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Search found 67 matches
- Wed Jan 28, 2015 7:28 am
- Forum: Game Localization
- Topic: Chrome Engine 5, 6 text unpacker - Dying Light, Dead island
- Replies: 15
- Views: 16547
Chrome Engine 5, 6 text unpacker - Dying Light, Dead island
https://mega.co.nz/#!K5JSQThA!ZqoGQHX0Nns1kIrcuTWFMXLBwSLmUl7YQNWU2MigADQ Text Tools for Chrome 5 and 6 engine games! This program will make .xlse file from.bin file in Chrome engine games. Also Repacker will create .bin file. It supports Dying Light, Dead island, etc. 1. How to Unpack text in Chro...
- Wed Jan 28, 2015 3:33 am
- Forum: Game Archive
- Topic: Dying Light PAK
- Replies: 15
- Views: 10704
Re: Dying Light PAK
repacked using QuickBMS, but still show me "The game cannot start because your game data appear to be corrupted!"
- Mon Jan 12, 2015 1:20 pm
- Forum: Compressed files and methods
- Topic: MTC + MDF
- Replies: 3
- Views: 2024
Re: MTC + MDF
//-------------------------------------- //--- 010 Editor v6.0 Binary Template // // File: .mtc in monaco // Author: MiRiKan // Revision: 1.0 // Purpose: unpacking monaco files //-------------------------------------- local uint i, pos0, pos1; uint header; uint count; struct pointers{ for (i = 0; i...
- Tue Jan 06, 2015 12:58 pm
- Forum: Game Localization
- Topic: Monaco
- Replies: 3
- Views: 1643
Re: Monaco
Code: Select all
https://mega.co.nz/#!uxxxGRrR!0hyK6Pfu-y_NzDynfDP5yqPfUngIissL2tAtqq2_4aE
and it contain extracted texts in .xlsx.
you can repack texts just drag & drop .xlsx file to .exe.
Enjoy
- Sun Jan 04, 2015 4:38 am
- Forum: Game Localization
- Topic: Middle-earth Shadow of Mordor font
- Replies: 2
- Views: 2902
Re: Middle-earth Shadow of Mordor font
wow! thanks!michalss wrote:Wrong mate Fonts are Autodesk GFX V2 format. Not that hard to edit. PM me
i sent you PM
- Sat Jan 03, 2015 1:09 am
- Forum: Game Localization
- Topic: Middle-earth Shadow of Mordor font
- Replies: 2
- Views: 2902
Middle-earth Shadow of Mordor font
Hi guys! Can anyone help me with this font file? Download https://mega.co.nz/#!f04WXTSR!iJ_MfTWUZX5kqwsyROGvZGkAIyRnZDYNgNF4PtWUMk8 and... this is what i think thing. //-------------------------------------- //--- 010 Editor v6.0 Binary Template // // File: font_latin.gfx // Author: MiRiKan // Revis...
- Thu Jan 01, 2015 9:20 am
- Forum: Holy Cow!
- Topic: XeNTaX 25th Anniversary!
- Replies: 79
- Views: 60327
Re: XeNTaX 25th Anniversary!
amazing! now on 26th!
- Thu Jan 01, 2015 9:19 am
- Forum: Holy Cow!
- Topic: Happy new year!
- Replies: 8
- Views: 6073
Re: Happy new year!
YES! wow, really, impressive.ryan0991 wrote:That was an impressive bump.
Happy new year all guys!
- Thu Jan 01, 2015 9:15 am
- Forum: Game Localization
- Topic: Text Files Shadow Of mordor *HELP* text Container
- Replies: 24
- Views: 9713
Re: Text Files Shadow Of mordor *HELP* text Container
Great :) in conclusion, this is extracted texts .xlsx file: https://mega.co.nz/#!ekAEHIDY!dMFAkn34WXb0sGFKTxQHa3jlwFbHrIfVfUXoEekM_PI extracted at 2015.1.1. if game updated some texts, you can just add strings with ID and text. 010 Editor will best for it. //-------------------------------------- //...
- Wed Dec 31, 2014 3:59 pm
- Forum: Game Localization
- Topic: Text Files Shadow Of mordor *HELP* text Container
- Replies: 24
- Views: 9713
Re: Text Files Shadow Of mordor *HELP* text Container
i made packer. it use .xlsx file. and it will work for XBOX 360 and PC. it'll create .strdb file with .xlsx before use this, you have to do it: 1. this program will load "Mordor_texts.xlsx" file. if you have difference name of .xlsx file, just edit run.bat or drag & drop to Mordor_Text...
- Wed Dec 31, 2014 2:36 am
- Forum: Game Localization
- Topic: Text Files Shadow Of mordor *HELP* text Container
- Replies: 24
- Views: 9713
Re: Text Files Shadow Of mordor *HELP* text Container
Here you GO :) easy.. Goona do repacker soon //-------------------------------------- //--- 010 Editor ver 5.2 mordor X360 // // File: string.strdb // Author: michalss // Revision: 2 // Purpose: Shadow of Mordor text script //-------------------------------------- BigEndian(); local uint x,padding,...
- Tue Dec 30, 2014 10:18 am
- Forum: Game Localization
- Topic: Text Files Shadow Of mordor *HELP* text Container
- Replies: 24
- Views: 9713
Re: Text Files Shadow Of mordor *HELP* text Container
http://i.imgur.com/NMZgA31.png Hum. Japanese texts are 14299. but pointers are 32269. and English texts are 27413. but pointers are 32179. ...So i think this pointers have so many dummys in there. also there is so many dummys in English texts! i found that "Level" text or some strings abo...
- Tue Dec 30, 2014 4:14 am
- Forum: Game Localization
- Topic: Text Files Shadow Of mordor *HELP* text Container
- Replies: 24
- Views: 9713
Re: Text Files Shadow Of mordor *HELP* text Container
Problem is that template is not correct :( You just copied over, not helpful pretty much :( Need to understand this unk uints! Yes, you are right. but i really don't know what it is. maybe it might be some pointers for texts. i'll think and think again struct Unknown { for (x=0;x<PointerOfStrings;x...
- Mon Dec 29, 2014 3:34 am
- Forum: Game Localization
- Topic: Text Files Shadow Of mordor *HELP* text Container
- Replies: 24
- Views: 9713
Re: Text Files Shadow Of mordor *HELP* text Container
//-------------------------------------- //--- 010 Editor ver 6.0 mordor PC // // File: string.strdb // Author: MiRiKan updated, michalss // Revision: 1.7 // Purpose: Shadow of Mordor text script //-------------------------------------- local uint x,padding,dCounter; local uint ftell; char identity...
- Fri Oct 31, 2014 6:25 am
- Forum: Code Talk
- Topic: Quickbms and Shadow of Mordor
- Replies: 1
- Views: 1698
Re: Quickbms and Shadow of Mordor
great. thanks