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by flatz
Thu Nov 24, 2011 10:14 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 183095

Re: L.A. Noire

McGregor II wrote:And how can I edit them?
Sorry, but editing is still not supported. It will take some time to research the repacking process. I don't have much time to do it for now. Just wait a bit.
by flatz
Thu Nov 24, 2011 9:50 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 183095

Re: L.A. Noire

McGregor II wrote:And it will unpack Maindata file? I tried and it didn't work.
Just forget about Maindata, etc. As I said before after applying the SKIDROW crack you will get all needed files in the 'final' folder.
by flatz
Thu Nov 24, 2011 9:47 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 183095

Re: L.A. Noire

Here are steps needed to unpack cases.big.pc: 1) Install Python 2.7 from http://python.org/ftp/python/2.7.2/python-2.7.2.msi to C:\Python27, for example. 2) Download the my script and place it to: C:\tmp 3) Launch the command line and change the working directory to: C:\tmp 4) Then launch: python un...
by flatz
Thu Nov 24, 2011 9:37 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 183095

Re: L.A. Noire

McGregor II wrote:You mean this atb link? If yes, how am I suppose to use it? It's just some text.
No, I don't. There are two links: first is the script that I mean, second is collection of my thoughts about ATB file structure. You should use the first link.
by flatz
Thu Nov 24, 2011 8:53 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 183095

Re: L.A. Noire

Could you upload them to some server like rapidshare and post the link? I will be very grateful :) I did it already. :) To run the script, you need to install Python 2.7. And here is my alpha version of .big unpacker for PS3/PC version. http://pastebin.com/MucRkpht Some .atb's mind stuff. I think t...
by flatz
Thu Nov 24, 2011 8:09 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 183095

Re: L.A. Noire

I downloaded it but after unpack I have few files and some ypatcher.exe which after executing it shows me "Runtime error 216 at 00403F5C". Should uninstall the game, run this ypatcher then install the game again? I can't say anything about it because I downloaded a torrent release with al...
by flatz
Thu Nov 24, 2011 7:57 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 183095

Re: L.A. Noire

flatz wrote:Can this be also use for X360? Please please make it compatible with X360...
Will be made later. Keep in mind, this is still an alpha version.
michalss wrote:thank you all. Now we need to open. SGES
We don't need it because my script can unpack compressed data (SEGS).
by flatz
Thu Nov 24, 2011 5:16 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 183095

Re: L.A. Noire

McGregor II wrote: You're awesome bro but can anyone post script for Maincontent file?
You don't need it. Just simply use SKIDROW crack which already contains uncompressed and decrypted files.
by flatz
Thu Nov 24, 2011 4:58 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 183095

Re: L.A. Noire

And here is my alpha version of .big unpacker for PS3/PC version.
http://pastebin.com/MucRkpht

Some .atb's mind stuff. I think they have a hierarchial structure and contains different types of blocks.
http://pastebin.com/HMJhvKLS
by flatz
Tue Nov 22, 2011 5:02 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 183095

Re: L.A. Noire

I don't think that ripping models and textures are complicated process. Besides, I'm already working with textures in PS3 format and converted it to DDS and vice versa. I will release tools somehow later.
by flatz
Tue Nov 22, 2011 9:06 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 183095

Re: L.A. Noire

We need WAD and BIG packers and ATB packer. However not only cases.big contains texts, so almost everyone BIG contains ATB files. Currently I rewrite my WAD/BIG tools in C++, this process will take some time. After that I will try to write packers that we need.
by flatz
Mon Nov 21, 2011 10:39 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 183095

Re: L.A. Noire

Cool! Will it have a GUI or something for those who prefer to tinker stuff in a pinch? Yes, it will. For example, a simple GUI wrapper for these scripts. Great - Can you please implement also X360 version Thx - I'm dying to do it on X360 as well for ppl Yes, I can but not now because there are othe...
by flatz
Mon Nov 21, 2011 7:44 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 183095

Re: L.A. Noire

I wrote Python scripts for unpacking PC/PS3 WADs and BIGs. And I will try to write scripts for packing it now. It'll take some time. Also we need a tool working with attribute files (ATB), I have some progress in this direction too.