk/d/qCKilbT2kFiui here is a bms script to split those bin files to make them easier to work with :D idstring "kcaP" endian big goto 0xc get FILES long goto 0x40 for i = 0 < Files get SKIP long get OFFSET long get SIZE long get SKIP long savepos TMP goto OFFSET log &...
- Sat Oct 22, 2016 1:38 am
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 63306
Re: Ripping Dead Space 1-3 models with animations and textur
here is Noesis python script to open your "brute" samples :D *updated Jan 30, 2017* fmt_DeadSpace1_geo.zip supports geometry and UVs, nothing fancy strange looking fellow.. http://www.mediafire.com/convkey/c928/nyv7u4zgur7su2fzg.jpg looks like the difference between DS1 and DS2/3 models is...
- Thu Oct 20, 2016 2:43 am
- Forum: Graphic file formats
- Topic: Klonoa 2 Textures
- Replies: 2
- Views: 1164
Re: Klonoa 2 Textures
i guess you want to extract files from the archive, a bms script would make this easier and aluigi could probably write one in a day :D EDIT: Found something at hex 8AF7D. Looks like sprites? if you mean the data under the "GIM." headings, i remember seeing gim conversion tools floating ar...
- Thu Oct 20, 2016 1:39 am
- Forum: Graphic file formats
- Topic: MRG Texture Extraction Gundam Giren's Greed PSP
- Replies: 1
- Views: 1087
Re: MRG Texture Extraction Gundam Giren's Greed PSP
is this an old game? i see CMP0 in there 11 times and i found this in search http://forum.xentax.com/viewtopic.php?f=18&t=3470&p=29702&hilit=CMP0#p29702 the mrg file looks like an image archive with possibly compressed images, might be easier to run the game through an emulator and dump ...
- Wed Oct 19, 2016 10:50 pm
- Forum: Graphic file formats
- Topic: Open and convert that VTEX_C files
- Replies: 29
- Views: 12821
Re: Open and convert that VTEX_C files
i just need you to run as many vtex_c textures as you can through the script to see which ones still don't work, then you can upload those so i can add support :D edit Please check if this works: https://www.mediafire.com/?ebfnbbbvec1x1nx I compiled the project for x86 and changed the target to .NET...
- Wed Oct 19, 2016 10:47 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 63306
Re: Ripping Dead Space 1-3 models with animations and textur
okay i updated the "Dead Space 2" texture script to support "Dead Space 3" textures tooMaZTeR wrote:https://www.dropbox.com/s/wqslwmt9hbh7a ... r.rar?dl=0
That contains the textures of a Dead Space 3 enemy.
viewtopic.php?p=122302#p122302
- Wed Oct 19, 2016 9:31 am
- Forum: Graphic file formats
- Topic: Open and convert that VTEX_C files
- Replies: 29
- Views: 12821
Re: Open and convert that VTEX_C files
okay i updated the script here for dxt1 support, still need some rgba samples though
viewtopic.php?p=123637#p123637
viewtopic.php?p=123637#p123637
- Wed Oct 19, 2016 6:28 am
- Forum: Graphic file formats
- Topic: Open and convert that VTEX_C files
- Replies: 29
- Views: 12821
Re: Open and convert that VTEX_C files
Sorry but i no have pratice with compiling/scripting, or pyton, guess you didn't see the Noesis python script i attached to my last post, no compiling needed :D i'm gonna go ahead and change the name of it to TheLab i need more samples of different types so i can add support for dxt1, rgba32 or wha...
- Wed Oct 19, 2016 4:31 am
- Forum: Graphic file formats
- Topic: Open and convert that VTEX_C files
- Replies: 29
- Views: 12821
Re: Open and convert that VTEX_C files
I use win XP x86... I have 4.5 actually impossible what is the name of the game and platform these sample files came from? edit found this too https://github.com/tranek/vtex_c2tga needs to be compiled though edit again *updated Oct 23* made a Noesis python script to open your vtex_c texture samples...