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Search found 97 matches
- Tue Mar 13, 2018 10:49 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 132706
Re: Idolmaster (DereSte) 3d site
i'm having a weird issue with the new version of animation exporter the old one without facial animation support worked fine for me, but when i export legacy starlight stage body animations instead of the base skeleton being in T-pose i get it in the first animation frame's pose, making it impossibl...
- Sun Dec 24, 2017 9:37 am
- Forum: 3D/2D models
- Topic: [PS2]Britney's Dance Beat
- Replies: 0
- Views: 659
[PS2]Britney's Dance Beat
This is a very old game (2002) but it has animations based on real choreo so I wanted to extract those, but I'm not even sure where are they stored... There are pss files(movies), ivb files(sound), some irx files(not sure what are they for) and iv files which i think are the archives for each song(b...
- Mon Nov 06, 2017 6:38 am
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 132706
Re: Idolmaster (DereSte) 3d site
Lol LiveAnimation doesnt event convert real anims it interprets them like mocap data so they will always look very wrongOhlamy wrote:Oh ya I was able to rip the animation to MMD
https://www.youtube.com/watch?v=6ruNJHPYK-k
- Sun Oct 08, 2017 1:58 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 63218
Re: Final Fantasy XIII-2 extraction
the area on your screenshot is oerba from xiii and i can get uv's for it, however almost none xiii-2 maps have uvs for me :/korea0799 wrote:UVs Should be existing
http://imgur.com/a/QP5JT
for texture:
In other package path such like m010\bin\block010.ps3.trb
- Fri Sep 08, 2017 8:03 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 132706
Re: Idolmaster (DereSte) 3d site
Hello, do you think it would be possible to get the program updated to work with SideM assets?
- Mon Sep 04, 2017 5:46 am
- Forum: Tutorials
- Topic: Mobile Game Asset Download
- Replies: 304
- Views: 191147
Re: Mobile Game Asset Download
Hello, is it possible to get the IDOLM@STER SideM assets this way? Is it like Starlight Stage?
- Thu Aug 10, 2017 8:06 am
- Forum: Tutorials
- Topic: Mobile Game Asset Download
- Replies: 304
- Views: 191147
Re: Mobile Game Asset Download
i have the latest one though 0.7.0.0
- Wed Aug 09, 2017 2:30 pm
- Forum: Tutorials
- Topic: Mobile Game Asset Download
- Replies: 304
- Views: 191147
Re: Mobile Game Asset Download
I'm not sure whether this is the right topic but I got a problem with Million Live files
I can't get the textures to show up correctly, though the meshes are working well, what could be wrong?
I can't get the textures to show up correctly, though the meshes are working well, what could be wrong?
- Sat Jul 22, 2017 5:30 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 63218
Re: Final Fantasy XIII-2 extraction
Is there any way to read the UV's on some zone trb files which don't have vertex colors? I'm trying to convert Academia buildings but almost all .trb's don't have UV's in the corresponding .imgb's and i don't know where to find them
- Thu May 04, 2017 5:43 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XV
- Replies: 1
- Views: 1698
Final Fantasy XV
Hello, I've been wondering how is it possible to get the FFXV rom?
I've thought that PS4 games couldn't be dumped but since I saw there were XV plugins included in the noesis update I've decided I'd ask here
I've thought that PS4 games couldn't be dumped but since I saw there were XV plugins included in the noesis update I've decided I'd ask here
- Sun Sep 11, 2016 4:57 pm
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 72754
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
I've been wondering what are the differences between VF5 and DT models. I got a fixed weight script from a friend(it also fixes normals)on DT models, but when I use that on VF5 model files I get the error: --No ""+"" function for undefined I couldn't find the tex_db.bin file whil...
- Thu Aug 11, 2016 11:25 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 zone .trb UVs
- Replies: 6
- Views: 2802
Re: Final Fantasy XIII-2 zone .trb UVs
WARNING: Skipping uv's because imgBundle is not accessible. you need to make the texture file for it available. But there is a corresponding .imgb file in the folder, it's just blank and the textures are stored in .imgb files which don't have any meshes owo I've tried replacing a blank .imgb with t...
- Wed Aug 10, 2016 10:32 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 zone .trb UVs
- Replies: 6
- Views: 2802
Re: Final Fantasy XIII-2 zone .trb UVs
Are there any ways to export them with the mesh?chrrox wrote:the uv's are stored with the texture file.
- Wed Aug 10, 2016 10:10 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 63218
Re: Final Fantasy XIII-2 extraction
Could anyone help me too, please? :C I've created a topic here: http://forum.xentax.com/viewtopic.php?f=16&t=14832 Tried exporting some other blocks, there are a few which have UVs(like the Mystic chamber in Serendipity or the buildings with vertex colors in Academia), but the ones without any t...
- Wed Aug 10, 2016 4:05 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 zone .trb UVs
- Replies: 6
- Views: 2802
Final Fantasy XIII-2 zone .trb UVs
I've tried extracting the zone files from FFXIII-2, but they come without UV's. The FFXIII zones can be exported just fine though. Is there a way to fix this?I am ripping from the NA PS3 version. To extract the zone files, I first extract the main file in alba_data(which stored the pc,npc,monster et...