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Search found 104 matches
- Tue Apr 12, 2016 7:32 pm
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 137
- Views: 77368
Re: The Division SDF Archive Format
I haven't seen any variable length integers in MMB files.
- Mon Apr 11, 2016 7:19 pm
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 137
- Views: 77368
Re: The Division SDF Archive Format
Yeah, the Division's approach is certainly something new. But you probably won't get far without looking at the game's disassembly, because most of the per-file info is encoded in a way that's very hard to deduce from looking at it in a hex editor or something like that.
- Mon Apr 11, 2016 2:06 pm
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 137
- Views: 77368
Re: The Division SDF Archive Format
Or you could challenge yourself and try to figure it out on your own!
- Wed Mar 30, 2016 10:14 pm
- Forum: Game Archive
- Topic: how to open this file?
- Replies: 9
- Views: 2363
Re: how to open this file?
Those are just Flash files with compression enabled, you can look at the file spec for SWF to see how to decompress them.
You can get the PDF with the swf spec here: http://www.adobe.com/devnet/swf.html.
You can get the PDF with the swf spec here: http://www.adobe.com/devnet/swf.html.
- Wed Mar 23, 2016 1:03 pm
- Forum: Video file formats
- Topic: Source demo file parser (.dem) format questions.
- Replies: 1
- Views: 2210
Re: Source demo file parser (.dem) format questions.
The command header is uint8_t for the command, then uint32_t for the tick.
The first link parses the signon data, the second link skips the data (it does a relative seek for signon length bytes).
Dunno about the rest, protobuf wasn't used when I last looked at the demo format.
The first link parses the signon data, the second link skips the data (it does a relative seek for signon length bytes).
Dunno about the rest, protobuf wasn't used when I last looked at the demo format.
- Tue Mar 22, 2016 1:31 pm
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 137
- Views: 77368
Re: The Division SDF Archive Format
What's that supposed to be?
- Sat Feb 27, 2016 4:38 pm
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 137
- Views: 77368
Re: The Division SDF Archive Format
Names, offsets, sdfdata indices and all that are in the TOC file's zlib compressed chunk. That 0x140 bytes block is probably some signature or something like that.
- Thu Feb 25, 2016 10:38 pm
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 137
- Views: 77368
Re: The Division SDF Archive Format
There's no encryption/obfuscation going on in the TOC file.
- Mon Mar 23, 2015 10:30 pm
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 37353
Re: Evolve (.PAK)
The format of the encryption and signature data in the header comment changed (the 2kb or whatever less is that data). Also be aware that XXTEA isn't actually used.
7zip opens the decrypted files just fine for me.
7zip opens the decrypted files just fine for me.
- Sat Feb 21, 2015 7:06 pm
- Forum: Game Archive
- Topic: [REQ][PC]Crysis 3 .pak files
- Replies: 75
- Views: 74364
Re: [REQ][PC]Crysis 3 .pak files
Check the Evolve pak thread.
- Fri Feb 13, 2015 6:37 am
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 37353
Re: Evolve (.PAK)
The key changed from the closed beta. Didn't hardcore/provide any keys to avoid potential problems.
- Fri Feb 13, 2015 2:01 am
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 37353
Re: Evolve (.PAK)
http://sktest.aruarose.com/PakDecrypt_Evolve.7z
Fill RSAKeyData.bin with the key from the release version (should be 140 bytes).
Fill RSAKeyData.bin with the key from the release version (should be 140 bytes).
- Wed Nov 26, 2014 1:31 am
- Forum: Compressed files and methods
- Topic: Compression or Encryption ?
- Replies: 9
- Views: 3255
Re: Compression or Encryption ?
The only thing I've seen encrypted in Frostbite games was the .toc files.
- Sat Nov 08, 2014 10:42 pm
- Forum: Game Archive
- Topic: CoD Advanced Warfare .pak and .ff
- Replies: 17
- Views: 11215
Re: CoD Advanced Warfare .pak and .ff
It's LZ4.
- Sun Nov 02, 2014 10:23 am
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 37353
Re: Evolve (.PAK)
It's almost identical to Crysis 3.