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by Sir Kane
Sun Feb 03, 2013 2:24 pm
Forum: Game Archive
Topic: [REQ][PC]Crysis 3 .pak files
Replies: 75
Views: 74364

Re: [REQ][PC]Crysis 3 .pak files

Sorry, but I had to remove this.
by Sir Kane
Sat Feb 02, 2013 7:25 pm
Forum: Game Archive
Topic: [REQ][PC]Crysis 3 .pak files
Replies: 75
Views: 74364

Re: [REQ][PC]Crysis 3 .pak files

Sorry, but I had to remove this.
by Sir Kane
Sat Feb 02, 2013 4:11 pm
Forum: Game Archive
Topic: [REQ][PC]Crysis 3 .pak files
Replies: 75
Views: 74364

Re: [REQ][PC]Crysis 3 .pak files

Sorry, but I had to remove this.
by Sir Kane
Sat Feb 02, 2013 3:10 pm
Forum: Game Archive
Topic: [REQ][PC]Crysis 3 .pak files
Replies: 75
Views: 74364

Re: [REQ][PC]Crysis 3 .pak files

Sorry, but I had to remove this.
by Sir Kane
Fri Nov 16, 2012 7:02 pm
Forum: Code Talk
Topic: Algorithm for packing files into archive and fast access
Replies: 1
Views: 2407

Re: Algorithm for packing files into archive and fast access

Save file data at the start end the table at the end. Then maybe put CRC32 or some other hash values in the table and sort it by them. Then to locate a file, you hash the passed filename and do a binary search for it. Also need to normalize the path before hashing, so you get the correct hash.
by Sir Kane
Wed Sep 05, 2012 1:20 am
Forum: 3D/2D models
Topic: Kung Fu Strike: The Warriors Rise (*.a3d)
Replies: 13
Views: 2871

Re: Kung Fu Strike: The Warriors Rise (*.a3d)

The game is written in some .NET language. Use .NET reflector on it and you will find the complete spec for the model format.
by Sir Kane
Tue Sep 04, 2012 10:41 pm
Forum: Game Archive
Topic: SWF unpacker
Replies: 2
Views: 1385

Re: SWF unpacker

Trillix works well.
by Sir Kane
Sat Aug 25, 2012 4:31 pm
Forum: Game Localization
Topic: Darksiders 2 Text files
Replies: 17
Views: 7851

Re: Darksiders 2 Text files

It's actually .loc files, they appear as .bod because of the way offzip extracts things and the way the data is stored in the .upak files.
by Sir Kane
Fri Aug 24, 2012 11:38 am
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 112
Views: 68572

Re: Need For Speed: The Run [.SB & .TOC]

Does this game also have CAS/CAT files like BF3 does or only the .toc and .sb files? I made a tool a while ago that can extract certain files from BF3 (textures and the UI stuff) and it might work with this.
by Sir Kane
Thu Aug 23, 2012 9:35 pm
Forum: Game Archive
Topic: [REQ] Darksider II (PC)
Replies: 31
Views: 21660

Re: [REQ] Darksider II (PC)

Found most of the info including the hash stuff, which appears to be CRC64, by reverse engineering/debugging the game.
by Sir Kane
Thu Aug 23, 2012 6:38 pm
Forum: Game Archive
Topic: [REQ] Darksider II (PC)
Replies: 31
Views: 21660

Re: [REQ] Darksider II (PC)

I think there are too many unknowns for that right now, especially the hashes in the OBPK data.
by Sir Kane
Thu Aug 23, 2012 9:29 am
Forum: 3D/2D models
Topic: Dark Sider 2 Model?
Replies: 88
Views: 36191

Re: Dark Sider 2 Model?

Posted my extractor for DS2 there: viewtopic.php?f=10&t=9475&p=77690#p77690
by Sir Kane
Thu Aug 23, 2012 9:21 am
Forum: Game Archive
Topic: [REQ] Darksider II (PC)
Replies: 31
Views: 21660

Re: [REQ] Darksider II (PC)

Finished my extractor for this. It doesn't do a lot of validation so it might crash if a file is corrupted or something.

The download comes with its source.
http://sktest.aruarose.com/DS2Extract.rar
by Sir Kane
Wed Aug 22, 2012 9:09 am
Forum: 3D/2D models
Topic: Dark Sider 2 Model?
Replies: 88
Views: 36191

Re: Dark Sider 2 Model?

The pc.mnfst and .upak files contain OBPK archives which in turn contain the files (uncompressed filetable + deflate compressed file data).