Sorry, but editing is still not supported. It will take some time to research the repacking process. I don't have much time to do it for now. Just wait a bit.McGregor II wrote:And how can I edit them?
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Search found 58 matches
- Thu Nov 24, 2011 10:14 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 449
- Views: 183095
Re: L.A. Noire
- Thu Nov 24, 2011 9:50 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 449
- Views: 183095
Re: L.A. Noire
Just forget about Maindata, etc. As I said before after applying the SKIDROW crack you will get all needed files in the 'final' folder.McGregor II wrote:And it will unpack Maindata file? I tried and it didn't work.
- Thu Nov 24, 2011 9:47 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 449
- Views: 183095
Re: L.A. Noire
Here are steps needed to unpack cases.big.pc: 1) Install Python 2.7 from http://python.org/ftp/python/2.7.2/python-2.7.2.msi to C:\Python27, for example. 2) Download the my script and place it to: C:\tmp 3) Launch the command line and change the working directory to: C:\tmp 4) Then launch: python un...
- Thu Nov 24, 2011 9:37 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 449
- Views: 183095
Re: L.A. Noire
No, I don't. There are two links: first is the script that I mean, second is collection of my thoughts about ATB file structure. You should use the first link.McGregor II wrote:You mean this atb link? If yes, how am I suppose to use it? It's just some text.
- Thu Nov 24, 2011 8:53 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 449
- Views: 183095
Re: L.A. Noire
Could you upload them to some server like rapidshare and post the link? I will be very grateful :) I did it already. :) To run the script, you need to install Python 2.7. And here is my alpha version of .big unpacker for PS3/PC version. http://pastebin.com/MucRkpht Some .atb's mind stuff. I think t...
- Thu Nov 24, 2011 8:09 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 449
- Views: 183095
Re: L.A. Noire
I downloaded it but after unpack I have few files and some ypatcher.exe which after executing it shows me "Runtime error 216 at 00403F5C". Should uninstall the game, run this ypatcher then install the game again? I can't say anything about it because I downloaded a torrent release with al...
- Thu Nov 24, 2011 7:57 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 449
- Views: 183095
Re: L.A. Noire
Will be made later. Keep in mind, this is still an alpha version.flatz wrote:Can this be also use for X360? Please please make it compatible with X360...
We don't need it because my script can unpack compressed data (SEGS).michalss wrote:thank you all. Now we need to open. SGES
- Thu Nov 24, 2011 5:16 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 449
- Views: 183095
Re: L.A. Noire
You don't need it. Just simply use SKIDROW crack which already contains uncompressed and decrypted files.McGregor II wrote: You're awesome bro but can anyone post script for Maincontent file?
- Thu Nov 24, 2011 4:58 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 449
- Views: 183095
Re: L.A. Noire
And here is my alpha version of .big unpacker for PS3/PC version.
http://pastebin.com/MucRkpht
Some .atb's mind stuff. I think they have a hierarchial structure and contains different types of blocks.
http://pastebin.com/HMJhvKLS
http://pastebin.com/MucRkpht
Some .atb's mind stuff. I think they have a hierarchial structure and contains different types of blocks.
http://pastebin.com/HMJhvKLS
- Tue Nov 22, 2011 5:02 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 449
- Views: 183095
Re: L.A. Noire
I don't think that ripping models and textures are complicated process. Besides, I'm already working with textures in PS3 format and converted it to DDS and vice versa. I will release tools somehow later.
- Tue Nov 22, 2011 9:06 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 449
- Views: 183095
Re: L.A. Noire
We need WAD and BIG packers and ATB packer. However not only cases.big contains texts, so almost everyone BIG contains ATB files. Currently I rewrite my WAD/BIG tools in C++, this process will take some time. After that I will try to write packers that we need.
- Mon Nov 21, 2011 10:39 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 449
- Views: 183095
Re: L.A. Noire
Cool! Will it have a GUI or something for those who prefer to tinker stuff in a pinch? Yes, it will. For example, a simple GUI wrapper for these scripts. Great - Can you please implement also X360 version Thx - I'm dying to do it on X360 as well for ppl Yes, I can but not now because there are othe...
- Mon Nov 21, 2011 7:44 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 449
- Views: 183095
Re: L.A. Noire
I wrote Python scripts for unpacking PC/PS3 WADs and BIGs. And I will try to write scripts for packing it now. It'll take some time. Also we need a tool working with attribute files (ATB), I have some progress in this direction too.