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Search found 97 matches

by MarieRose1301
Tue Mar 13, 2018 10:49 pm
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 260
Views: 132706

Re: Idolmaster (DereSte) 3d site

i'm having a weird issue with the new version of animation exporter the old one without facial animation support worked fine for me, but when i export legacy starlight stage body animations instead of the base skeleton being in T-pose i get it in the first animation frame's pose, making it impossibl...
by MarieRose1301
Sun Dec 24, 2017 9:37 am
Forum: 3D/2D models
Topic: [PS2]Britney's Dance Beat
Replies: 0
Views: 659

[PS2]Britney's Dance Beat

This is a very old game (2002) but it has animations based on real choreo so I wanted to extract those, but I'm not even sure where are they stored... There are pss files(movies), ivb files(sound), some irx files(not sure what are they for) and iv files which i think are the archives for each song(b...
by MarieRose1301
Mon Nov 06, 2017 6:38 am
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 260
Views: 132706

Re: Idolmaster (DereSte) 3d site

Ohlamy wrote:Oh ya I was able to rip the animation to MMD

https://www.youtube.com/watch?v=6ruNJHPYK-k
Lol LiveAnimation doesnt event convert real anims it interprets them like mocap data so they will always look very wrong
by MarieRose1301
Sun Oct 08, 2017 1:58 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63218

Re: Final Fantasy XIII-2 extraction

korea0799 wrote:UVs Should be existing

http://imgur.com/a/QP5JT

for texture:
In other package path such like m010\bin\block010.ps3.trb
the area on your screenshot is oerba from xiii and i can get uv's for it, however almost none xiii-2 maps have uvs for me :/
by MarieRose1301
Fri Sep 08, 2017 8:03 pm
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 260
Views: 132706

Re: Idolmaster (DereSte) 3d site

Hello, do you think it would be possible to get the program updated to work with SideM assets? Image
by MarieRose1301
Mon Sep 04, 2017 5:46 am
Forum: Tutorials
Topic: Mobile Game Asset Download
Replies: 304
Views: 191147

Re: Mobile Game Asset Download

Hello, is it possible to get the IDOLM@STER SideM assets this way? Is it like Starlight Stage?
by MarieRose1301
Thu Aug 10, 2017 8:06 am
Forum: Tutorials
Topic: Mobile Game Asset Download
Replies: 304
Views: 191147

Re: Mobile Game Asset Download

i have the latest one though 0.7.0.0
by MarieRose1301
Wed Aug 09, 2017 2:30 pm
Forum: Tutorials
Topic: Mobile Game Asset Download
Replies: 304
Views: 191147

Re: Mobile Game Asset Download

I'm not sure whether this is the right topic but I got a problem with Million Live files
I can't get the textures to show up correctly, though the meshes are working well, what could be wrong?
Image
by MarieRose1301
Sat Jul 22, 2017 5:30 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63218

Re: Final Fantasy XIII-2 extraction

Is there any way to read the UV's on some zone trb files which don't have vertex colors? I'm trying to convert Academia buildings but almost all .trb's don't have UV's in the corresponding .imgb's and i don't know where to find them
by MarieRose1301
Thu May 04, 2017 5:43 pm
Forum: 3D/2D models
Topic: Final Fantasy XV
Replies: 1
Views: 1698

Final Fantasy XV

Hello, I've been wondering how is it possible to get the FFXV rom?
I've thought that PS4 games couldn't be dumped but since I saw there were XV plugins included in the noesis update I've decided I'd ask here
Image
by MarieRose1301
Sun Sep 11, 2016 4:57 pm
Forum: 3D/2D models
Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Replies: 149
Views: 72754

Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

I've been wondering what are the differences between VF5 and DT models. I got a fixed weight script from a friend(it also fixes normals)on DT models, but when I use that on VF5 model files I get the error: --No ""+"" function for undefined I couldn't find the tex_db.bin file whil...
by MarieRose1301
Thu Aug 11, 2016 11:25 am
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 zone .trb UVs
Replies: 6
Views: 2802

Re: Final Fantasy XIII-2 zone .trb UVs

WARNING: Skipping uv's because imgBundle is not accessible. you need to make the texture file for it available. But there is a corresponding .imgb file in the folder, it's just blank and the textures are stored in .imgb files which don't have any meshes owo I've tried replacing a blank .imgb with t...
by MarieRose1301
Wed Aug 10, 2016 10:32 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 zone .trb UVs
Replies: 6
Views: 2802

Re: Final Fantasy XIII-2 zone .trb UVs

chrrox wrote:the uv's are stored with the texture file.
Are there any ways to export them with the mesh?
by MarieRose1301
Wed Aug 10, 2016 10:10 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63218

Re: Final Fantasy XIII-2 extraction

Could anyone help me too, please? :C I've created a topic here: http://forum.xentax.com/viewtopic.php?f=16&t=14832 Tried exporting some other blocks, there are a few which have UVs(like the Mystic chamber in Serendipity or the buildings with vertex colors in Academia), but the ones without any t...
by MarieRose1301
Wed Aug 10, 2016 4:05 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 zone .trb UVs
Replies: 6
Views: 2802

Final Fantasy XIII-2 zone .trb UVs

I've tried extracting the zone files from FFXIII-2, but they come without UV's. The FFXIII zones can be exported just fine though. Is there a way to fix this?I am ripping from the NA PS3 version. To extract the zone files, I first extract the main file in alba_data(which stored the pc,npc,monster et...