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Search found 1328 matches
- Sat Mar 16, 2019 7:42 pm
- Forum: 3D/2D models
- Topic: .tex file reader/ converter?
- Replies: 1
- Views: 763
Re: .tex file reader/ converter?
you must upload some samples for examination.
- Sat Mar 16, 2019 3:46 am
- Forum: Graphic file formats
- Topic: tony hawks project 8 a8r8g8b8 not opening correctly with NOESIS.
- Replies: 7
- Views: 1837
[X360] Tony Hawks project 8 (*.thp8)
i already told you what i changed in your script to make it work, readByte() to readUByte(),
otherwise a negative number would be returned and wouldn't satisfy any imgFmt conditions.
- Fri Mar 15, 2019 7:33 am
- Forum: Graphic file formats
- Topic: tony hawks project 8 a8r8g8b8 not opening correctly with NOESIS.
- Replies: 7
- Views: 1837
- Fri Mar 15, 2019 1:52 am
- Forum: Graphic file formats
- Topic: tony hawks project 8 a8r8g8b8 not opening correctly with NOESIS.
- Replies: 7
- Views: 1837
Re: tony hawks project 8 a8r8g8b8 not opening correctly with NOESIS.
make sure you read integers etc as unsigned if you sure they are meant to be positive. imgFmt = bs.readByte() should be imgFmt = bs.readUByte() the image is too small with no proper name to know if the result is correct though. :] there is also a typo on line 45 data = rapi.imageUntile360DXT(rapi.sw...
- Thu Mar 14, 2019 2:04 am
- Forum: Game Archive
- Topic: Pop'n Pop PC/Super Puzzle Bobble PC .una files
- Replies: 1
- Views: 732
Re: Pop'n Pop PC/Super Puzzle Bobble PC .una files
this bms script will extract the files from your una sample. :D # script for QuickBMS http://aluigi.altervista.org/quickbms.htm get FOLDER basename idstring "\x55\x4e\x41\x00\x30\x30\x31\x00" get FILES long getdstring ZERO 0x14 for i = 0 < FILES getdstring NAME 0x20 get OFFSET long get SIZ...
- Sun Mar 10, 2019 7:55 am
- Forum: Game Archive
- Topic: Devil may cry 5 RE engine file list.
- Replies: 160
- Views: 69507
Re: Devil may cry 5 RE engine file list.
here is Noesis python script to open all the supplied samples so far.
i used some of zaramot's findings and reworked the script a bit for DMC5.
supports dxt1, ati1, BC7, top level mip only.i used some of zaramot's findings and reworked the script a bit for DMC5.
- Sun Mar 10, 2019 6:32 am
- Forum: Game Archive
- Topic: Devil may cry 5 RE engine file list.
- Replies: 160
- Views: 69507
Re: Devil may cry 5 RE engine file list.
i don't need all, just 20 or 30 zipped and uploaded to mega or something,uroborostestsubject wrote: ↑Sun Mar 10, 2019 5:09 amSorry. If I upload all TEX files that way, the file size gets too big. and I don't have the means to do it.
if not, well, no samples no party. i will move along to the next project.
- Sun Mar 10, 2019 4:53 am
- Forum: Game Archive
- Topic: Devil may cry 5 RE engine file list.
- Replies: 160
- Views: 69507
Re: Devil may cry 5 RE engine file list.
I've uploaded a one more sample. This is the TEX file of RE2. Only RE2 Tex files are converted, and DMC5 files are not converted. If we analyze the difference between these two files, I think it would be possible to convert DMC5 TEX files to DDS. if you uploaded a folder full of "DMC5 TEX"...
- Sat Mar 09, 2019 10:05 pm
- Forum: Graphic file formats
- Topic: Touhou Luna Nights sprites (''.PNG'')
- Replies: 6
- Views: 4053
Re: Touhou Luna Nights sprites (''.PNG'')
all i do is launch the program and double click the sample in the browser window on right and then it shows a list of files in middle window that can be extracted. its not a plugin but format scanner to find known types from the sample. edit looks like the scanner doesn't work with the "Basic V...
- Sat Mar 09, 2019 7:26 pm
- Forum: Game Archive
- Topic: Devil may cry 5 RE engine file list.
- Replies: 160
- Views: 69507
Re: Devil may cry 5 RE engine file list.
Is this the script you were talking about? (http://www.mediafire.com/file/c3mfq9rebss8921/fmt_RE2_REMAKE_tex.py/file) This script shows me this error in the picture. that script has some obvious discrepancies, for instance, 3 different conditions decoding "dxtType 7" as dxt1, ATI1 and rgb...
- Sat Mar 09, 2019 6:16 pm
- Forum: Audio file formats
- Topic: Star Wars Episode III (PS2 .ilv files)
- Replies: 4
- Views: 1383
Re: Star Wars Episode III (PS2 .ilv files)
yeah they headerless, info could be in another file or they could be classified by file name prefix, like
mus_* files = 32000
cin_* files = 44100
bg_* files = 44100
mus_* files = 32000
cin_* files = 44100
bg_* files = 44100
- Sat Mar 09, 2019 5:58 pm
- Forum: Game Archive
- Topic: Help with chunzstd.
- Replies: 28
- Views: 7251
FIFA 19 & FIFA Online 4 (.rx3)
and just because, here a rx3 to dds bms script. :D *script updated August 5, 2019* FIFA19_FIFAOnline4_rx3todds.zip the normal map (ATI2) dds files can be open in " Compressonator " or "Noesis". :) supports chunzstd, chunkzip and chunlzma types does it means that can fix the dull ...
- Sat Mar 09, 2019 8:50 am
- Forum: Graphic file formats
- Topic: Touhou Luna Nights sprites (''.PNG'')
- Replies: 6
- Views: 4053
Re: Touhou Luna Nights sprites (''.PNG'')
no all is included in the download link, you just launch it and open the sample.
- Sat Mar 09, 2019 8:26 am
- Forum: Audio file formats
- Topic: Star Wars Episode III (PS2 .ilv files)
- Replies: 4
- Views: 1383
Re: Star Wars Episode III (PS2 .ilv files)
batch file for multi processing ilv to wav.
you will have to determine if the output plays too slow or fast and adjust "Frequency" accordingly.
Code: Select all
for %%1 in (*.ilv) do start /wait MFAudio "%%1" /IF32000 /IC2 /II4000 /OTWAVU "%%~n1.wav"
- Fri Mar 08, 2019 8:35 pm
- Forum: Graphic file formats
- Topic: Touhou Luna Nights sprites (''.PNG'')
- Replies: 6
- Views: 4053
Re: Touhou Luna Nights sprites (''.PNG'')
you can rip pngs and wavs from your sample with "Game Extractor".
https://sourceforge.net/projects/gameextractor/
https://sourceforge.net/projects/gameextractor/