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- Fri Sep 25, 2015 2:43 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303556
Re: Star Wars - The Old Republic - Beta
I have found 35 new texture names while putting together the Havoc trooper armor, these are all for the havoc armor 35_names.zip these are the gr2 files that make up the havoc armor male body type 2 boot_tall_bmn_archetype.gr2 boot_tall_bmn_heavy_tr_mtx03_cover.gr2 chest_tight_bmn_heavy_tr_mtx03_bac...
- Tue Sep 22, 2015 9:53 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303556
Re: Star Wars - The Old Republic - Beta
Awesome first post Ferouc! :D Does anyone know where to download the NodeViewer program (or better yet where the source lives)? All the links in this thread seem to be bad and so is every other link found through Google. I found this newer version on another of my external harddrives Nodeviewer.7z
- Tue Sep 22, 2015 11:13 am
- Forum: Tutorials
- Topic: Quick BMS Editor GUI + Tools
- Replies: 85
- Views: 129164
- Sat Sep 19, 2015 12:30 am
- Forum: 3D/2D models
- Topic: [PS2] Star Wars: Ep III - RotS (*.ms2)
- Replies: 13
- Views: 3650
Re: [Xbox] Star Wars: Ep III - RotS (*.msh)
Thanks shakotay you're awesome! :D Its time for one of these :gulp: The cool art in this game has been locked up for a decade but is now set free. :rock: (Btw I was missing nembrut.msh?) oops sorry, i think i accidentally removed it while trying to meet the 250kb max upload requirement. It looks fix...
- Fri Sep 18, 2015 5:52 am
- Forum: 3D/2D models
- Topic: [PS2] Star Wars: Ep III - RotS (*.ms2)
- Replies: 13
- Views: 3650
Re: [Xbox] Star Wars: Ep III - RotS (*.msh)
Okay i had some time to dig out and convert more characters and i'm seeing many are incomplete. Have a look at the new msh samples for ones that are incomplete when converted. I started digging through them to see if any submeshes were being skipped and i can see some have a FVF of 36 instead of 44 ...
- Mon Sep 14, 2015 11:44 pm
- Forum: 3D/2D models
- Topic: .ASE importer
- Replies: 3
- Views: 1051
Re: .ASE importer
I couldn't tell you, i've never used ase import for Blender but i think the Blender equivalent of "Dummy" would be an "Empty".MrWonderful wrote:Offhand do you know if the Blender version supports Helpers such as a "Dummy" as that is the main reason why I am looking for an .ase importer.
- Mon Sep 14, 2015 1:45 am
- Forum: 3D/2D models
- Topic: .ASE importer
- Replies: 3
- Views: 1051
Re: .ASE importer
I don't know what version of 3dsMax you use but there is a couple here for version 7, 2011 and 2012 https://github.com/paulvortex/MaxAseImporter There is ase import for Blender as well, you could use it as a conversion tool if nothing else. found an online model converter that supports ase input htt...
- Mon Sep 14, 2015 12:17 am
- Forum: 3D/2D models
- Topic: [PS2] Star Wars: Ep III - RotS (*.ms2)
- Replies: 13
- Views: 3650
Re: [PS2] Star Wars: Ep III - RotS (*.ms2)
Awesome thanks!
That's really cool how you have this set up for automation.
I didn't have a lot of samples because i had to pull them from the *.pak archives by hand.
I'll try more later in the week, hopefully the main characters.
That's really cool how you have this set up for automation.
I didn't have a lot of samples because i had to pull them from the *.pak archives by hand.
I'll try more later in the week, hopefully the main characters.
- Sat Sep 12, 2015 8:36 am
- Forum: 3D/2D models
- Topic: [PS2] Star Wars: Ep III - RotS (*.ms2)
- Replies: 13
- Views: 3650
Re: [Xbox] Star Wars: Ep III - RotS (*.msh)
I have some sample model files from the Xbox version that may be easier to figure out. :) These samples have what i think are a few submeshes and i can spot the face index with H2O but i can't for the life of me figure anything out beyond that relating to UV and vertices which produces positive resu...
- Sun Sep 06, 2015 11:45 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303556
Re: Star Wars - The Old Republic - Beta
Thats awesome thanks! :D I'm new to finding names, i realized the guys that were doing it before may not come back for lack of interest so we'll need to figure it out ourselves. Like Vindis was saying earlier, much of it is guessing. The folder structures have already been discovered and are consist...
- Sun Sep 06, 2015 8:04 am
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303556
Re: Star Wars - The Old Republic - Beta
You can use the NodeViewer to see some file names and you can find others in index.xml and other various extracted xml formatted files. *.gr2 files have *.mat file names and those have texture file names. SWTOR fan says area.dat files are a great source of file names. I'm not a programmer and don't ...
- Sun Aug 30, 2015 7:21 pm
- Forum: 3D/2D models
- Topic: star wars : starfighter .pmdl models
- Replies: 32
- Views: 10844
Re: star wars : starfighter .pmdl models
Those are fixed in latest plugin update.
- Sun Aug 30, 2015 5:48 pm
- Forum: 3D/2D models
- Topic: star wars : starfighter .pmdl models
- Replies: 32
- Views: 10844
Re: star wars : starfighter .pmdl models
Update your plugin and see how they look. The toth fighter side barrels look correct now and the deathboat looks ok to me though i don't quite remember where the location of the top turret is supposed to be.
- Fri Aug 28, 2015 5:09 am
- Forum: Game Archive
- Topic: Godzilla Save The Earth BDP and CMP Files
- Replies: 6
- Views: 2540
Re: Godzilla Save The Earth BDP and CMP Files
It doesn't look like we have a lot of Godzilla fans here which is a shame. I would help you with this but i'm just not good with this stuff.
- Thu Aug 27, 2015 10:21 pm
- Forum: Website
- Topic: The Results are in! The Future of the Forum Poll!
- Replies: 17
- Views: 20988
Re: The Results are in! The Future of the Forum Poll!
Hold my beer, i got this! jkMr.Mouse wrote:Now comes the question: who wants to run it and make sure it will continue?
I think the forum is pretty much self sustaining, maybe just needs more active moderation and some hide tags for large blocks of code and monster images that some members post.