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Search found 22 matches
- Mon Sep 29, 2008 10:18 pm
- Forum: 3D/2D models
- Topic: Atlus's .PB (3D model format)
- Replies: 49
- Views: 21166
Re: Atlus's .PB (3D model format)
First look at the some vertex data extracted ! :D I worked on it some more and found out how to begin reading the index/vertex/normal/texcoord/color data but... there's still missing links like when to stop reading, what kind of data comes next (either one of texcoords/normals/colors) and what kind ...
- Thu Sep 25, 2008 10:30 pm
- Forum: 3D/2D models
- Topic: Atlus's .PB (3D model format)
- Replies: 49
- Views: 21166
Re: Atlus's .PB (3D model format)
I finally got the meaning behind a weird number and managed to accurately extract all the files from a DDT\IMG archive. I updated the main post to include the exexcutable you can use.The pack includes an INF file for configuration. Enjoy.
- Mon Sep 22, 2008 12:58 pm
- Forum: 3D/2D models
- Topic: Atlus's .PB (3D model format)
- Replies: 49
- Views: 21166
Re: Atlus's .PB (3D model format)
Anyways, yesterday I worked a little bit more on .PB models and discovered that some files have wrong headers and direct the texture reading to other places than the real ones which is fuck weird because it screws up my processing. Next I discovered weird arrays of numbers right after the textures, ...
- Mon Sep 22, 2008 12:56 pm
- Forum: 3D/2D models
- Topic: Atlus's .PB (3D model format)
- Replies: 49
- Views: 21166
Atlus's .PB (3D model format)
The format is used in almost all of Atlus's PS2 games : Nocturne, DDS1&2, Devil Summoner. From Persona3 onwards, there's the .RMD format that doesn't look similar at all although they still use the .TMX format for the textures. Ok, so first, the games listed above all have the IMG/DDT archive fo...
- Mon Sep 22, 2008 12:39 pm
- Forum: Game Archive
- Topic: (PS2) Shin Megami Tensei: Nocturne IMG file?
- Replies: 25
- Views: 10737
Re: (PS2) Shin Megami Tensei: Nocturne IMG file?
I don't have problems with 3D data since I'm currently a full-time game programmer :D I'm having more issues with motivation for doing this kind of stuff in my free time, because it's sometimes terribly boring to look over data that just doesn't seem to make any kind of sense. Anyways, yesterday I w...
- Sun Sep 21, 2008 2:00 pm
- Forum: Game Archive
- Topic: (PS2) Shin Megami Tensei: Nocturne IMG file?
- Replies: 25
- Views: 10737
Re: (PS2) Shin Megami Tensei: Nocturne IMG file?
I think that code won't compile because it uses like 2 functions from my engine, but if you got some minor programming skills you can easily fix it. I might try to release an exe with an ini file if there's a big request to. Last night, I felt a little bit motivated to work on it, and researched the...
- Sun Sep 21, 2008 12:03 am
- Forum: Game Archive
- Topic: (PS2) Shin Megami Tensei: Nocturne IMG file?
- Replies: 25
- Views: 10737
Re: (PS2) Shin Megami Tensei: Nocturne IMG file?
Dunno if anyone's interested in this anymore or not, but some time ago I wrote an imperfect extractor for the DDT/IMG formats that can extract files from Nocturne, DDS1&2, Devil Summoner. I was thinking to update it/made it perfect, but gave up on it from the lack of motivation. This is the sour...