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Search found 28 matches
- Mon Nov 07, 2016 12:58 am
- Forum: 3D/2D models
- Topic: PvZ Garden Warfare 2 .chunk and .mesh file assistance
- Replies: 5
- Views: 2120
Re: PvZ Garden Warfare 2 .chunk and .mesh file assistance
I apologize for necro-bumping this thread, but since it's my thread anyway, I thought I'd might as well. So I revisited this ripping project and am trying to get a new dump of the .cas archive using a newer dumper, but now it gives me this message: Traceback (most recent call last): File "C:\Us...
- Sun May 22, 2016 9:15 pm
- Forum: 3D/2D models
- Topic: Unity Mesh
- Replies: 2
- Views: 1253
Re: Unity Mesh
Or you could use Unity Studio which now has the capability of exporting models in .fbx format WITH their bones and rigging in tact. http://forum.xentax.com/viewtopic.php?f=10&t=11807 It works pretty good most of the time. There are some cases where the model will export without the skinning, or ...
- Thu May 12, 2016 6:22 am
- Forum: 3D/2D models
- Topic: PvZ Garden Warfare 2 .chunk and .mesh file assistance
- Replies: 5
- Views: 2120
Re: PvZ Garden Warfare 2 .chunk and .mesh file assistance
Good news, Everyone! -Farnsworth http://puu.sh/oONoK/3660c7dcc1.jpg I've managed to import the mesh into 3DS Max, finally, using an updated Chunk and mesh management tool and the NFS 16 mesh importer found here: https://forum.xentax.com/viewtopic.php?f=16&t=14108&start=15 Now I just gotta fi...
- Mon Feb 29, 2016 12:13 am
- Forum: 3D/2D models
- Topic: PvZ Garden Warfare 2 .chunk and .mesh file assistance
- Replies: 5
- Views: 2120
Re: PvZ Garden Warfare 2 .chunk and .mesh file assistance
Well that's good to know that the mesh files are rippable, though I'd still prefer to figure things out with the tools. Either I'm doing something wrong, or the tools need updating. Whichever comes first, I suppose.
- Sun Feb 28, 2016 7:47 pm
- Forum: 3D/2D models
- Topic: PvZ Garden Warfare 2 .chunk and .mesh file assistance
- Replies: 5
- Views: 2120
PvZ Garden Warfare 2 .chunk and .mesh file assistance
I've already dumped the archive of Garden Warfare 2, but I need assistance in getting the BF4 Chunk and Mesh management tool, Skeleton and Mesh importer MaxScripts, and EBX to txt converter to work with it. It uses Frostbite 3 engine and I've managed to rip from PvZ Garden Warfare 1 before, but it s...
- Mon Dec 08, 2014 3:35 am
- Forum: 3D/2D models
- Topic: List of Unity games
- Replies: 154
- Views: 76304
Re: List of Unity games
Out of curiosity, I'm trying to rip assets from various Unity games that store most of their data on a cloud storage system, like downloading it from the cloud and into the game's main data. I'm attempting to rip from Angry Birds Epic and Penguins of Madagascar: Dibble Dash, but they both have their...
- Sat May 03, 2014 3:47 am
- Forum: 3D/2D models
- Topic: Asphalt 8 .pig
- Replies: 82
- Views: 35282
Re: Asphalt 8 .pig
The .pig format seems to be fairly common in Gameloft games, so I'd probably name it based on that for now.
- Wed Apr 30, 2014 7:09 am
- Forum: 3D/2D models
- Topic: Asphalt 8 .pig
- Replies: 82
- Views: 35282
Re: Asphalt 8 .pig
The Minion Rush game on iOS also uses the .pig format, and I've been trying to get models from that game for quite some time. Would it be possible to configure the maxscript so that it will work with these files and preferably with the rigging in-tact? Here's some samples to give you an idea: https:...
- Tue Apr 29, 2014 3:31 am
- Forum: Game Archive
- Topic: PC Double Dragon Neon .PAK format?
- Replies: 5
- Views: 2821
Re: PC Double Dragon Neon .PAK format?
It worked! Thanks
- Wed Apr 23, 2014 1:07 am
- Forum: 3D/2D models
- Topic: Pinball FX2 .pxa Format
- Replies: 0
- Views: 1130
Pinball FX2 .pxa Format
So I'm trying to rip models from the Plants vs Zombies Pinball FX2 board, and I came across some .pxa, .pxt, and .pxm files upon decompressing the archive. I'm pretty sure the .pxa is the model file, and .pxt is the texture file, but I'm not entirely sure. I used a couple quickbms scripts to decompr...
- Tue Mar 18, 2014 2:05 am
- Forum: Game Archive
- Topic: PC Double Dragon Neon .PAK format?
- Replies: 5
- Views: 2821
Re: PC Double Dragon Neon .PAK format?
While it seems to load the .pak files, the program freezes upon extracting the files and gives me some unreadable .gr2 files. Any possible fix for the DuckTales PAK Tools by any chance?
- Mon Mar 17, 2014 5:06 am
- Forum: Game Archive
- Topic: PC Double Dragon Neon .PAK format?
- Replies: 5
- Views: 2821
PC Double Dragon Neon .PAK format?
So I tried using the QuickBMS script for the Double Dragon Neon .PAK format from here: http://forum.xentax.com/viewtopic.php?f=10&t=10523 Unfortunately, it spits out an empty .GR2 file upon using the extractor. I'm assuming the PC version of the game uses a different compression format compared ...
- Sun Feb 23, 2014 7:40 am
- Forum: 3D/2D models
- Topic: Clumsy Ninja .bof File format?
- Replies: 1
- Views: 1249
Clumsy Ninja .bof File format?
So I'm trying to get the models from the free smart phone game Clumsy Ninja, but the format appears to be .bof files. I'd really like to get models from this game if possible, so if anyone knows of a tool or something that can read this format, let me know! I've included a sample of the game's forma...