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Search found 22 matches

by delguoqing
Sat Aug 27, 2016 6:06 pm
Forum: 3D/2D models
Topic: IT3 files from Ys Memories of Celceta
Replies: 2
Views: 1605

Re: IT3 files from Ys Memories of Celceta

hi, do you have any progress by now?
If not, I might be willing to look at this. I'm myself a big fan of ys series.
By the way, what is RIFF? And can I ask what kind of mod are you trying to make? Just curious.
by delguoqing
Thu Oct 15, 2015 6:18 am
Forum: 3D/2D models
Topic: [PS3]Yoru no Nai Kuni
Replies: 6
Views: 3407

Re: [PS3]Yoru no Nai Kuni

The vertex buffer in the xxx_default.g1m file may contain different number of morph shapes, the default one, and other placeholders, which will be loaded into memory at runtime from the g1h file.
by delguoqing
Mon Oct 12, 2015 9:24 am
Forum: 3D/2D models
Topic: [PS3]Yoru no Nai Kuni
Replies: 6
Views: 3407

Re: [PS3]Yoru no Nai Kuni

I see the face is missing.
I guess the face is in the g1h file, which contains multiple G1M_0036 block。
by delguoqing
Mon Aug 17, 2015 2:21 pm
Forum: Website
Topic: The future of the forum: Ideas, suggestions and general.
Replies: 49
Views: 32879

Re: The future of the forum: Ideas, suggestions and general.

I'm a game developer myself, and I'm always curious of game internals and it's a joy to see other developers' wonderful artworks. It used to be very difficult for me to reverse a unknown binary format without a debugger util I found this site, I learnt a lot here. Although this forum is not very act...
by delguoqing
Sat Sep 13, 2014 9:58 am
Forum: Graphic file formats
Topic: keyframe viewer for Muramasa: The Demon Blade
Replies: 1
Views: 1542

keyframe viewer for Muramasa: The Demon Blade

Hi, guys I have figured out how to put the texture pieces together to build a complete keyframe. and I write a viewer to view these art works frame by frame. I'll share my scripts after I cleanup my code. Below is a screenshot: raijin.jpg All the art works, include the scene, 2d character model, eff...
by delguoqing
Mon Aug 11, 2014 3:16 pm
Forum: 3D/2D models
Topic: Tales of Vesperia Animation
Replies: 2
Views: 3813

Re: Tales of Vesperia Animation

Bump. I'm sorry, but is there anyone who's insterested? I had been very busy at my work, so I didn't get much time to continue this. But when I came back to this last week, it came to my mind that the animation data in this game might be compressed using some kind of signal processing method. At fir...
by delguoqing
Thu Jun 12, 2014 6:29 am
Forum: 3D/2D models
Topic: Tales of Vesperia Animation
Replies: 2
Views: 3813

Tales of Vesperia Animation

hi, everyone, I'm wondering if there're still somebody interested in this game. I'm trying to rip models from TOV, x360 version. I've done with models and bones, now looking at the animation. I think I'm really close now, I have figured out the how the animation track is stored and the key frames(or...