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Search found 67 matches
- Thu May 14, 2015 11:35 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 788054
Re: Dead or Alive series formats and tools
Updated Texture Tool (needs .NET Framework 4, also Microsoft Visual C++ 2005 SP1 Redistributable Package for working preview). It's now possible to convert models that have textures in TMC file so they will use only TMCL file for textures (as workaround for TMC textures size limit). Context menu now...
- Thu May 14, 2015 6:45 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 788054
Re: Dead or Alive series formats and tools
Updated DLC Tool. Fixed few bugs, added Alpha-152, DLC editing state now can be saved/loaded.
viewtopic.php?p=110728#p110728
Protocol X27, SkacikPL
Guess you're right, seems like I overestimated people's interest in modding.
viewtopic.php?p=110728#p110728
Protocol X27, SkacikPL
Guess you're right, seems like I overestimated people's interest in modding.
- Sat May 09, 2015 11:07 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 788054
Re: Dead or Alive series formats and tools
Finally bothered to look at other modding sites. Information scattered around net (even japanese community is revived), but for now it looks like there is only discussion about content that's developed in this (and preceding) thread. Also, it turns that this forum now requires donation for new regis...
- Thu May 07, 2015 4:41 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 788054
Re: Dead or Alive series formats and tools
Updated DLC Tool (needs .NET Framework 4). Drag and drop now supported for "open bcm"/"add" files.
viewtopic.php?p=106117#p106117
viewtopic.php?p=106117#p106117
Here it is.SkacikPL wrote:Is it not yet released or i missed something again?
- Tue May 05, 2015 7:26 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 788054
Re: Dead or Alive series formats and tools
SkacikPL
Hair/face value stored in single byte, so range is 0-255 (0x00-0xFF). Input value checking routine in DLC Tool assumes that this value is single-digit number (as in official DLCs). It's already changed in next version.
Hair/face value stored in single byte, so range is 0-255 (0x00-0xFF). Input value checking routine in DLC Tool assumes that this value is single-digit number (as in official DLCs). It's already changed in next version.
- Sat May 02, 2015 7:20 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 788054
Re: Dead or Alive series formats and tools
Slightly improved version of BLP Converter (needs .NET Framework 4). Nice! Have all those current releases been .NET? Or future ones. I never looked at the source, so wasn't sure. I can find the original, and get it to you. Even though we don't have an importer, just fixing the matrix will be helpfu...
- Thu Apr 30, 2015 8:54 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 788054
Re: Dead or Alive series formats and tools
@sf234 What's your next project? If you aren't in the middle of a big one any chance you convert the object rotater that b0ny made... OR if you ran across the information with the Noesis plugin update, clarify if PC models still have the object rotation matrix issue? Ayane_DLCU_004 & COS_002 (a...
- Tue Apr 28, 2015 2:39 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 788054
Re: Dead or Alive series formats and tools
Also i have another question about DLC tool. I've been tinkering about face/hair options. Indexes from 0-9 work fine, but after that the DLC tool only accepts inputs like 23, 34, 45 and so on. I don't quite get the logic behind this index and i'm just trying blindly, also using indexes above 100 wi...
- Fri Apr 17, 2015 8:34 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 788054
Re: Dead or Alive series formats and tools
Updated Texture Tool, save now works for --h/--p files. Tmc files with textures now opens correctly, as for save, there seems to be some kind of limit either on subsection (TTDM) size or on whole size of character's tmc file. Model with ~5Mb of textures in tmc works fine, with ~6Mb game crashes. The...
- Mon Apr 13, 2015 6:19 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 788054
Re: Dead or Alive series formats and tools
Fixed.mikulover39 wrote:Thanks a lot sf234 for the noesis script and texture extractor!! tho the new noesis script seems to be giving errors on face tmcs
- Mon Apr 13, 2015 4:33 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 788054
Re: Dead or Alive series formats and tools
Fixed Noesis plugin (models with textures in tmc now handled properly). There is still rare bug when material incorrectly flagged as transparent. http://forum.xentax.com/viewtopic.php?p=105194#p105194 The link to the tools seem to be down. Could you attach them to a post? I tried to do it in the fir...
- Sun Apr 12, 2015 11:33 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 788054
Re: Dead or Alive series formats and tools
Tool for work with textures (inspired by b0ny 's tecmo360texturesExtractor). Drag and drop supported for Open/Swap routines. List's elements have context menu. Supported formats (+necessary second file): .TMC (.TMCL); .--H (.--HL); .--P; .SPR (.LTF); .SCN (.TTGL). Saving container back (with changed...
- Wed Apr 08, 2015 10:21 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 788054
Re: Dead or Alive series formats and tools
Noesis plugin for PC (original script, I believe, was created by chrrox and modified by b0ny). Gives random errors here and there.
viewtopic.php?p=105190#p105190
viewtopic.php?p=105190#p105190
- Mon Apr 06, 2015 6:11 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 788054
Re: Dead or Alive series formats and tools
Fixed in doa5LRarchivarius:
Errors when extracting some files.
Errors when there is .blp file (doesn't need to be renamed/removed now).
Swap function.
Errors when extracting some files.
Errors when there is .blp file (doesn't need to be renamed/removed now).
Swap function.
As SkacikPL have said, it's only for cracked steam_api.dll/steam_api.ini.Protocol X27 wrote:Where is the steam_api.ini? I only have a steam_api.dll
- Sun Apr 05, 2015 6:02 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 788054
Re: Dead or Alive series formats and tools
Few bug fixes for DLC Tool.