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by Acewell
Mon Oct 24, 2016 4:32 am
Forum: 3D/2D models
Topic: [Request] Sly Cooper: Thieves in Time
Replies: 5
Views: 5262

Re: [Request] Sly Cooper: Thieves in Time

o0DemonBoy0o wrote:Here are some samples of some models that are simple enough to get
https://www.dropbox.com/s/rl1i3bd924b50 ... rmodel.zip
made a Noesis python script to open your samples :D
fmt_SlyCooperThievesinTime_PS3_mdl.zip
supports geometry and UVs
by Acewell
Mon Oct 24, 2016 4:18 am
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 63306

Re: Ripping Dead Space 1-3 models with animations and textur

MaZTeR wrote:I need a script for the health + stasis bar textures. Preferably added to the already existing ds1,2 and 3 script.
you'll need to include the corresponding tg4d files too because i have no idea how to treat "L8A8" textures :?
by Acewell
Mon Oct 24, 2016 4:13 am
Forum: Graphic file formats
Topic: Open and convert that VTEX_C files
Replies: 29
Views: 12821

Re: Open and convert that VTEX_C files

Here is the files with errors: https://mega.nz/#!gNxA1DTB!Zsq96U8U9-0i7_95JG7GF5jRGDhYvAi3O_zqN5w2IAY okay i updated the script in this post :D http://forum.xentax.com/viewtopic.php?p=123637#p123637 it was the best i can do, there might be a problem with cube map textures but they look better in No...
by Acewell
Sun Oct 23, 2016 1:54 am
Forum: 3D/2D models
Topic: Heroes and Generals model and texture(.CRN) formats
Replies: 37
Views: 13655

Re: Heroes and Generals model and texture(.CRN) formats

http://www.mediafire.com/download/6y24gnjb1yh54ar/sample.rar the bin is zlib compressed, the first byte was a hint, use offzip to extract 00000000.dat from it :D offzip -a c5531570cd93ce62402a65fedcb2cde9.bin c:\offzip How to recognize the compression algorithms with your eyes http://zenhax.com/vie...
by Acewell
Sat Oct 22, 2016 2:01 pm
Forum: 3D/2D models
Topic: God of War Origins Collection [PS3]
Replies: 6
Views: 2421

Re: God of War Origins Collection [PS3]

first line: a, a+1, a+2 2nd line a+3, a+2, a+1 3rd line: a+2, a+3, a+4 4th line: a+5, a+4, a+3 (where a=1; each line starts with lastindex_of_previous_line+1; even lines have decreasing face indices) This is pure gold right here thank you! i'm gonna add it to my notes :D You might simply use rapi.r...
by Acewell
Sat Oct 22, 2016 1:42 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 63306

Re: Ripping Dead Space 1-3 models with animations and textur

MaZTeR wrote:It seems that your script flips the UVs so that the textures are wrong.
no, Noesis flips the UVs unless you export as fbx, otherwise you have to tick the flip uv option when exporting,
either that or you can just flip the textures, doesn't really matter as long as they both match :D
by Acewell
Sat Oct 22, 2016 10:10 am
Forum: 3D/2D models
Topic: God of War Origins Collection [PS3]
Replies: 6
Views: 2421

Re: God of War Origins Collection [PS3]

Samples: https://yadi.sk/d/qCKilbT2kFiui here is a bms script to split those bin files to make them easier to work with :D idstring "kcaP" endian big goto 0xc get FILES long goto 0x40 for i = 0 < Files get SKIP long get OFFSET long get SIZE long get SKIP long savepos TMP goto OFFSET log &...
by Acewell
Sat Oct 22, 2016 1:38 am
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 63306

Re: Ripping Dead Space 1-3 models with animations and textur

here is Noesis python script to open your "brute" samples :D *updated Jan 30, 2017* fmt_DeadSpace1_geo.zip supports geometry and UVs, nothing fancy strange looking fellow.. http://www.mediafire.com/convkey/c928/nyv7u4zgur7su2fzg.jpg looks like the difference between DS1 and DS2/3 models is...
by Acewell
Thu Oct 20, 2016 2:43 am
Forum: Graphic file formats
Topic: Klonoa 2 Textures
Replies: 2
Views: 1164

Re: Klonoa 2 Textures

i guess you want to extract files from the archive, a bms script would make this easier and aluigi could probably write one in a day :D EDIT: Found something at hex 8AF7D. Looks like sprites? if you mean the data under the "GIM." headings, i remember seeing gim conversion tools floating ar...
by Acewell
Thu Oct 20, 2016 1:39 am
Forum: Graphic file formats
Topic: MRG Texture Extraction Gundam Giren's Greed PSP
Replies: 1
Views: 1087

Re: MRG Texture Extraction Gundam Giren's Greed PSP

is this an old game? i see CMP0 in there 11 times and i found this in search http://forum.xentax.com/viewtopic.php?f=18&t=3470&p=29702&hilit=CMP0#p29702 the mrg file looks like an image archive with possibly compressed images, might be easier to run the game through an emulator and dump ...
by Acewell
Wed Oct 19, 2016 10:50 pm
Forum: Graphic file formats
Topic: Open and convert that VTEX_C files
Replies: 29
Views: 12821

Re: Open and convert that VTEX_C files

i just need you to run as many vtex_c textures as you can through the script to see which ones still don't work, then you can upload those so i can add support :D edit Please check if this works: https://www.mediafire.com/?ebfnbbbvec1x1nx I compiled the project for x86 and changed the target to .NET...
by Acewell
Wed Oct 19, 2016 10:47 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 63306

Re: Ripping Dead Space 1-3 models with animations and textur

MaZTeR wrote:https://www.dropbox.com/s/wqslwmt9hbh7a ... r.rar?dl=0
That contains the textures of a Dead Space 3 enemy.
okay i updated the "Dead Space 2" texture script to support "Dead Space 3" textures too :D
viewtopic.php?p=122302#p122302
by Acewell
Wed Oct 19, 2016 9:31 am
Forum: Graphic file formats
Topic: Open and convert that VTEX_C files
Replies: 29
Views: 12821

Re: Open and convert that VTEX_C files

okay i updated the script here for dxt1 support, still need some rgba samples though :D
viewtopic.php?p=123637#p123637
by Acewell
Wed Oct 19, 2016 6:28 am
Forum: Graphic file formats
Topic: Open and convert that VTEX_C files
Replies: 29
Views: 12821

Re: Open and convert that VTEX_C files

Sorry but i no have pratice with compiling/scripting, or pyton, guess you didn't see the Noesis python script i attached to my last post, no compiling needed :D i'm gonna go ahead and change the name of it to TheLab i need more samples of different types so i can add support for dxt1, rgba32 or wha...
by Acewell
Wed Oct 19, 2016 4:31 am
Forum: Graphic file formats
Topic: Open and convert that VTEX_C files
Replies: 29
Views: 12821

Re: Open and convert that VTEX_C files

I use win XP x86... I have 4.5 actually impossible what is the name of the game and platform these sample files came from? edit found this too https://github.com/tranek/vtex_c2tga needs to be compiled though edit again *updated Oct 23* made a Noesis python script to open your vtex_c texture samples...