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by Sir Kane
Tue Apr 12, 2016 7:32 pm
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 137
Views: 77368

Re: The Division SDF Archive Format

I haven't seen any variable length integers in MMB files.
by Sir Kane
Mon Apr 11, 2016 7:19 pm
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 137
Views: 77368

Re: The Division SDF Archive Format

Yeah, the Division's approach is certainly something new. But you probably won't get far without looking at the game's disassembly, because most of the per-file info is encoded in a way that's very hard to deduce from looking at it in a hex editor or something like that.
by Sir Kane
Mon Apr 11, 2016 2:06 pm
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 137
Views: 77368

Re: The Division SDF Archive Format

Or you could challenge yourself and try to figure it out on your own!
by Sir Kane
Wed Mar 30, 2016 10:14 pm
Forum: Game Archive
Topic: how to open this file?
Replies: 9
Views: 2363

Re: how to open this file?

Those are just Flash files with compression enabled, you can look at the file spec for SWF to see how to decompress them.

You can get the PDF with the swf spec here: http://www.adobe.com/devnet/swf.html.
by Sir Kane
Wed Mar 23, 2016 1:03 pm
Forum: Video file formats
Topic: Source demo file parser (.dem) format questions.
Replies: 1
Views: 2210

Re: Source demo file parser (.dem) format questions.

The command header is uint8_t for the command, then uint32_t for the tick.

The first link parses the signon data, the second link skips the data (it does a relative seek for signon length bytes).

Dunno about the rest, protobuf wasn't used when I last looked at the demo format.
by Sir Kane
Tue Mar 22, 2016 1:31 pm
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 137
Views: 77368

Re: The Division SDF Archive Format

What's that supposed to be?
by Sir Kane
Sat Feb 27, 2016 4:38 pm
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 137
Views: 77368

Re: The Division SDF Archive Format

Names, offsets, sdfdata indices and all that are in the TOC file's zlib compressed chunk. That 0x140 bytes block is probably some signature or something like that.
by Sir Kane
Thu Feb 25, 2016 10:38 pm
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 137
Views: 77368

Re: The Division SDF Archive Format

There's no encryption/obfuscation going on in the TOC file.
by Sir Kane
Mon Mar 23, 2015 10:30 pm
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 37353

Re: Evolve (.PAK)

The format of the encryption and signature data in the header comment changed (the 2kb or whatever less is that data). Also be aware that XXTEA isn't actually used.

7zip opens the decrypted files just fine for me.
by Sir Kane
Sat Feb 21, 2015 7:06 pm
Forum: Game Archive
Topic: [REQ][PC]Crysis 3 .pak files
Replies: 75
Views: 74364

Re: [REQ][PC]Crysis 3 .pak files

Check the Evolve pak thread.
by Sir Kane
Fri Feb 13, 2015 6:37 am
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 37353

Re: Evolve (.PAK)

The key changed from the closed beta. Didn't hardcore/provide any keys to avoid potential problems.
by Sir Kane
Fri Feb 13, 2015 2:01 am
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 37353

Re: Evolve (.PAK)

http://sktest.aruarose.com/PakDecrypt_Evolve.7z

Fill RSAKeyData.bin with the key from the release version (should be 140 bytes).
by Sir Kane
Wed Nov 26, 2014 1:31 am
Forum: Compressed files and methods
Topic: Compression or Encryption ?
Replies: 9
Views: 3255

Re: Compression or Encryption ?

The only thing I've seen encrypted in Frostbite games was the .toc files.
by Sir Kane
Sat Nov 08, 2014 10:42 pm
Forum: Game Archive
Topic: CoD Advanced Warfare .pak and .ff
Replies: 17
Views: 11215

Re: CoD Advanced Warfare .pak and .ff

It's LZ4.
by Sir Kane
Sun Nov 02, 2014 10:23 am
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 37353

Re: Evolve (.PAK)

It's almost identical to Crysis 3.