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by adol365
Wed Oct 19, 2016 8:56 am
Forum: Game Localization
Topic: I am Setsuna *.font_raw
Replies: 3
Views: 2040

I am Setsuna *.font_raw

Does anyone can make 010 template for raw files?
Samples. https://www.sendspace.com/file/ayq6cl

Code: Select all

295B8 = 5AC + EE9(# of glyphs) * 2C  = 5AC + 2900C
by adol365
Tue Sep 06, 2016 9:23 am
Forum: Game Localization
Topic: [Font] Tales of symphonia
Replies: 1
Views: 1899

[Font] Tales of symphonia

I'm not sure how does this game calculates font width and height. On top of that there's no information of width and height of total font image;768x1728. And it is weird that font index file contains Shift-JIS font data but there's no such font image on DDS file. 0036339.TLFNTB_D - Font index file. ...
by adol365
Thu Aug 18, 2016 3:49 am
Forum: Game Archive
Topic: [PS VITA] Decrypt/Encrypt Eboot.bin
Replies: 5
Views: 6393

Re: [PS VITA] Decrypt/Encrypt Eboot.bin

chrrox wrote:yes.
Thank you. It seems that no one can decrypt eboot.bin from PS VITA yet. And Henkaku does not work on 3.61.. :(
by adol365
Sun Aug 07, 2016 6:33 pm
Forum: Game Archive
Topic: [PS VITA] Decrypt/Encrypt Eboot.bin
Replies: 5
Views: 6393

Re: [PS VITA] Decrypt/Encrypt Eboot.bin

chrrox wrote:there is no way to decrypt it.
You mean it is impossible?
by adol365
Sun Aug 07, 2016 4:49 pm
Forum: Game Archive
Topic: [PS VITA] Decrypt/Encrypt Eboot.bin
Replies: 5
Views: 6393

[PS VITA] Decrypt/Encrypt Eboot.bin

PSP eboot decrypt tool or TrueAncestor SELF Resigner v1.98 doesn't work on PS VITA Eboot.bin file.
Is there a way to decrypt/encrypt eboot.bin?

Sample eboot.bin http://www.mediafire.com/download/kx8se ... +eboot.zip
Image
by adol365
Tue Jun 28, 2016 12:25 am
Forum: Graphic file formats
Topic: DTX1 g1t format for kaizoku musou3
Replies: 9
Views: 4448

Re: DTX1 g1t format for kaizoku musou3

Here is the sample files which include ARGB32, DTX1, and DTX5. https://drive.google.com/file/d/0B8JGJb-FRy_baTR3bzlBOUl4aVk/view?usp=sharing And the modified quickbms script for PC version. One can understand this code using hex editor. idstring GT1G0600 set MEMORY_FILE binary "\x44\x44\x53\x20...
by adol365
Mon Jun 27, 2016 3:37 am
Forum: Graphic file formats
Topic: DTX1 g1t format for kaizoku musou3
Replies: 9
Views: 4448

Re: DTX1 g1t format for kaizoku musou3

Well.. I solve it. idstring GT1G0600 set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x08\x00\x80\x00\x00\x00\x80\x00\x00\x00\x00\x20\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x...
by adol365
Mon Jun 27, 2016 12:55 am
Forum: Graphic file formats
Topic: DTX1 g1t format for kaizoku musou3
Replies: 9
Views: 4448

Re: DTX1 g1t format for kaizoku musou 3

I don't know much about QuickBMS but i made a Noesis script to open both of your samples :D tex_KaizokuMusou3_g1tg.zip i couldn't figure out where or how the width and height is stored in your samples but luckily they were both 512x512 if you can share more samples of various size i might be able t...
by adol365
Sun Jun 26, 2016 7:33 pm
Forum: Graphic file formats
Topic: DTX1 g1t format for kaizoku musou3
Replies: 9
Views: 4448

DTX1 g1t format for kaizoku musou3

Hi, I edit a bms script for PC version of this game. It can convert *.g1t to dds(DTX5) but has problem for DTX1. Can someone fix it? idstring GT1G0600 set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x08\x00\x80\x00\x00\x00\x80\x00\x00\x00\x00\x20\x00\x00\x00\x00\x00\x00\x00\x00...
by adol365
Wed Jun 15, 2016 9:38 pm
Forum: Game Archive
Topic: [Doom] Looking for a way to find encryption key
Replies: 6
Views: 2093

Re: [Doom] Looking for a way to find encryption key

Unfortunately, encryption key is dynamic. Oh my god.. Though the result is bad news, thanks for your research. Hmm.. I have one question. Would the game read decrypted text which is extracted from dump file? I mean extract text from dump file and rearrange it to original script form and replace it ...
by adol365
Tue Jun 14, 2016 7:44 pm
Forum: Game Archive
Topic: [Doom] Looking for a way to find encryption key
Replies: 6
Views: 2093

Re: [Doom] Looking for a way to find encryption key

Sir Kane wrote:Open the exe in disassembler then look for references the the debug/log strings.
Uhm.. Ollydbg can't load 64-bit exe file.
by adol365
Tue Jun 14, 2016 3:17 am
Forum: Game Archive
Topic: [Doom] Looking for a way to find encryption key
Replies: 6
Views: 2093

[Doom] Looking for a way to find encryption key

Hi, is there a way to retrieve encryption "key" from exe file? Here is the exe file. https://drive.google.com/file/d/0B8JGJb-FRy_bU2NPdDZ2UVRTbk0/view?usp=sharing And here is the encrypted lang files . https://drive.google.com/file/d/0B8JGJb-FRy_beWdkOWhHeUJxUTg/view?usp=sharing It seems t...
by adol365
Sat Apr 23, 2016 3:55 pm
Forum: Code Talk
Topic: Getting MD5 hash from actionscript of swf.
Replies: 7
Views: 2945

Re: Getting MD5 hash from actionscript of swf.

Ah.. I got it. Thank you!
by adol365
Sat Apr 23, 2016 3:38 pm
Forum: Code Talk
Topic: Getting MD5 hash from actionscript of swf.
Replies: 7
Views: 2945

Re: Getting MD5 hash from actionscript of swf.

its very simple. when i said file_contents i meant get the whole file as a binary stream and hash that as binary data - which is what your function does: var _loc7_:ByteArray = new ByteArray(); var _loc8_:FileStream = new FileStream(); _loc8_.open(_loc6_,FileMode.READ); _loc8_.readBytes(_loc7_,0,_l...