hi, do you have any progress by now?
If not, I might be willing to look at this. I'm myself a big fan of ys series.
By the way, what is RIFF? And can I ask what kind of mod are you trying to make? Just curious.
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Search found 22 matches
- Sat Aug 27, 2016 6:06 pm
- Forum: 3D/2D models
- Topic: IT3 files from Ys Memories of Celceta
- Replies: 2
- Views: 1605
- Thu Oct 15, 2015 6:18 am
- Forum: 3D/2D models
- Topic: [PS3]Yoru no Nai Kuni
- Replies: 6
- Views: 3407
Re: [PS3]Yoru no Nai Kuni
The vertex buffer in the xxx_default.g1m file may contain different number of morph shapes, the default one, and other placeholders, which will be loaded into memory at runtime from the g1h file.
- Mon Oct 12, 2015 9:24 am
- Forum: 3D/2D models
- Topic: [PS3]Yoru no Nai Kuni
- Replies: 6
- Views: 3407
Re: [PS3]Yoru no Nai Kuni
I see the face is missing.
I guess the face is in the g1h file, which contains multiple G1M_0036 block。
I guess the face is in the g1h file, which contains multiple G1M_0036 block。
- Mon Aug 17, 2015 2:21 pm
- Forum: Website
- Topic: The future of the forum: Ideas, suggestions and general.
- Replies: 49
- Views: 32879
Re: The future of the forum: Ideas, suggestions and general.
I'm a game developer myself, and I'm always curious of game internals and it's a joy to see other developers' wonderful artworks. It used to be very difficult for me to reverse a unknown binary format without a debugger util I found this site, I learnt a lot here. Although this forum is not very act...
- Sat Sep 13, 2014 9:58 am
- Forum: Graphic file formats
- Topic: keyframe viewer for Muramasa: The Demon Blade
- Replies: 1
- Views: 1542
keyframe viewer for Muramasa: The Demon Blade
Hi, guys I have figured out how to put the texture pieces together to build a complete keyframe. and I write a viewer to view these art works frame by frame. I'll share my scripts after I cleanup my code. Below is a screenshot: raijin.jpg All the art works, include the scene, 2d character model, eff...
- Mon Aug 11, 2014 3:16 pm
- Forum: 3D/2D models
- Topic: Tales of Vesperia Animation
- Replies: 2
- Views: 3813
Re: Tales of Vesperia Animation
Bump. I'm sorry, but is there anyone who's insterested? I had been very busy at my work, so I didn't get much time to continue this. But when I came back to this last week, it came to my mind that the animation data in this game might be compressed using some kind of signal processing method. At fir...
- Thu Jun 12, 2014 6:29 am
- Forum: 3D/2D models
- Topic: Tales of Vesperia Animation
- Replies: 2
- Views: 3813
Tales of Vesperia Animation
hi, everyone, I'm wondering if there're still somebody interested in this game. I'm trying to rip models from TOV, x360 version. I've done with models and bones, now looking at the animation. I think I'm really close now, I have figured out the how the animation track is stored and the key frames(or...