Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 124 matches
- Wed Apr 25, 2012 7:21 pm
- Forum: 3D/2D models
- Topic: Sengoku Basara 3 (ps3)
- Replies: 10
- Views: 3371
Re: Sengoku Basara 3 (ps3)
You're probably doing something wrong with the Wii version, the models are split but all the files are inside the corresponding model folder.
The PS3 version models are the same as the Wii I believe.
- Mon Apr 23, 2012 12:58 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 80481
Re: [X360] Star Ocean The Last Hope
/jaw drops. Did you figure out the encryption?
That's crazy chrrox.
That's crazy chrrox.
- Sun Apr 22, 2012 8:17 pm
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 80481
Re: [X360] Star Ocean The Last Hope
I made a video series on how to do all that stuff, but I didn't have a microphone at the time. I'll redo them at some point. In the mean time, here's the fix for Sarah's UVs. It might break some UV mapping in other characters though, I'm not sure. Replace lines 301-303 with: tu = ReadBEfloat f tv =...
- Sun Apr 22, 2012 5:17 pm
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 80481
Re: [X360] Star Ocean The Last Hope
You need to decompress it with xbdecompress.Aurangzeb56 wrote:Can someone tell me how can i view the .unslz file in 3DS Max that i extracted from Disk 1 of the 360 version?
- Sat Apr 21, 2012 4:49 pm
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 80481
Re: [X360] Star Ocean The Last Hope
I'll try, but I'm still learning all this from scratch so I can't guarantee it'll happen anytime soon. First up though, is fixing Sarah's face and the zones. The zone objects and her face seem to have the same issue. Oh, no worries, I already started rigging their faces. What's the problem with Sar...
- Sat Apr 21, 2012 3:09 pm
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 78884
Re: Phantasy Star Online 2
Can someone re-upload the unpacker? I can't find it anywhere. Thanks.
- Fri Apr 20, 2012 4:35 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 80481
Re: [X360] Star Ocean The Last Hope
The eye textures are in the files with the face geometry, whereas the files with the body geometry contain all the other textures but the eyes. Totally forgot about that actually.... Oh, I should have thought about that :\ Well they have the same numbers as the geometry ones. Another question, are ...
- Fri Apr 20, 2012 2:23 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 80481
Re: [X360] Star Ocean The Last Hope
Which files is that happening with? I'll try and look for people's faces once I figure out where I put my game. :oops: I forgot I had that code commented out. I updated the link again. Every main character extract the eyes diffuse like that oh and Edge didn't extract the eye diffuse. The NPC's extr...
- Thu Apr 19, 2012 6:26 pm
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 80481
Re: [X360] Star Ocean The Last Hope
OK, fixed. http://www.mediafire.com/?qvje50bx2wmkbv3 Everyone be sure and thank Samu for figuring out the skinning! :keke: UPDATE: Whoops, I messed up the character's faces. :oops: Updated the link to the fixed version. http://fc00.deviantart.net/fs71/f/2012/108/9/2/fix_by_mrfuzzlebum-d4wln2x.jpg[/...
- Sat Apr 14, 2012 4:16 am
- Forum: 3D/2D models
- Topic: Kinect Star Wars dfm
- Replies: 36
- Views: 12835
Re: Kinect Star Wars dfm
ok well i used xbedecompress.exe and it ask me to overwrite yes/no/all and i click yes and it just deletes them but i was able to back them up before i did it so what do i do? and which is bls script? give a new name to the decompressed file, like this: xbdecompress file1.podlzx file1decompressed.p...
- Wed Apr 11, 2012 9:48 pm
- Forum: 3D/2D models
- Topic: Kinect Star Wars dfm
- Replies: 36
- Views: 12835
Re: Kinect Star Wars dfm
i dint have any issues you would have to tell me the file. I'm not at home atm so I can't check but I'll be there soon. I'll check it then. EDIT: The ones I tested have the same problem, exported as .fbx/.psk http://s7.postimage.org/85esjajbv/model_1.jpg It's the togruta_female in the dance directory
- Wed Apr 11, 2012 6:54 pm
- Forum: 3D/2D models
- Topic: Kinect Star Wars dfm
- Replies: 36
- Views: 12835
Re: Kinect Star Wars dfm
That's correct.grotesque wrote:I have some problem with xbdecompress.
I have to use like his?
xbdecompress file.podlzx out.podlzx
The weights aren't working correctly or it's just me?
- Wed Apr 11, 2012 6:14 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 63218
Re: Final Fantasy XIII-2 extraction
the textures are not in this dlc the 2nd model loads the textures correct they just are not in the file. the uv maps are fine on the 2nd model. the textures might be located in a completely different area or use existing ones from another file. I think that's the case, they must have placed the tex...
- Wed Apr 11, 2012 12:58 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 63218
Re: Final Fantasy XIII-2 extraction
I got the DLC from the new costumes and the one from Noel is a little different. It has 4 files white_p0000020img_c.x360.bin white_p0000020img_e.x360.bin white_p0000020img_j.x360.bin white_p0000020img_u.x360.bin When extracted with chrrox script those files generate the exactly same .trb and .imgb. ...
- Mon Mar 05, 2012 11:17 pm
- Forum: 3D/2D models
- Topic: AW models Vertex error
- Replies: 9
- Views: 2326
Re: AW models Vertex error
aren't those bones...?