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by Acewell
Sat Jun 13, 2015 1:57 am
Forum: Audio file formats
Topic: Kinect Star Wars Audio Format and Extraction Methods
Replies: 12
Views: 5974

Re: Kinect Star Wars audio

Star Wars: The Old Republic http://forum.xentax.com/viewtopic.php?p=66311#p66311 Kinect Star Wars. Music tracks https://soundcloud.com/gordyhaab/sets/kinect-star-wars-soundtrack sound effects http://forum.xentax.com/viewtopic.php?p=107224#p107224 Star Wars Rogue Squadron II: Rogue Leader and Rogue ...
by Acewell
Fri Jun 12, 2015 7:30 am
Forum: Audio file formats
Topic: Kinect Star Wars Audio Format and Extraction Methods
Replies: 12
Views: 5974

Re: Kinect Star Wars audio

ARAJediMaster wrote:The Force Unleashed
Answered in your other thread
http://zenhax.com/viewtopic.php?f=6&t=627
by Acewell
Mon Jun 01, 2015 4:25 am
Forum: General game tools
Topic: BioHazard File Archive Tool
Replies: 27
Views: 38485

Re: BioHazard File Archive Tool

Try this one.

Mark posted just last month on the-horror.com regarding his archive tool
http://www.the-horror.com/forums/showth ... post275118
by Acewell
Sat May 02, 2015 2:45 am
Forum: General game tools
Topic: 3d Models, animation importer - FatImporter
Replies: 176
Views: 118762

Re: 3d Models, animation importer - FatImporter

Click the bolded blue text. :wink:
by Acewell
Fri May 01, 2015 7:44 pm
Forum: General game tools
Topic: 3d Models, animation importer - FatImporter
Replies: 176
Views: 118762

Re: 3d Models, animation importer - FatImporter

There is a MediaFire link at the bottom of the first post in this thread:
http://metin2zone.net/index.php?/topic/ ... ter-3dmax/

It is the last update he released (May 2013) and it contains all scripts from previous updates.
by Acewell
Thu Apr 02, 2015 3:10 am
Forum: Video file formats
Topic: PS3 .pam video files
Replies: 47
Views: 57346

Re: PS3 .pam video files

You might be able to find something in this thread that'll help with that.
http://www.ps3hax.net/showthread.php?t=33779
by Acewell
Tue Jan 13, 2015 7:53 pm
Forum: Game specific tools
Topic: Rogue Squadron II Audio Format
Replies: 5
Views: 7077

Re: Rogue Squadron II Audio Format

Have you tried RogueDat? http://www.moddb.com/mods/star-wars-rogue-leader-3d/downloads/roguedat-10 http://rogue.squadron.tripod.com/download.htm Edit I thought i remembered there being a thread and sure enough there is http://forum.xentax.com/viewtopic.php?f=10&t=6165 Aluigi's bms script works o...
by Acewell
Fri Jan 09, 2015 7:01 pm
Forum: 3D/2D models
Topic: AION cgf to collada converter
Replies: 78
Views: 48043

Re: AION cgf to collada converter

The Blender script was written for version 2.49. You can run multiple versions of Blender side by side. Get 2.49 for the sake of using the script then export to whatever version of Blender you use.
by Acewell
Sat Dec 20, 2014 11:07 pm
Forum: Game specific tools
Topic: force unleashed 2 gto converter
Replies: 8
Views: 6005

Re: force unleashed 2 gto converter

https://code.google.com/p/noesis-plugin ... revelation

viewtopic.php?p=69716#p69716
here is local copy of Revelation's Noesis SWTFU gto plugin with the latest update :D
swtfu_gto.zip
by Acewell
Mon Dec 15, 2014 8:26 pm
Forum: Game Archive
Topic: .PSP Format?
Replies: 4
Views: 2739

Re: .PSP Format?

You can view file list and extract from those .psp samples with the Asura Engine Extractor. http://www.terrybutler.co.uk/tools/asura-engine-extractor/ Local backup AsuraEngineExtractor.zip edit If you want a more complete and accurate extraction you should use aluigi's bms script here http://aluigi....
by Acewell
Tue Dec 09, 2014 9:18 pm
Forum: 3D/2D models
Topic: [PS2] Star Wars: Ep III - RotS (*.ms2)
Replies: 13
Views: 3648

[PS2] Star Wars: Ep III - RotS (*.ms2)

I have what i think are model files from this game and i'm hoping someone could write an import script or at least walk me through one example with Hex2Obj. I could probably take it from there. Any help is appreciated, thanks! :)
Samples.zip
by Acewell
Mon Dec 08, 2014 9:07 pm
Forum: Graphic file formats
Topic: [PS2] Star Wars: Ep III - RotS (*.st2)
Replies: 0
Views: 1178

[PS2] Star Wars: Ep III - RotS (*.st2)

Hi, i need help with this *.st2 texture format and if possible a method for converting them to usable images. You can almost make out some images in TextureFinder. In a hex editor they look identical to these: http://forum.xentax.com/viewtopic.php?f=18&t=10545 Both games were developed by The Co...