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by Vashey
Fri Apr 03, 2015 8:03 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 786053

Re: Dead or Alive series formats and tools

deronar wrote:Pff, if they are the same like Xbox-360, I can't see any use for me to rip them from the game. Lazy developers xD

Care to share your script meanwhile?
by Vashey
Wed Mar 04, 2015 6:41 pm
Forum: 3D/2D models
Topic: Dragon Ball Xenoverse *.emd
Replies: 30
Views: 15155

Re: Dragon Ball Xenoverse *.emd

Apparently he uploaded a script for PC models, there are still some models that don't load though (--unable to convert: undefined to type: integer) ,but it works for most of them, at least I can do some models. Now when importing one .emd it imports a whole set of models (other .emd) at once, is thi...
by Vashey
Mon Mar 02, 2015 3:52 am
Forum: 3D/2D models
Topic: Dragon Ball Xenoverse *.emd
Replies: 30
Views: 15155

Re: Dragon Ball Xenoverse *.emd

Just tested the script on freshly extracted PC files (from the pc verison) here is the error I get:
Image
It works on the files you provide in your mediafire.
I've been wondering if there is a way to convert them back after we're done in 3Dsmax.
by Vashey
Wed Nov 07, 2012 4:37 pm
Forum: 3D/2D models
Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
Replies: 130
Views: 67604

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Since you guys know about functions and hexedit why don't you try this tutorial?
http://ps23dformat.wikispaces.com/How+To+Extract+Models
by Vashey
Tue Nov 06, 2012 3:01 pm
Forum: 3D/2D models
Topic: Exporting from WebGL
Replies: 3
Views: 1918

Re: Exporting from WebGL

in other way to say it, is there yes or not a way to export it?

I obviously won't find a software to export buffers to obj nor write it myself.
finale00 you did it before, why can't you do it now honestly?
by Vashey
Tue Nov 06, 2012 2:49 pm
Forum: 3D/2D models
Topic: Exporting from WebGL
Replies: 3
Views: 1918

Re: Exporting from WebGL

You mean that saving the http://www.3dcg-arts.net/api/model/get/ ... ormat/2512
to webgl and importing it on noesis, is useless now?

Is there such an app for buffer arrays?
it's likely impossible to find that.

Your script isn't much help? nothing I can do to modify it in some way?
by Vashey
Mon Nov 05, 2012 10:57 pm
Forum: 3D/2D models
Topic: Exporting from WebGL
Replies: 3
Views: 1918

Exporting from WebGL

Hi. I found this site that might interest a great bunch of people: http://www.3dcg-arts.net/ There you can see a big amount of 3D models displayed on webgl. Problem is there is no way that I know to export them. On another thread finale00 explained a way to do it, but a lot of people didn't get alon...
by Vashey
Mon Nov 05, 2012 2:52 am
Forum: 3D/2D models
Topic: Does anyone interested in webgl?
Replies: 41
Views: 23839

Re: Does anyone interested in webgl?

The 3D models are stored in a text file that contains a huge json-like array that defines all of the vertices, normals, UV's, weights and bones (if animated), materials, etc for a single model. I've already given links to the source file containing the model data, unless they changed how the struct...
by Vashey
Sun Jun 10, 2012 3:50 pm
Forum: 3D/2D models
Topic: Does anyone interested in webgl?
Replies: 41
Views: 23839

Re: Does anyone interested in webgl?

Ok I've found the textures with a webgl device, but that's realy strange, for some reason the texture links wouldn't save in the cache. Do you happen to know why? Also the 3D models are saved elsewhere, there is absolutely no way to capture them like if it was a normal 3D renderer. edit : sorry, I d...
by Vashey
Sun Jun 10, 2012 12:33 pm
Forum: 3D/2D models
Topic: Does anyone interested in webgl?
Replies: 41
Views: 23839

Re: Does anyone interested in webgl?

Hi, I'm bumping this thread because I'm actualy trying to download 3D models from that exact site. So there are some things I don't understand. First how do you save the webgl file from the site? Because when I try to import it in noesis it doesn't allow me. And I can't seem to find anything in the ...
by Vashey
Fri Mar 16, 2012 4:40 am
Forum: Tutorials
Topic: Key points to successful hex reading
Replies: 9
Views: 5959

Re: Key points to successful hex reading

Thank you I've read the noesis tutorials and this brings again more question:

1- How do I recognize a bytes integers that represents vertex floats?
2- And I see he is writing codes in a text editor that (from what I understood) he compiles then to import it in noesis.

How does he compile and use it?
by Vashey
Thu Mar 15, 2012 6:44 pm
Forum: Tutorials
Topic: Key points to successful hex reading
Replies: 9
Views: 5959

Re: Key points to successful hex reading

Once I find a function that looks to me like a vertex float, how do I probate that it is?
I don't get it.


and then how do I extract the entire model?
by Vashey
Mon Mar 12, 2012 2:39 pm
Forum: 3D/2D models
Topic: List of games that you can extract 3d models from !
Replies: 137
Views: 277439

Re: List of games that you can extract 3d models from !

It worked again thanks.

Did you manage to extract the .bin files?
by Vashey
Mon Mar 12, 2012 12:17 am
Forum: 3D/2D models
Topic: List of games that you can extract 3d models from !
Replies: 137
Views: 277439

Re: List of games that you can extract 3d models from !

thanks by the way it worked!


edit: is there a way to prevent it from being "flat" when you import it in a 3D software?
by Vashey
Mon Mar 12, 2012 12:13 am
Forum: 3D/2D models
Topic: List of games that you can extract 3d models from !
Replies: 137
Views: 277439

Re: List of games that you can extract 3d models from !

Exactly!
The other guy in the other thread ( I forgot his name) he dumped every singeld Ninja gaiden 2 model and he said he could do it with tenchu Z, he never told how he'd do all this...
That's so lame.

Is there a way to attach the XPR files with the motion for animations?