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by ikskoks
Sun Dec 11, 2022 12:50 pm
Forum: Game Localization
Topic: How can i reimprt .swfmovie font to .xxx file? [bioshock infinite switch version]
Replies: 2
Views: 505

Re: How can i reimprt .swfmovie font to .xxx file? [bioshock infinite switch version]

You have to use hex editor (e.g. Hex Workshop) and JPEXS Free Flash Decompiler to do this.

More info here viewtopic.php?t=24559

and here http://wiki.xentax.com/index.php/List_o ... gine_Tools
by ikskoks
Sun Dec 11, 2022 12:38 pm
Forum: Website
Topic: trouble accessing site for last month
Replies: 2
Views: 1154

Re: trouble accessing site for last month

No, it's working fine for me. Maybe something is wrong with your internet provider?

Btw, you can try to change your browser to firefox or opera and see if it helps. :p
by ikskoks
Sat Dec 10, 2022 8:40 pm
Forum: Game Localization
Topic: Doom 2016 language localization
Replies: 5
Views: 1243

Re: Doom 2016 language localization

I would appreciate it if you could help me get started. First, you need to find texts in game. You can follow this tutorial to do that https://ikskoks.pl/searching-text-strings-using-total-commander/ Your next move depends on what you find in game files. If translation is in plain text, then you ca...
by ikskoks
Thu Dec 08, 2022 6:31 pm
Forum: Game Archive
Topic: LOTR Return Of The King (PC) - Extracting SWVR and SCBM files
Replies: 2
Views: 261

Re: Extracting SWVR and SCBM files LOTR Return Of The King

Can you upload few samples of SWVR and SCBM files to some hosting site like mega.nz, google drive etc and then share a public link here?
Can you upload main archive as well?

Also, what platform is this game for? PS2, XBOX, PC?
by ikskoks
Mon Dec 05, 2022 9:54 pm
Forum: Game Localization
Topic: Help Kingdom Classic..
Replies: 6
Views: 3257

Re: Help Kingdom Classic..

by ikskoks
Fri Dec 02, 2022 10:47 pm
Forum: Compressed files and methods
Topic: how does the structure of a CPK work?
Replies: 3
Views: 620

Re: how does the structure of a CPK work?

For some reason we didn't have this format documented on our wiki. Now it's there, I've just created this article http://wiki.xentax.com/index.php/CRI_Middleware_CPK You should be really interested in this gist as well https://gist.github.com/unknownbrackets/78c4631a4091044d381432ffb7f1bae4 because ...
by ikskoks
Fri Dec 02, 2022 9:01 pm
Forum: Compressed files and methods
Topic: how does the structure of a CPK work?
Replies: 3
Views: 620

Re: how does the structure of a CPK work?

You haven't posted any details. How do you expect people to help you if you didn't tell us anything useful like: - What scripts are you talking about? Can you link them here? - What game are those script for? - Which CPK format do you try to analyze? (Yes, there are few formats with the same extensi...
by ikskoks
Thu Dec 01, 2022 5:10 pm
Forum: Game Archive
Topic: 강림2:제천대성 encrypted .pak
Replies: 3
Views: 358

Re: 강림2:제천대성 encrypted .pak

Your second link is broken.
by ikskoks
Wed Nov 30, 2022 9:12 pm
Forum: Game Archive
Topic: A Plague Tale: Requiem (Asobo DPC) - extracting assets
Replies: 11
Views: 1041

Re: How to extract all sorts of assets from plague tale requiem

thebestbot wrote: Wed Nov 30, 2022 9:08 pm I understand. Thanks a lot for the reply, So guess I should continue my study again, but do you have any idea or suggestion where i should start?
Yeah, this is a very good starting point viewtopic.php?t=22266
by ikskoks
Wed Nov 30, 2022 7:51 pm
Forum: Game Archive
Topic: A Plague Tale: Requiem (Asobo DPC) - extracting assets
Replies: 11
Views: 1041

Re: How to extract all sorts of assets from plague tale requiem

Well, as you could read on the wiki this file format has been changed multiple times over time and each games requires some amount of effort for reverse engineering. This tool you have linked was designed specifically for "FUEL" modding and has limited support for other games. So without a...
by ikskoks
Tue Nov 29, 2022 5:55 pm
Forum: Game Localization
Topic: Undead Horde (10tons game) - Font Edit/Change/Convert
Replies: 6
Views: 778

Re: Undead Horde (10tons game) - Font Edit/Change/Convert

I've searched whole source code for "mft", "MEG" or "10tons" keywords, but I didn't find anything useful.
I would say that metafont format and 10tons format are completely different from each other.
by ikskoks
Mon Nov 28, 2022 9:16 pm
Forum: Game Localization
Topic: Undead Horde (10tons game) - Font Edit/Change/Convert
Replies: 6
Views: 778

Re: Undead Horde (10tons game) - Font Edit/Change/Convert

MFT is a custom font file format made by 10tons for their games
http://wiki.xentax.com/index.php/10tons_MFT

Currently there are no tools for this format.
by ikskoks
Sat Nov 26, 2022 7:16 pm
Forum: Compressed files and methods
Topic: Warhammer 40k Darktide [Stingray]
Replies: 12
Views: 3864

Re: Warhammer 40k Darktide [Stingray]

This "strings" file is not compressed. You can open it in hex editor (like Hex Workshop) and see for yourself.
You can spot some uncompressed texts like "Path of Trust" or "Au Strategium".

Btw, what is sjson? And why do you think this file can be converted to sjson?
by ikskoks
Sat Nov 26, 2022 7:02 pm
Forum: Game Localization
Topic: Fantasy life Online - issue with getting texts
Replies: 1
Views: 275

Re: Fantasy life Online - issue with getting texts

First, you should figure out which engine is used by the game (is it Unity, Unreal or custom). Then you should first find the texts in the game files (if they are not compressed on encrypted) Here is a good tutorial for this https://ikskoks.pl/searching-text-strings-using-total-commander/ Then - whe...