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by RosaWeyland
Mon Dec 12, 2016 6:05 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 46398

Re: Halo 5: Forge Models

erik945 wrote:Yes, upload examples. I'll see.
They're the multiplayer armour/body files found in objects > characters > storm_masterchief. The render_model file is roughly 7Mb and the mesh resources are the smaller ones.
by RosaWeyland
Sun Dec 11, 2016 7:38 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 46398

Re: Halo 5: Forge Models

Script update: Now you need select *.render_model (don't *.render_model[0_mesh resource!_]) Fix model scale Fix UV scale and position. Thank Alexis for hint. Great work as always, but the tool doesn't seem to work on the multiplayer Spartan files. The old method was able to pull the resources from ...
by RosaWeyland
Tue Dec 06, 2016 5:27 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 46398

Re: Halo 5: Forge Models

Maybe it's a difference between Blender and Max scaling, or maybe some biped's scaling is different? With my numbers, the box becomes a mathematically perfect cube on the models I've tested. I also tested against my own Waypoint rips and they seem to be exact so far... I'll look into what could be ...
by RosaWeyland
Mon Dec 05, 2016 6:46 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 46398

Re: Halo 5: Forge Models

According to my math, assuming the box at the bottom is supposed to be a perfect cube, it should be 75.368331922% on the Y-Axis and 25.208156329 on the X-Axis. So, you're not too far off. (Unless my math is off!) I think it might be. I used your values on the Helljumper helmet when compared against...
by RosaWeyland
Sun Dec 04, 2016 2:58 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 46398

Re: Halo 5: Forge Models

Having issues with the Hydra as well - had the same issues with the model when I was pulling the file using my own tools as well, so I suspect it's something to do with a difference in the file. Seems I can only get the lowest LoD and one of the sub-HD LoDs, and a few decal patches. Script uploaded ...
by RosaWeyland
Wed Nov 30, 2016 5:58 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 46398

Re: Halo 5: Forge Models

And what is there a problem with the UV? It normally read as a 2 value type short. Or you're talking about the scale? Both, honestly. Haven't found the data for either, though if I at least could integrate UV data into my tool then I could publish the assets I have managed to extract with the textu...
by RosaWeyland
Wed Nov 30, 2016 6:12 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 46398

Re: Halo 5: Forge Models

I wasn't asking for hand outs :) just a way to do that. And I private messaged you on facepunch a while ago. I have the hex2obj program. Just having trouble reading the data Constantly asking for tools I made quite clear you wouldn't be getting is asking for a handout. And, if you want to figure ou...
by RosaWeyland
Wed Nov 30, 2016 3:31 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 46398

Re: Halo 5: Forge Models

So super quick question, what program can the tag structures be used in? I've tried using that to convert the .model file to an obj file with little success None. The only real way to get data out is by using the hex data as shown in this thread already - at least, until a better tool to read the m...
by RosaWeyland
Sun Nov 27, 2016 10:32 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 46398

Re: Halo 5: Forge Models

Renegaderobbie wrote:How do you convert .model files / .rended files?
With a tool that hasn't been released yet. Stop asking, you already caused enough drama on FacePunch.
by RosaWeyland
Fri Nov 25, 2016 12:14 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 46398

Re: Halo 5: Forge Models

Check the .render_model tag associated with the resource chunks of the model you're trying to extract. .render_model is the model file itself - that's where I've been pulling the mesh data from. Neither I nor my helping friend have found any reference to bounding boxes in there so far - that's not ...
by RosaWeyland
Thu Nov 24, 2016 3:19 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 46398

Re: Halo 5: Forge Models

I do not know if this is the place to ask, but I'd be interested in a Halo 2 anniversaly model that would be this: I just wondered if it was possible using the Halo 5 instruments. unfortunately I do not know how to get the game where there is the model in question :/ Doubtful. We don't have the raw...
by RosaWeyland
Sat Nov 05, 2016 7:57 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 46398

Re: Halo 5: Forge Models

zaramot then maybe you temporarily upload your tool as it is? I'd prefer to get a finished tool than something that's in beta. Be patient and let Zaramot work on it at his own pace, maybe offer help and solutions instead of just demanding results. I'm thinking that my tool has issues with reading s...
by RosaWeyland
Fri Nov 04, 2016 11:17 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 46398

Re: Halo 5: Forge Models

Yes, models are mesh_resource! and I can import them all, I will check them more detailed though. Also, I understand, that you don't need just models from me :) You want to understand format like I do, maybe even better. Pretty much that. If I can help, I will. As Erik said, usually I scale manuall...
by RosaWeyland
Fri Nov 04, 2016 10:22 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 46398

Re: Halo 5: Forge Models

I never played Halo games, have no idea how those models looks. Do you have extracted files from Halo 5: Forge, right? Since, I don't have any files with such names lol Sure. I posted all of the model files HERE a few days ago. The Hydra launcher would be under: (any)globals-rtx-1\objects\weapons\r...
by RosaWeyland
Fri Nov 04, 2016 9:46 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 46398

Re: Halo 5: Forge Models

Sure - I'm mainly looking for the Marauder set, since I can't get that model from Halo Waypoint's .js files. The tool I'm using (which is quick, dirty and based off of hex2obj) won't open up the multiplayer armour files. I'd also like to check - are you able to pull a clean, high-definition file of ...