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Search found 1666 matches
- Wed Feb 08, 2023 10:44 pm
- Forum: Game Localization
- Topic: The Wolf Among Us - Special Characters
- Replies: 9
- Views: 812
Re: The Wolf Among Us - Special Characters
Sorry, but how do I add new characters? # Add new coordinates # 1. Open Font Editor 2. Go to File > Open 3. Choose .font file and open it 4. Right click on the table and choose "Export coordinates". 5. Save file, e.g. "C:\Users\User\Desktop\Gotham Light_60.fnt" 6. Open .fnt file...
- Wed Feb 08, 2023 10:11 pm
- Forum: Game Localization
- Topic: The Wolf Among Us - Special Characters
- Replies: 9
- Views: 812
Re: The Wolf Among Us - Special Characters
Yes, you can do both. Just play with the tool, try to add some new characters or replace existing ones.
- Wed Feb 08, 2023 8:57 pm
- Forum: Game Localization
- Topic: The Wolf Among Us - Special Characters
- Replies: 9
- Views: 812
Re: The Wolf Among Us - Special Characters
You can do it with TTG Tools https://github.com/pashok6798/TTG_Tools
You can even find some tutorials explaining how to translate Telltale games, e.g. https://ikskoks.pl/poradnik-4-edycja-gier-telltale/
You can even find some tutorials explaining how to translate Telltale games, e.g. https://ikskoks.pl/poradnik-4-edycja-gier-telltale/
- Fri Feb 03, 2023 11:17 pm
- Forum: Game Archive
- Topic: Tom Clancy's Splinter Cell .u
- Replies: 3
- Views: 328
Re: Tom Clancy's Splinter Cell .u
So... check out some other tools. You have the list now, don't you?
This may be helpful as well (but only for basic concept of importing in UE games - using hex editor etc.)
viewtopic.php?t=24559
This may be helpful as well (but only for basic concept of importing in UE games - using hex editor etc.)
viewtopic.php?t=24559
- Fri Feb 03, 2023 11:12 pm
- Forum: Game Archive
- Topic: Noesis Script PNG to XTF Converter for HL2 XBOX
- Replies: 1
- Views: 248
Re: Noesis Script PNG to XTF Converter for HL2 XBOX
If I'm reading this correctly https://github.com/NeilJed/VTFLib/issues/9
supporting conversion for xtf is NOT something that "simple script" could handle
supporting conversion for xtf is NOT something that "simple script" could handle
- Fri Feb 03, 2023 10:09 pm
- Forum: Game Archive
- Topic: Tom Clancy's Splinter Cell .u
- Replies: 3
- Views: 328
Re: Tom Clancy's Splinter Cell .u
This file is archive from Unreal Engine 2 . http://wiki.xentax.com/index.php/GRAF:UnrealArchive You can see list of tools supporting Unreal Engine games here http://wiki.xentax.com/index.php/List_of_Unreal_Engine_Tools One of them which works with your sample is Unreal Package Extractor --> https://...
- Sun Jan 29, 2023 11:25 pm
- Forum: Graphic file formats
- Topic: Raw texture previewer/converter
- Replies: 100
- Views: 95239
Re: Raw texture previewer/converter
Check this out viewtopic.php?t=15540
- Sun Jan 29, 2023 2:53 am
- Forum: Game Archive
- Topic: Momoko Hyaku Retsu Kobushi - DAT files
- Replies: 2
- Views: 280
Re: Momoko Hyaku Retsu Kobushi - DAT files
What you're looking for is stored as BIN files in "\Game\game\bin\mt" directory.
You need to change extension from BIN to BMP and then you'll be able to preview images in IrfanView or any other viewer.
For example --> from "bm185.bin" to "bm185.bmp".
You need to change extension from BIN to BMP and then you'll be able to preview images in IrfanView or any other viewer.
For example --> from "bm185.bin" to "bm185.bmp".
- Sat Jan 28, 2023 12:06 pm
- Forum: Game Localization
- Topic: Batman Arkham City .SwfMovie modify
- Replies: 3
- Views: 511
Re: Batman Arkham City .SwfMovie modify
but is that for gfx file but my file is cfx file That doesn't make any difference. GFX is basically the same as CFX (with few minor exceptions). Read more about format similarities here http://wiki.xentax.com/index.php/Macromedia_Flash_SWF_/_Scaleform_GFX And swfmovie is only a container as describ...
- Fri Jan 27, 2023 7:22 pm
- Forum: Game Localization
- Topic: Batman Arkham City .SwfMovie modify
- Replies: 3
- Views: 511
Re: Batman Arkham City .SwfMovie modify
You can use "JPEXS Free Flash Decompiler" to edit such files
and then hex editor to insert edited data into UPK.
There's even a tutorial for that viewtopic.php?t=24559
and then hex editor to insert edited data into UPK.
There's even a tutorial for that viewtopic.php?t=24559
- Fri Jan 27, 2023 7:14 pm
- Forum: Game Archive
- Topic: Treasure Island game (2005) - DAT archives
- Replies: 9
- Views: 739
Re: Treasure Island game (2005) - DAT archives
what can i do from there? You have 2 options here: 1. Learn more about reverse engineering (for example from the tutorials I've linked in the previous post) and then try to break the encryption yourself 2. Wait until someone solve the issue for you and share some script or program capable of extrac...
- Thu Jan 26, 2023 10:30 pm
- Forum: Game Archive
- Topic: Treasure Island game (2005) - DAT archives
- Replies: 9
- Views: 739
Re: Treasure Island game (2005) - DAT archives
So I've checked DAT archives from "DATA" folder in "Treasure Island" game. screenshot000309.png It seems like it is a custom archive format with encrypted index. The data itself is not encrypted, that's why you can rip for example some WAV files from "Sound.dat" using D...
- Wed Jan 25, 2023 7:22 pm
- Forum: Game Archive
- Topic: RockSmith+ .sdfdata files
- Replies: 2
- Views: 348
Re: RockSmith+ .sdfdata files
It's script written by aluigi memberlist.php?mode=viewprofile&u=889
- Mon Jan 23, 2023 12:28 am
- Forum: Game Localization
- Topic: How to translate Unity games
- Replies: 1
- Views: 809
- Sun Jan 22, 2023 5:40 pm
- Forum: Game Archive
- Topic: Stranger of Paradise: Final Fantasy Origin - SRST files
- Replies: 12
- Views: 935
Re: Stranger of Paradise: Final Fantasy Origin - SRST files
I'm not an expert on Koei Tecmo formats, but I think that if encryption method is known and Cethleann source code is public, it should be possible to rewrite it's code as quickbms script (at least small part of it) and then use the same script for reimport. But first, someone needs to write such scr...