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Search found 28 matches

by MisterPrawn
Mon Nov 07, 2016 12:58 am
Forum: 3D/2D models
Topic: PvZ Garden Warfare 2 .chunk and .mesh file assistance
Replies: 5
Views: 2120

Re: PvZ Garden Warfare 2 .chunk and .mesh file assistance

I apologize for necro-bumping this thread, but since it's my thread anyway, I thought I'd might as well. So I revisited this ripping project and am trying to get a new dump of the .cas archive using a newer dumper, but now it gives me this message: Traceback (most recent call last): File "C:\Us...
by MisterPrawn
Sun May 22, 2016 9:15 pm
Forum: 3D/2D models
Topic: Unity Mesh
Replies: 2
Views: 1253

Re: Unity Mesh

Or you could use Unity Studio which now has the capability of exporting models in .fbx format WITH their bones and rigging in tact. http://forum.xentax.com/viewtopic.php?f=10&t=11807 It works pretty good most of the time. There are some cases where the model will export without the skinning, or ...
by MisterPrawn
Thu May 12, 2016 6:22 am
Forum: 3D/2D models
Topic: PvZ Garden Warfare 2 .chunk and .mesh file assistance
Replies: 5
Views: 2120

Re: PvZ Garden Warfare 2 .chunk and .mesh file assistance

Good news, Everyone! -Farnsworth http://puu.sh/oONoK/3660c7dcc1.jpg I've managed to import the mesh into 3DS Max, finally, using an updated Chunk and mesh management tool and the NFS 16 mesh importer found here: https://forum.xentax.com/viewtopic.php?f=16&t=14108&start=15 Now I just gotta fi...
by MisterPrawn
Mon Feb 29, 2016 12:13 am
Forum: 3D/2D models
Topic: PvZ Garden Warfare 2 .chunk and .mesh file assistance
Replies: 5
Views: 2120

Re: PvZ Garden Warfare 2 .chunk and .mesh file assistance

Well that's good to know that the mesh files are rippable, though I'd still prefer to figure things out with the tools. Either I'm doing something wrong, or the tools need updating. Whichever comes first, I suppose.
by MisterPrawn
Sun Feb 28, 2016 7:47 pm
Forum: 3D/2D models
Topic: PvZ Garden Warfare 2 .chunk and .mesh file assistance
Replies: 5
Views: 2120

PvZ Garden Warfare 2 .chunk and .mesh file assistance

I've already dumped the archive of Garden Warfare 2, but I need assistance in getting the BF4 Chunk and Mesh management tool, Skeleton and Mesh importer MaxScripts, and EBX to txt converter to work with it. It uses Frostbite 3 engine and I've managed to rip from PvZ Garden Warfare 1 before, but it s...
by MisterPrawn
Mon Dec 08, 2014 3:35 am
Forum: 3D/2D models
Topic: List of Unity games
Replies: 154
Views: 76304

Re: List of Unity games

Out of curiosity, I'm trying to rip assets from various Unity games that store most of their data on a cloud storage system, like downloading it from the cloud and into the game's main data. I'm attempting to rip from Angry Birds Epic and Penguins of Madagascar: Dibble Dash, but they both have their...
by MisterPrawn
Sat May 03, 2014 3:47 am
Forum: 3D/2D models
Topic: Asphalt 8 .pig
Replies: 82
Views: 35282

Re: Asphalt 8 .pig

The .pig format seems to be fairly common in Gameloft games, so I'd probably name it based on that for now.
by MisterPrawn
Wed Apr 30, 2014 7:09 am
Forum: 3D/2D models
Topic: Asphalt 8 .pig
Replies: 82
Views: 35282

Re: Asphalt 8 .pig

The Minion Rush game on iOS also uses the .pig format, and I've been trying to get models from that game for quite some time. Would it be possible to configure the maxscript so that it will work with these files and preferably with the rigging in-tact? Here's some samples to give you an idea: https:...
by MisterPrawn
Tue Apr 29, 2014 3:31 am
Forum: Game Archive
Topic: PC Double Dragon Neon .PAK format?
Replies: 5
Views: 2821

Re: PC Double Dragon Neon .PAK format?

It worked! Thanks :D
by MisterPrawn
Wed Apr 23, 2014 1:07 am
Forum: 3D/2D models
Topic: Pinball FX2 .pxa Format
Replies: 0
Views: 1130

Pinball FX2 .pxa Format

So I'm trying to rip models from the Plants vs Zombies Pinball FX2 board, and I came across some .pxa, .pxt, and .pxm files upon decompressing the archive. I'm pretty sure the .pxa is the model file, and .pxt is the texture file, but I'm not entirely sure. I used a couple quickbms scripts to decompr...
by MisterPrawn
Tue Mar 18, 2014 2:05 am
Forum: Game Archive
Topic: PC Double Dragon Neon .PAK format?
Replies: 5
Views: 2821

Re: PC Double Dragon Neon .PAK format?

While it seems to load the .pak files, the program freezes upon extracting the files and gives me some unreadable .gr2 files. Any possible fix for the DuckTales PAK Tools by any chance?
by MisterPrawn
Mon Mar 17, 2014 5:06 am
Forum: Game Archive
Topic: PC Double Dragon Neon .PAK format?
Replies: 5
Views: 2821

PC Double Dragon Neon .PAK format?

So I tried using the QuickBMS script for the Double Dragon Neon .PAK format from here: http://forum.xentax.com/viewtopic.php?f=10&t=10523 Unfortunately, it spits out an empty .GR2 file upon using the extractor. I'm assuming the PC version of the game uses a different compression format compared ...
by MisterPrawn
Sun Feb 23, 2014 7:40 am
Forum: 3D/2D models
Topic: Clumsy Ninja .bof File format?
Replies: 1
Views: 1249

Clumsy Ninja .bof File format?

So I'm trying to get the models from the free smart phone game Clumsy Ninja, but the format appears to be .bof files. I'd really like to get models from this game if possible, so if anyone knows of a tool or something that can read this format, let me know! I've included a sample of the game's forma...