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Search found 124 matches

by rexil
Wed Apr 25, 2012 7:21 pm
Forum: 3D/2D models
Topic: Sengoku Basara 3 (ps3)
Replies: 10
Views: 3371

Re: Sengoku Basara 3 (ps3)

Image
You're probably doing something wrong with the Wii version, the models are split but all the files are inside the corresponding model folder.
The PS3 version models are the same as the Wii I believe.
by rexil
Mon Apr 23, 2012 12:58 am
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 80481

Re: [X360] Star Ocean The Last Hope

/jaw drops. Did you figure out the encryption?
That's crazy chrrox.
by rexil
Sun Apr 22, 2012 8:17 pm
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 80481

Re: [X360] Star Ocean The Last Hope

I made a video series on how to do all that stuff, but I didn't have a microphone at the time. I'll redo them at some point. In the mean time, here's the fix for Sarah's UVs. It might break some UV mapping in other characters though, I'm not sure. Replace lines 301-303 with: tu = ReadBEfloat f tv =...
by rexil
Sun Apr 22, 2012 5:17 pm
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 80481

Re: [X360] Star Ocean The Last Hope

Aurangzeb56 wrote:Can someone tell me how can i view the .unslz file in 3DS Max that i extracted from Disk 1 of the 360 version?
You need to decompress it with xbdecompress.
by rexil
Sat Apr 21, 2012 4:49 pm
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 80481

Re: [X360] Star Ocean The Last Hope

I'll try, but I'm still learning all this from scratch so I can't guarantee it'll happen anytime soon. First up though, is fixing Sarah's face and the zones. The zone objects and her face seem to have the same issue. Oh, no worries, I already started rigging their faces. What's the problem with Sar...
by rexil
Sat Apr 21, 2012 3:09 pm
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 121
Views: 78884

Re: Phantasy Star Online 2

Can someone re-upload the unpacker? I can't find it anywhere. Thanks.
by rexil
Fri Apr 20, 2012 4:35 am
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 80481

Re: [X360] Star Ocean The Last Hope

The eye textures are in the files with the face geometry, whereas the files with the body geometry contain all the other textures but the eyes. Totally forgot about that actually.... Oh, I should have thought about that :\ Well they have the same numbers as the geometry ones. Another question, are ...
by rexil
Fri Apr 20, 2012 2:23 am
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 80481

Re: [X360] Star Ocean The Last Hope

Which files is that happening with? I'll try and look for people's faces once I figure out where I put my game. :oops: I forgot I had that code commented out. I updated the link again. Every main character extract the eyes diffuse like that oh and Edge didn't extract the eye diffuse. The NPC's extr...
by rexil
Thu Apr 19, 2012 6:26 pm
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 80481

Re: [X360] Star Ocean The Last Hope

OK, fixed. http://www.mediafire.com/?qvje50bx2wmkbv3 Everyone be sure and thank Samu for figuring out the skinning! :keke: UPDATE: Whoops, I messed up the character's faces. :oops: Updated the link to the fixed version. http://fc00.deviantart.net/fs71/f/2012/108/9/2/fix_by_mrfuzzlebum-d4wln2x.jpg[/...
by rexil
Sat Apr 14, 2012 4:16 am
Forum: 3D/2D models
Topic: Kinect Star Wars dfm
Replies: 36
Views: 12835

Re: Kinect Star Wars dfm

ok well i used xbedecompress.exe and it ask me to overwrite yes/no/all and i click yes and it just deletes them but i was able to back them up before i did it so what do i do? and which is bls script? give a new name to the decompressed file, like this: xbdecompress file1.podlzx file1decompressed.p...
by rexil
Wed Apr 11, 2012 9:48 pm
Forum: 3D/2D models
Topic: Kinect Star Wars dfm
Replies: 36
Views: 12835

Re: Kinect Star Wars dfm

i dint have any issues you would have to tell me the file. I'm not at home atm so I can't check but I'll be there soon. I'll check it then. EDIT: The ones I tested have the same problem, exported as .fbx/.psk http://s7.postimage.org/85esjajbv/model_1.jpg It's the togruta_female in the dance directory
by rexil
Wed Apr 11, 2012 6:54 pm
Forum: 3D/2D models
Topic: Kinect Star Wars dfm
Replies: 36
Views: 12835

Re: Kinect Star Wars dfm

grotesque wrote:I have some problem with xbdecompress.
I have to use like his?
xbdecompress file.podlzx out.podlzx
That's correct.

The weights aren't working correctly or it's just me?
by rexil
Wed Apr 11, 2012 6:14 am
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63218

Re: Final Fantasy XIII-2 extraction

the textures are not in this dlc the 2nd model loads the textures correct they just are not in the file. the uv maps are fine on the 2nd model. the textures might be located in a completely different area or use existing ones from another file. I think that's the case, they must have placed the tex...
by rexil
Wed Apr 11, 2012 12:58 am
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63218

Re: Final Fantasy XIII-2 extraction

I got the DLC from the new costumes and the one from Noel is a little different. It has 4 files white_p0000020img_c.x360.bin white_p0000020img_e.x360.bin white_p0000020img_j.x360.bin white_p0000020img_u.x360.bin When extracted with chrrox script those files generate the exactly same .trb and .imgb. ...
by rexil
Mon Mar 05, 2012 11:17 pm
Forum: 3D/2D models
Topic: AW models Vertex error
Replies: 9
Views: 2326

Re: AW models Vertex error

aren't those bones...?