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by asdasd123
Thu Jan 14, 2016 11:32 am
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 7724

Re: EDIT: .STCK importing --- some progress and a New Challe

shakotay2 wrote:Maybe it's a small difference only. We'll see...
Okay, couldn't find a 1 mesh model, but I've extracted a simpler model with 2 meshes. Hope it helps.

If you need any other samples, just let me know :]
by asdasd123
Wed Jan 13, 2016 10:48 pm
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 7724

Re: EDIT: .STCK importing --- some progress and a New Challe

It throws "load ski and bon file before! "! (Although they are visibly loaded.) Want to see something completely weird? Just add my array declaration and it'll work and load! I have no idea why :scaredy: ... struct ScaleAnimation (BoneId, KeyFrame, Scaling ) allBones = #() bone_names = #(...
by asdasd123
Wed Jan 13, 2016 12:05 pm
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 7724

Re: EDIT: .STCK importing --- some progress and a New Challe

Here you go!

Unfortunately Zaramot's importer doesn't work with Saint Seiya models, so I'm using killercracker's altered version of Zaramot's (also included on the sample)

Thanks in advance!
by asdasd123
Wed Jan 13, 2016 3:46 am
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 7724

Re: EDIT: .STCK importing --- some progress and a New Challe

(Not sure if you know what you are doing.) I apologize for wrongly correcting your script. From what I've read, my Max2011 was not handling well the undeclared numBones and returned 'undefined', I think my newbie change indirectly took care of that. Above all, you're right. I didn't know what I was...
by asdasd123
Sat Jan 02, 2016 4:55 am
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 7724

Importing .STCK animation - We need your help!

Hi there! We are trying to import .STCK animation from the game Saint Seiya online (developed by the same company that made Perfect World, also know as PW) The story so far: - Both PW's .STCK and SSeiya's .STCK have the same header "MOXBKCTS" - I tried to import the animation using shakota...
by asdasd123
Fri Nov 20, 2015 11:43 pm
Forum: 3D/2D models
Topic: Weird .PAC with models and animations
Replies: 2
Views: 1266

Re: [PSP] Weird .PAC with models and animations

You sir have my thanks!

And since I can't repay you, you have my word that I'll repay the kindness by donating to the poor or doing some charity.

Once again, thanks!
by asdasd123
Fri Nov 20, 2015 2:57 pm
Forum: 3D/2D models
Topic: Weird .PAC with models and animations
Replies: 2
Views: 1266

Weird .PAC with models and animations

Hi, I've been trying to extract models from a game: - Inside the .CPK i've found these weird .PAC. - No program was able to open/extract the .PAC (Noesis, PACExtracter, xbcompression...) - Opening the .PAC files with HxD I can see that they have Meshes I know you guys are amazing when facing a new c...