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Search found 61 matches

by GameZelda
Sun Nov 08, 2009 6:33 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 112
Views: 66550

Re: Star Wars The Force Unleashed - PC Version .z files

# Star Wars The Force Unleashed / .lp container # script for QuickBMS http://aluigi.org/papers.htm#quickbms # The container format seems pretty strange and I don't understand it much, but this script works... # File Header IDString "kaPA" Get @version long If @version != 5 Print "@ve...
by GameZelda
Wed Nov 04, 2009 11:40 pm
Forum: Game Archive
Topic: [REQ] PC Eradicator (c) 1996 Accolade
Replies: 12
Views: 4658

Re: [REQ] PC Eradicator (c) 1996 Accolade

The sounds can be loaded with Audacity in RAW data mode, with a frequency of 11025Hz (It worked for the files that I have tested), and "Unsigned 8-bit PCM" format. The images & textures are also effectively 8-bit palettized images. Does someone know / have any idea about what are the o...
by GameZelda
Wed Nov 04, 2009 6:24 pm
Forum: Compressed files and methods
Topic: red alert iphone
Replies: 2
Views: 1785

Re: red alert iphone

Simple extractor for VFS, with uncompression support. It does also add the extension to the PNG and the XML files. import std.stdio; import std.stream; import std.string; import std.system; import std.path; import std.algorithm; import std.file; import std.zlib; /// Header of a VFS / FUFS container....
by GameZelda
Tue Nov 03, 2009 12:25 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 112
Views: 66550

Re: Star Wars The Force Unleashed - PC Version .z files

The compressed data is XOR FF'd.
The compression looks like LZSS.
by GameZelda
Mon Nov 02, 2009 6:22 pm
Forum: 3D/2D models
Topic: [PSP] Monster Hunter Portable 3rd *.pmo
Replies: 19
Views: 11326

Re: Monster Hunter Portable Series *.pmo

@fatduck: did you try to convert the images? I tested it a while ago, but I got a messed up image...
by GameZelda
Mon Nov 02, 2009 12:03 am
Forum: Game Archive
Topic: Smackdown vs raw 2010 ENC files?
Replies: 3
Views: 1387

Re: Smackdown vs raw 2010 ENC files?

Based on the file size, I suppose that there's no video, the save file just contains some data that can be used to create it (eg. input).

So it would be practically impossible without a capture card.
by GameZelda
Sun Nov 01, 2009 9:25 pm
Forum: Game Archive
Topic: Smackdown vs raw 2010 ENC files?
Replies: 3
Views: 1387

Re: Smackdown vs raw 2010 ENC files?

Looks like a X360 CON file, there are tools to extract them.
by GameZelda
Sun Nov 01, 2009 2:17 pm
Forum: Game Archive
Topic: [REQ] PC Eradicator (c) 1996 Accolade
Replies: 12
Views: 4658

Re: [REQ] PC Eradicator (c) 1996 Accolade

aluigi: Your script is broken :keke: It doesn't extract the files in the root dir and it doesn't handle subdirectories. Fixed (& modified syntax...): # Eradicator # script for QuickBMS http://aluigi.org/papers.htm#quickbms # modified by GameZelda Set @outputPath string "" CallFunction...
by GameZelda
Sat Oct 24, 2009 11:26 pm
Forum: Game Archive
Topic: Medal of Honor Heroes 2 PSP .loc /translate/
Replies: 4
Views: 1830

Re: Medal of Honor Heroes 2 PSP .loc /translate/

eng_us.loc looks like a very simple string table format. First there's a LOCH section: struct LOCH { char magic[4]; // "LOCH" uint32_t size; uint32_t unk1; // 0 uint32_t unk2; // 1. uint32_t unk3; // 20. } Then a LOCL section: struct LOCL { char magic[4]; // "LOCL" uint32_t size;...
by GameZelda
Sat Oct 24, 2009 10:42 pm
Forum: Game Archive
Topic: PES_10 .img
Replies: 9
Views: 3862

Re: PES_10 .img

GameZelda , Tool that you offered, can't extract even that exmpl. file - dt0f.img. Didn't work for me. Also peaple I want to share with you and interested persons my searching results: I have had found many tools for editing series of this game, but for now I can't edit just .img needed for the lan...
by GameZelda
Sat Oct 24, 2009 9:56 am
Forum: Game Archive
Topic: Cabela's Outdoor Adventures 2010 .arc files [PC]
Replies: 15
Views: 4274

Re: Cabela's Outdoor Adventures 2010 .arc files [PC]

99% sure it's Zlib'ed.
by GameZelda
Fri Oct 23, 2009 10:06 pm
Forum: Game Archive
Topic: PES_10 .img
Replies: 9
Views: 3862

Re: PES_10 .img

The contents of this post was deleted because of possible forum rules violation.
by GameZelda
Sat Oct 17, 2009 6:45 pm
Forum: Compressed files and methods
Topic: Algorithm is found... How to use it?
Replies: 12
Views: 4322

Re: Algorithm is found... How to use it?

I have rewritten the algorithm. It's much easier to understand and has less than half lines of code :mrgreen: . With this, it should be much easier to write a tool to compress the files again, or calculate the file size without trial and error. http://pastebin.com/f5a2c25ac It worked for the files t...
by GameZelda
Sat Oct 03, 2009 11:24 pm
Forum: Compressed files and methods
Topic: Compressed file .NMX
Replies: 3
Views: 1933

Re: Compressed file .NMX

It's an ASF movie.
by GameZelda
Sat Oct 03, 2009 10:29 am
Forum: Graphic file formats
Topic: S3TC compression on those textures?
Replies: 6
Views: 1926

Re: S3TC compression on those textures?

S3TC has a fixed compression ratio, and those textures seem to have a variable compression ratio.