are you talking about this?
http://www.codeproject.com/KB/files/CAB ... tract.aspx
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Search found 183 matches
- Tue Jan 03, 2012 12:27 pm
- Forum: Game Localization
- Topic: Working on Tales of Xillia
- Replies: 10
- Views: 4205
- Fri Dec 23, 2011 10:06 am
- Forum: Compressed files and methods
- Topic: text compression
- Replies: 11
- Views: 6706
Re: text compression
yeah, and why wouldn't you extract some text to try to crack the compression?
- Thu Dec 22, 2011 6:06 pm
- Forum: Compressed files and methods
- Topic: text compression
- Replies: 11
- Views: 6706
Re: text compression
Unfortunately not, it's pretty basic math functions... You can dump it by making a savestate with the emulator when the text you've chosen appears on screen, then unpack the file with winrar/7zip or whatever and you'll have a file that weights 32MB (eememory.bin, but I'm not sure, can't check right ...
- Thu Dec 22, 2011 1:49 pm
- Forum: Compressed files and methods
- Topic: text compression
- Replies: 11
- Views: 6706
Re: text compression
yeah, seems a non-standard approach. Apparently instead of 1b flag 8b code uses 2b flag 16b code. With some strange variants...I'd need the uncompressed file to be able to crack it successfully. You can obtain it by looking for a compressed text file that you know appears in the beginning of the gam...
- Thu Dec 22, 2011 1:04 am
- Forum: Compressed files and methods
- Topic: text compression
- Replies: 11
- Views: 6706
Re: text compression
Looks LZSS
- Tue Dec 20, 2011 12:34 pm
- Forum: Compressed files and methods
- Topic: Shining Hearts [PSP] Encrypted Files
- Replies: 7
- Views: 2235
Re: Shining Hearts [PSP] Encrypted Files
You need to take the last versione from here: http://buildbot.orphis.net/jpcsp
then in the options flag something like "export PDG"
then in the options flag something like "export PDG"
- Mon Nov 21, 2011 10:22 am
- Forum: Game Archive
- Topic: La Pucelle Tactic(PS2/ENG) and Ragnarok (PSP/JAP)
- Replies: 23
- Views: 8397
Re: La Pucelle Tactic(PS2/ENG) and Ragnarok (PSP/JAP)
How did you obtain them? I have almost all formats cracked but the scripts, I'd be very interested in that..
- Fri Sep 16, 2011 6:21 pm
- Forum: Game Archive
- Topic: La Pucelle Tactic(PS2/ENG) and Ragnarok (PSP/JAP)
- Replies: 23
- Views: 8397
Re: La Pucelle Tactic(PS2/ENG) and Ragnarok (PSP/JAP)
The contents of this post was deleted because of possible forum rules violation.
- Fri Sep 16, 2011 4:00 pm
- Forum: Compressed files and methods
- Topic: HELP - Infinite Undiscovery ud1.bin/ud2.bin PACK/REPACK -360
- Replies: 21
- Views: 6428
Re: HELP - Infinite Undiscovery ud1.bin/ud2.bin PACK/REPACK
I'd like some help on this too
- Fri Sep 16, 2011 10:45 am
- Forum: Game Archive
- Topic: La Pucelle Tactic(PS2/ENG) and Ragnarok (PSP/JAP)
- Replies: 23
- Views: 8397
Re: La Pucelle Tactic(PS2/ENG) and Ragnarok (PSP/JAP)
This tool extracts DATA.DAT from the ps2 version. You need SECTOR.H and DATA.DAT in the same dir as the tool. if it gives you a dll error just install vc++2010 and/or .net framework 4
Download
bye
[edit]If someone downloaded it, there was a little bug. Pleasr redownload it
Download
bye
[edit]If someone downloaded it, there was a little bug. Pleasr redownload it
- Thu Sep 08, 2011 10:26 am
- Forum: Game Archive
- Topic: /PC/ Hard Reset (DEMO) files
- Replies: 15
- Views: 6719
Re: /PC/ Hard Reset (DEMO) files
they're password protected
- Fri Aug 12, 2011 11:51 pm
- Forum: Game Archive
- Topic: Final Fantasy Type0 PSP Demo files
- Replies: 26
- Views: 12681
Re: Final Fantasy Type0 PSP Demo files
could you link me some tool to unpack the PSAR file you obtain after the extraction of the PBP please?
- Wed Jun 08, 2011 7:27 pm
- Forum: Compressed files and methods
- Topic: Phantom Breaker (XOR encryption)
- Replies: 7
- Views: 3948
Re: Phantom Breaker (XOR encrypted?)
mmm what if that second part is NOT encrypted? can you upload some smaller files?
- Wed Jun 08, 2011 3:20 pm
- Forum: Compressed files and methods
- Topic: Phantom Breaker (XOR encryption)
- Replies: 7
- Views: 3948
Re: Phantom Breaker (XOR encrypted?)
the key just add 0x06 to the previous char...
ex:
first bytes of the key you uploaded:
79 7F 85 8B 91 97 9D A3 A9 AF B5 BB C1 C7 CD D3
0x79+0x06=0x7F +0x06=0x85 +0x06=0x8B and so on
when the sum is > 0xFF it just subtracts 0x100. Assuming it always starts from 0x79 do your algo
hope this helps
ex:
first bytes of the key you uploaded:
79 7F 85 8B 91 97 9D A3 A9 AF B5 BB C1 C7 CD D3
0x79+0x06=0x7F +0x06=0x85 +0x06=0x8B and so on
when the sum is > 0xFF it just subtracts 0x100. Assuming it always starts from 0x79 do your algo
hope this helps
- Thu Jun 02, 2011 4:02 pm
- Forum: Game Archive
- Topic: Arc Rise Fantasia Data
- Replies: 4
- Views: 1473