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Search found 452 matches
- Sat Sep 21, 2019 9:28 pm
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77878
Re: Northlight Tool (also known as "The Alan Wake Engine")
Okay, the reason carpets wouldn't load is they have *zero* entries in the model block. that's a new one on me. But I figured out a way to use the material definitions instead in such an instance. Truthfully I probably made some bad assumptions at the start and should rewrite the whole thing, but Thi...
- Sat Sep 21, 2019 4:58 am
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77878
Re: Northlight Tool (also known as "The Alan Wake Engine")
I made a tiny goof with both versions, I left debug = True, so they print a ton of data that makes looking at the materials in the console a chore. So you can either redownload the version I just changed out the posts with, or edit the file yourself (carefully) and set debug = False at the top of i...
- Fri Sep 20, 2019 5:17 pm
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77878
Re: Northlight Tool (also known as "The Alan Wake Engine")
I made a tiny goof with both versions, I left debug = True, so they print a ton of data that makes looking at the materials in the console a chore. So you can either redownload the version I just changed out the posts with, or edit the file yourself (carefully) and set debug = False at the top of im...
- Fri Sep 20, 2019 5:12 am
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77878
Re: Northlight Tool (also known as "The Alan Wake Engine")
For Blender 2.80 the fix is the same as above. However I also noticed an additional bug concerning collections, The plugin was leaving an empty object behind when splitting up 'breakable' meshes. I fixed that issue, and doesn't do it anymore.
Enjoy
*new version below*
Enjoy
*new version below*
- Fri Sep 20, 2019 5:10 am
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77878
Re: Northlight Tool (also known as "The Alan Wake Engine")
Okay, I found trench's other shoe, and he agreed to cooperate after that. Seems the problem was indeed what I suspected, adding in a tedious check of face offsets/counts seems to let me fill in the gaps. Hopefully the fix stays true for other such models. https://i.imgur.com/AGn7eAy.png Enjoy *new v...
- Fri Sep 20, 2019 12:15 am
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77878
Re: Northlight Tool (also known as "The Alan Wake Engine")
Okay it looks like the reason Trench is broken is because of his eyeglasses. That 'transparent blocks are skipped' issue I mentioned before. But this is the first time I've seen it happen anywhere besides the first block. It is happening between the 3rd and 4th block. So I guess I'll have to assume ...
- Thu Sep 19, 2019 5:20 pm
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77878
Re: Northlight Tool (also known as "The Alan Wake Engine")
Okay, thanks for the report. I'll see why he's being stubborn.YourImaginaryFriend wrote: ↑Thu Sep 19, 2019 10:26 am I have a problem with trench_default_publish_physx.binfbx. He has no skeleton and vertex groups, uvs are missing, shoes are messed up.
Tested in blender 2.78 and 2.8. Other characters I tried worked fine.
- Thu Sep 19, 2019 2:23 am
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77878
Re: Northlight Tool (also known as "The Alan Wake Engine")
For some reason it won't let me put a second attachment on the post, so here's the blender 2.80 version.
* new version posted on next page *
* new version posted on next page *
- Thu Sep 19, 2019 2:22 am
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77878
Re: Northlight Tool (also known as "The Alan Wake Engine")
Ok, what everyone wants finally :mrgreen: https://i.imgur.com/kDxSbZz.png https://i.imgur.com/pZtYfHG.png I think i can safely say it is done, everything seems to work great. Here's the change log from 1.0: # 1.10 - Added initial support for rigged characters # - mapped shader type table, now detect...
- Tue Sep 17, 2019 9:55 pm
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77878
Re: Northlight Tool (also known as "The Alan Wake Engine")
https://i.imgur.com/7FirWYr.png Ok, I think I have everything 'nearly' there. Weights and indexes are decoded and everything looks good. It's a bit insane that even NPCs have over 500 bones, but this is remedy I guess :P I have a lot to do still, I found out the models were mirrored on the X axis, ...
- Mon Sep 16, 2019 7:06 pm
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77878
Re: Northlight Tool (also known as "The Alan Wake Engine")
yeah about the walls, it's failing because of a new never-seen shader parameter: https://i.imgur.com/GRmnCjr.png each parameter has to be added by name, because each has a possibly different number of arguments. First time seeing that one, so i'll have to add it to the plugin. I'm making good progre...
- Mon Sep 16, 2019 11:06 am
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77878
Re: Northlight Tool (also known as "The Alan Wake Engine")
Since it all seems to be fairly stable at this point i'm releasing 1.0 which works for blender 2.70 thru 2.79 (2.80 version *may* happen at a later date) Remember this doesn't yet have support for skinned meshes, so trying those will probably result in failure. If you find any static/breakable mesh...
- Fri Sep 13, 2019 6:15 pm
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77878
Re: Northlight Tool (also known as "The Alan Wake Engine")
well according to the splash screen, they are using Coherent Labs' UI system: https://i.imgur.com/OOFDp3T.png https://coherent-labs.com/products/coherent-gameface/ According to their website, their UI system is based on HTML5 and javascript, which seems backed up by what I saw when I peeked in a UI ...
- Fri Sep 13, 2019 5:20 am
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77878
Re: Northlight Tool (also known as "The Alan Wake Engine")
characters are skinned meshes. like I said I haven't yet added support for skinned meshes. Give me time.
as for nude, I have no idea lol, I doubt that's in the game though.
as for nude, I have no idea lol, I doubt that's in the game though.
- Thu Sep 12, 2019 7:59 am
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77878
Re: Northlight Tool (also known as "The Alan Wake Engine")
I found another nifty feature I had to add support for, the 'breakable' items are defined as one solid mesh, however, there's a table with information about how they get broken up into parts when you 'break' them. So I figured it would be nice to have an option ("Split breakable meshes" in...