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by devilsnake88
Sun Mar 10, 2019 8:09 am
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 160
Views: 69507

Re: Devil may cry 5 RE engine file list.

OrangeC wrote: Sun Mar 10, 2019 3:40 am Okay here is a sample.
Thank you very much :)

@Ekey BTW the issue with W10 users using your re2hook is with the dinput8.dll file.
I tried to take the ones on my computer but I saw your is a custom one.
Any chances to make a w10 version?
by devilsnake88
Sat Mar 09, 2019 5:29 pm
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 160
Views: 69507

Re: Devil may cry 5 RE engine file list.

uroborostestsubject wrote: Sat Mar 09, 2019 5:12 pm Oh, I understand....
Yes but @OrangeC said he was able to make it work for himself so I'm just asking for his .log file or anyone else for who this tool is working ^^
by devilsnake88
Sat Mar 09, 2019 5:06 pm
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 160
Views: 69507

Re: Devil may cry 5 RE engine file list.

uroborostestsubject wrote: Sat Mar 09, 2019 4:58 pm
devilsnake88 wrote: Sat Mar 09, 2019 4:43 pm Can someone post their hooked logs here please?
Is this the log you mentioned?
No I mean the one from re2hook wich is filenames like "natives/x64/streaming/sectionroot/character/player/pl0000/pl0002/pl0002_jacket_albm.tex.10"
by devilsnake88
Sat Mar 09, 2019 4:43 pm
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 160
Views: 69507

Re: Devil may cry 5 RE engine file list.

Can someone post their hooked logs here please?
by devilsnake88
Mon Jan 21, 2019 3:31 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 73201

Re: Resident Evil 2 Remake - demo PAK file

Hey guys, i was wondering if anyone of you know more about the material/shading system they use? I managed to locate albedo, normals and occlusion textures, but haven't seen anything that resembles the metallic or roughness yet. You can also check textures names like: _alb (ALBedo) | _atos ( ... Oc...
by devilsnake88
Thu Jan 17, 2019 11:06 am
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 73201

Re: Resident Evil 2 Remake - demo PAK file

#IDK elif dxtType == 72: ddsFmt = noesis.NOESISTEX_DXT1 #Cubemaps elif dxtType == 95: ddsData = rapi.imageDecodeDXT(ddsData, ddsWidth, ddsHeight, noesis.FOURCC_BC6S) ddsFmt = noesis.NOESISTEX_RGBA32 #Colorcubes elif dxtType == 29: ddsFmt = noesis.NOESISTEX_RGBA32 Here is some things I've found for ...
by devilsnake88
Thu May 25, 2017 1:21 pm
Forum: Game Archive
Topic: Prey (2017) pak decryption tool
Replies: 53
Views: 45146

Re: Prey (2017) pak decryption tool

o0Crofty0o wrote:@devilsnake88: ...
Thank you.
Yes I know it ;)
Anyway, Great job to you guys.
by devilsnake88
Thu May 25, 2017 11:10 am
Forum: Game Archive
Topic: Prey (2017) pak decryption tool
Replies: 53
Views: 45146

Re: Prey (2017) pak decryption tool

Here is a video tutorial if someone need it:

https://www.youtube.com/watch?v=Izyyyh-mz98

You should get something like this:
Image

Here are samples for the Shotgun:
http://www.mediafire.com/file/9fs8l4c9n ... rienDS.zip
by devilsnake88
Sat Dec 03, 2016 11:58 am
Forum: Game Archive
Topic: PT PS4 (Fox Engine)
Replies: 37
Views: 73781

Re: PT PS4 (Fox Engine)

For the ones who wants a FTEX dictionary (filenames - hashs), I made this:
http://pastebin.com/5H2LYGe0
by devilsnake88
Fri Dec 02, 2016 8:25 pm
Forum: Game Archive
Topic: PT PS4 (Fox Engine)
Replies: 37
Views: 73781

Re: PT PS4 (Fox Engine)

I don't know if it'll be usefull for you but by reading LUA files I saw: -- Register extension information for package creation if EditableBlockPackage then EditableBlockPackage.RegisterPackageExtensionInfo( { { "fmdl", false }, -- Drawing model data file { "geom", false }, -- At...
by devilsnake88
Sun Aug 30, 2015 2:58 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589217

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

@Sergeanur -> <3
cra0 wrote:Lol it hasn't even come out yet wtf? great job though
@Crao: The power of Internet, you can find XBOX 360 and PS3 versions ^^
If you want it, I can help you ;)
by devilsnake88
Tue May 19, 2015 4:21 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589217

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I did it: - MGSV_QAR_Tool: http://dfiles.eu/files/90qpsqhvm http://nosvideo.com/?v=x1fa2ky32vrc http://rapidgator.net/file/09b3f48a8fd00da56cc93d3eb433f968/ http://turbobit.net/kakt55odrs4b.html http://uploaded.net/file/ff6kfr2t http://www.mediafire.com/download/k2fb6qeh64q8b4m/MGSV_QAR_Tool.zip htt...
by devilsnake88
Fri May 15, 2015 9:36 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589217

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Hi guys! I have a question for you, I made some searchs to know what files can store models animations from MGS GZ/PP because I really wich someone can write a 3DS Max animations importer. Anyway if someone is interessing here files extensions I found can contains animations, for sure it contains bo...
by devilsnake88
Mon Jan 05, 2015 3:41 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589217

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Maybe we should back to subject and stop speaking about strange sexual deviants of some people's wants to get censored nude models of minors... :?
It annoys me! :furious:
Thank you for understanding...

Cra0' have you some updates to give us about your work?
by devilsnake88
Tue Dec 30, 2014 6:04 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589217

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

JayK wrote:I extended my maxscript to manipulate faces as well, decided to give big boss a shave because I felt he needed it;

Image
AWESOME!
GG for your work and good luck to Cra0'!